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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

Sur d’autres sites (6825)

  • Transcode video with php ffmpeg library

    27 juin 2019, par dev

    I need to upload video in 3 formate/resolution as 360p, 480p, 720p.

    After some research i got to know that some paid service are there like Amazone Elastic Transcoder . But i want to do with open source so i found FFMPEG.

    Also i want to upload video on Amazon s3 after transcode and video are in big size like video may contain 1GB size.

    I got php library for FFMPEG Library Link

    I have installed ffmpeg and it successfully generate new video. But i cannot figure out that how can i generate different formate/resolution as 360p, 480p, 720p.

    My sample Code is

           error_reporting(E_ALL);
           ini_set('display_errors', 1);

           require 'vendor/autoload.php';

           //$ffmpeg = FFMpeg\FFMpeg::create();
           $video = $ffmpeg->open('assets/small.mp4');
           $video
               ->filters()
               ->resize(new FFMpeg\Coordinate\Dimension(320, 240))
               ->synchronize();
           $video
               ->frame(FFMpeg\Coordinate\TimeCode::fromSeconds(2))
               ->save('assets/frame.jpg');

           $format = new FFMpeg\Format\Video\X264();
           $format->setAudioCodec("libmp3lame");

           $video->save($format, 'assets/new.mp4');

    Can anyone suggest me any way that how can i achieve this ??

  • Can you think of a reason why windows might not enable audio if noone is logged in ?

    3 juillet 2017, par Caius Jard

    I’m having a bizarre problem with some virtual servers created to record podcasts. They run on amazon AWS as windows server 2012 instances and a small c# app tells FFMPEG to do the heavy lifting of capturing from the virtual screen and reading from the virtual sound card (Virtual Audio Cable : https://en.wikipedia.org/wiki/Virtual_Audio_Cable) via DirectShow filters

    The problem I have is if I leave the machine to do its stuff unattended, the recordings are sometimes silent. If I log in via VNC and watch it doing its stuff the audio is recorded just fine. All other aspects of the test op are the same, and the virtual machine is shut down between successive recordings so each one should theoretically be a clean slate. The app runs under a logged in session (hence the use of VNC rather than RDP)

    I’m now wondering if there is some optimisation of the windows sound engine whereby it doesn’t bother playing audio if it thinks noone is listening. The confusing thing to me is that not every virtual machine suffers these problems ; some of them record fine (and they’re all created from the same seed virtual hard disk image) in unattended mode

    I’m asking this question with the aim of getting together a list of things I can check/look into/debug.. I don’t have much knowledge of how MME/DirectSound/WASAPI work internally...

  • OpenCV 4.5.2 takes a long time (>100ms) to retrieve a single frame from a webcam, C++ on Windows 10

    9 juin 2021, par Mustard Tiger

    I've been having a tough time getting my webcam working quickly with opencv. Frames take a very long time to read, (a recorded average of 124ms across 500 frames) I've tried on three different computers (running Windows 10) with a logitech C922 webcam. The most recent machine I tested on has a Ryzen 9 3950X, with 32gbs of ram ; no lack of power.

    


    Here is the code :

    


    cv::VideoCapture cap = cv::VideoCapture(m_cameraNum);&#xA;&#xA;// Check if camera opened successfully&#xA;if (!cap.isOpened())&#xA;{&#xA;    m_logger->critical("Error opening video stream or file\n\r");&#xA;    return -1;&#xA;}&#xA;&#xA;bool result = true;&#xA;result &amp;= cap.set(cv::CAP_PROP_FRAME_WIDTH, 1280);&#xA;result &amp;= cap.set(cv::CAP_PROP_FRAME_HEIGHT, 720);&#xA;&#xA;bool ready = false;&#xA;std::vector<string> timeLog;&#xA;timeLog.reserve(50000);&#xA;int i = 0;&#xA;&#xA;while (i &lt; 500)&#xA;{&#xA;    auto start = std::chrono::system_clock::now();&#xA;    &#xA;    cv::Mat img;&#xA;    ready = cap.read(img);&#xA;&#xA;    // If the frame is empty, break immediately&#xA;    if (!ready)&#xA;    {&#xA;        timeLog.push_back("continue");&#xA;        continue;&#xA;    }&#xA;&#xA;    i&#x2B;&#x2B;;&#xA;    auto end = std::chrono::system_clock::now();&#xA;    timeLog.push_back(std::to_string(std::chrono::duration_cast(end - start).count()));&#xA;}&#xA;&#xA;for (auto&amp; entry : timeLog)&#xA;    m_logger->info(entry);&#xA;&#xA;cap.release();&#xA;return 0;&#xA;</string>

    &#xA;

    Notice that I write the elapsed time to a log file at the end of execution. The average time is 124ms for debug and release, and not one instance of "continue" after half a dozen runs.

    &#xA;

    It doesn't matter if I use USB 2 or USB 3 ports (the camera is USB2) or if I run a debug build or a release build, the log file will show anywhere from 110ms to 130ms of time for each frame. The camera works fine in other app, OBS can get a smooth 1080@30fps or 720@60fps.

    &#xA;

    Stepping through the debugger and doing a lot of Googling, I've learned the following about my system :

    &#xA;

      &#xA;
    • The backend chosen by default is DSHOW. GStreamer and FFMPEG are also available.
    • &#xA;

    • DSHOW uses FFMPEG somehow (it needs the FFMPEG dll) but I cannot use FFMPEG directly through opencv. Attempting to use cv::VideoCapture(m_cameraNum, cv::CAP_FFMPEG) always fails. It seems like Opencv's interface to FFMPEG is only capable of opening video files.
    • &#xA;

    • Microsoft really screwed up camera devices in Windows a few years back, not sure if this is related to my problem.
    • &#xA;

    &#xA;

    Here's a short list of the fixes I have tried, most taken from older SO posts :

    &#xA;

      &#xA;
    • result &= cap.set(cv::CAP_PROP_FRAME_COUNT, 30) ; // Returns false, does nothing
    • &#xA;

    • result &= cap.set(cv::CAP_PROP_CONVERT_RGB, 0) ; // Returns true, does nothing
    • &#xA;

    • result &= cap.set(cv::CAP_PROP_MODE, cv::VideoWriter::fourcc('M', 'J', 'P', 'G')) ; // Returns false, does nothing
    • &#xA;

    • Set registry key from http://alax.info/blog/1693 that should disable the new Windows camera server.
    • &#xA;

    • Updated from 4.5.0 to 4.5.2, no change.
    • &#xA;

    • Asked device manager to find a newer driver, no newer driver found.
    • &#xA;

    &#xA;

    I'm out of ideas. Any help ?

    &#xA;