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    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

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    Thèmes MediaSPIP
    3 thèmes ont été développés au départ pour MediaSPIP : * SPIPeo : thème par défaut de MédiaSPIP. Il met en avant la présentation du site et les documents média les plus récents ( le type de tri peut être modifié - titre, popularité, date) . * Arscenic : il s’agit du thème utilisé sur le site officiel du projet, constitué notamment d’un bandeau rouge en début de page. La structure (...)

  • Emballe médias : à quoi cela sert ?

    4 février 2011, par

    Ce plugin vise à gérer des sites de mise en ligne de documents de tous types.
    Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;

Sur d’autres sites (6666)

  • How to correctly setup Linker in Eclipse IDE 4.8.0M4 for ffmpeg development (Ubuntu)

    28 janvier 2018, par boergi

    I am using Eclipse IDE 4.8.0M4 on Ubunto 16.04. I try to compile the code from a FFmpeg tutorial on GitHUB : (https://github.com/leandromoreira/ffmpeg-libav-tutorial/blob/master/0_hello_world.c). For setting up FFmpeg in Eclipse i used this guide :(https://trac.ffmpeg.org/wiki/Setup_Eclipse_IDE_for_FFmpeg_(Linux)).

    The header files and libaries are all in the folder /home/git/ffmpeg. (e.g. avcodec.h and libavcodec.a is in the folder /home/git/ffmpeg/libavcodec). Included libs : -lavcodec -lpostproc -lz -llzma -lrt -lavfilter -lswresample -lavdevice -lswscale -lavutil -lavformat

    Console output :

    12:34:30 **** Incremental Build of configuration Debug for project ffmpeg_test ****
    make all
    Building target: ffmpeg_test
    Invoking: GCC C Linker
    gcc -L/home/git/ffmpeg/libavcodec -L/home/git/ffmpeg/libavformat -o "ffmpeg_test"  ./src/simpletest.o   -lavcodec -lpostproc -lz -llzma -lrt -lavfilter -lswresample -lavdevice -lswscale -lavutil -lavformat
    ./src/simpletest.o: In function `main':
    /home/boergi/eclipse-workspace/ffmpeg_test/Debug/../src/simpletest.c:141: undefined reference to `avcodec_parameters_to_context'
    /home/boergi/eclipse-workspace/ffmpeg_test/Debug/../src/simpletest.c:163: undefined reference to `av_packet_alloc'
    /home/boergi/eclipse-workspace/ffmpeg_test/Debug/../src/simpletest.c:194: undefined reference to `av_packet_free'
    ./src/simpletest.o: In function `decode_packet':
    /home/boergi/eclipse-workspace/ffmpeg_test/Debug/../src/simpletest.c:214: undefined reference to `avcodec_send_packet'
    /home/boergi/eclipse-workspace/ffmpeg_test/Debug/../src/simpletest.c:225: undefined reference to `avcodec_receive_frame'
    collect2: error: ld returned 1 exit status
    makefile:30: recipe for target 'ffmpeg_test' failed
    make: *** [ffmpeg_test] Error 1

    12:34:31 Build Finished (took 519ms)

    I found out that "int avcodec_parameters_to_context(AVCodecContext *codec, const AVCodecParameters *par)" is defined in utils.c (also in the /libavcodec folder), but i don’t know what can i do to get this running.

    boergi@Ubuntu-b:~/git/ffmpeg$ ffmpeg -version
    ffmpeg version N-89895-g7723750 Copyright (c) 2000-2018 the FFmpeg developers
    built with gcc 5.4.0 (Ubuntu 5.4.0-6ubuntu1~16.04.5) 20160609
    configuration:
    libavutil      56.  7.100 / 56.  7.100
    libavcodec     58.  9.100 / 58.  9.100
    libavformat    58.  5.101 / 58.  5.101
    libavdevice    58.  0.101 / 58.  0.101
    libavfilter     7. 11.101 /  7. 11.101
    libswscale      5.  0.101 /  5.  0.101
    libswresample   3.  0.101 /  3.  0.101
  • Laravel in how we can upload large size video with Repeater data with multi language

    13 décembre 2024, par Darshan Malani

    In the Laravel how we can upload large size data with multiple language video as well once video upload i need it on chunk how we can do ?
Here is DB structure

    


    enter image description here

    


    once specific program upload chunk data i need something like this way with multiple lang based data

    


    enter image description here

    


  • Building FFMPEG for Visual Studio development

    28 juillet 2016, par gboy

    I’m trying to use ffmpeg in Visual Studio 2013 C++ software (ultimately as part of an OpenCV project) - but right now I’m just trying to get basic FFMPEG functionality. In general, when building in Visual Studio, I build 64—bit software with Multi-threaded DLL runtime libraries. I have built ffmpeg using the general instructions for ’Native Windows compilation using ... MinGW-w64’ at http://ffmpeg.org/platform.html#Windows (I provide a more detailed set of steps I followed below...).

    After building the ffmpeg software on my system, I tried to create a simple ’hello world’ project in Visual Studio 2013. Specifically, I tried to implement the initial tutorial file presented at http://dranger.com/ffmpeg/tutorial01.html. Upon building the project, I get the error :

    c :\msys64\usr\local\ffmpeg\libavutil\common.h(45) : fatal error C1083 : Cannot
    open include file : ’libavutil/avconfig.h’ : No such file or directory

    The following are the detailed steps I took to build ffmpeg and create my basic Visual Studio project :

    ============ Building ffmpeg ===============

    1. Downloaded and intalled msys2-x86_64-20160205.exe from http://msys2.github.io
    2. Ran update-core to update the Msys2 install
    3. Ran pacman -Suu (twice) to complete the update (following the instructions about updating shortcuts, etc.)
    4. Then I quit out of the MSys2 shell and opened the MinGW-w64 Win64 Shell. In this new shell :
    5. Installed the following packages using pacman -S The list of packages I installed is : make, pkg-config, diffutils, mingw-w64-x86_64-yasm, mingw-w64-x86_64-gcc, mingw-w64-x86_64-SDL, git
    6. Then I cd’d into cd /usr/local
    7. Ran git clone https://git.ffmpeg.org/ffmpeg.git ffmpeg
    8. I wanted to build the ffmpeg library ’out-of-tree’ of this MSys64 folder. So, in the regular file system of my Windows machine I created a folder at C :\ffmpeg
    9. Back in the Win64 Shell, I cd’d to this new folder : cd /c/ffmpeg
    10. Then ran /usr/loca/ffmpeg/configure --enable-shared
    11. Then make -r
    12. And, finally make install

    Now, if I had to guess, my ’flaw’ was in the options I used when calling the ’configure’ script of ffmpeg. Do I need to use particular options so that I can take the ffmpeg libraries built here and use them as dynamic (DLL) libraries in Visual Studio ?

    ========== Configuring my Visual Studio Project ============

    Here’s how I created a simple hello world project in Visual Studio to see if ffmpeg is working.

    1. I created a new Visual C++ ’Empty Project’ in Visual Studio 2013
    2. I then configured the project properties as follows :

      a. In C/C++ => General => Additional Include Directories, I put

      C :\msys64\usr\local\ffmpeg

      b. In Linker=>General => Additional Library Directories, I pointed to each of the built library folders (basically I pointed at all of the libraries that were built to ensure I was not inadvertently missing the critical one). The list is as follows :

      • C :\ffmpeg\libavcodec
      • C :\ffmpeg\libavdevice
      • C :\ffmpeg\libavfilter
      • C :\ffmpeg\libavformat
      • C :\ffmpeg\libavutil
      • C :\ffmpeg\libswresample
      • C :\ffmpeg\libswscale
      • C :\ffmpeg

      c. In Linker=> Input => Additional Dependencies, I pointed to the particular libraries (again - I pointed to all of the ones present). The list is :

      • avcodec.lib
      • avdevice.lib
      • avfilter.lib
      • avformat.lib
      • avutil.lib
      • swresample.lib
      • swscale.lib
    3. I then created a new source file called ’tut01.c’ and copied/pasted the code from http://dranger.com/ffmpeg/tutorial01.c

    4. Then hit F7 and got the error specified above about not finding avconfig.h

    The above is my best guess as to the steps I need to follow to get this working in Windows (btw, it’s Windows 10, 64-bit) & Microsoft Visual Studio 2013. What should I change to get this basic program to build and run ?