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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (8411)

  • Upload video that filmed by iPhone [closed]

    6 novembre 2012, par user1801625

    Possible Duplicate :
    Rotating videos with FFmpeg

    When somebody film a video and upload to my website It appears in the horizontally
    How can I make this vertical ? using ffmpeg ?

    and its only heppend if he film its horizontally.

    Sorry for my English

  • video frames render slow using opengl and ffmpeg in iphone

    17 février 2012, par resident_

    I'm developing an video player for iPhone. I'm using ffmpeg libraries to decode frames of video and I'm using opengl 2.0 to render the frames to the screen.

    But my app is very slow render the frames and some videos played slowly.

    I have played AVI, MOV, FLV, MP4 and WMV, and only several AVI files are correct played.

    I don't have much idea of ffmpeg and opengl, and I have used a tutorials and examples until now. But I think that the problem can be two things :

    1. The render method is very slowly. I don't use correctly the glTexSubImage2D function.

    2. I don't scale the frames correctly. I don't use correctly the sws_getContext function.

    I'm here parts of my code, to see if anyone can help me.

    So I use sws_getContext

    ctx->p_sws_ctx = sws_getContext(ctx->p_video_ctx->width,
                                   ctx->p_video_ctx->height,
                                   ctx->p_video_ctx->pix_fmt,
                                   ctx->p_video_ctx->width,
                                   ctx->p_video_ctx->height,
                                   PIX_FMT_RGB565, SWS_FAST_BILINEAR, NULL, NULL, NULL);




    // Framebuffer for RGB data
    ctx->p_frame_buffer = malloc(avpicture_get_size(PIX_FMT_RGB565,
                                                   ctx->p_video_ctx->width,
                                                   ctx->p_video_ctx->height));

    avpicture_fill((AVPicture*)ctx->p_picture_rgb, ctx->p_frame_buffer, PIX_FMT_RGB565,
                  ctx->p_video_ctx->width,
                  ctx->p_video_ctx->height);

    My render method of opengl 2.0

    - (void) render: (uint8_t*) buffer

    [EAGLContext setCurrentContext:context] ;

    glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
    glViewport(0, 0, backingWidth, backingHeight);

    glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    // OpenGL loads textures lazily so accessing the buffer is deferred until draw; notify
    // the movie player that we're done with the texture after glDrawArrays.          
    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mFrameW, mFrameH, GL_RGB,GL_UNSIGNED_SHORT_5_6_5, buffer);

    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);


    [moviePlayerDelegate bufferDone];

    glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
    [context presentRenderbuffer:GL_RENDERBUFFER];

    Someone, can I Help me ?

    Thanks,

  • HLS Content Throwing 403 Errors on iPhone Indeterminately [closed]

    10 août 2023, par Shishir Jakati

    I am facing an issue with video content that I have converted to HLS playlist content (using ffmpeg) added to an S3 bucket that is shared through a Cloudfront Distribution. My scenario is the following :

    


    I have a bucket called bucket-a, with a "folder" video-1 which contains the following files :

    


      

    • output.m3u8
    • 


    • output0.ts
    • 


    • ...
    • 


    • output15.ts
    • 


    • audio/

        

      • audio.aac
      • 


      


    • 


    • image.jpg
    • 


    


    All items in bucket-a are blocked from public access through S3. Content is only vended through a Cloudfront distribution which has origin bucket-a. I am able to access https://<distro>.cloudfront.net/path/output.m3u8</distro> on a desktop browser without fail, and no errors thrown. But the file output.m3u8 and all .ts files are not available on iPhone mobile browsers. The part that is peculiar is that this is not true for all playlist content in bucket-a. For example, I have a "folder" video-2 within bucket-a that has the same file structure as video-1 that is completely accessible through all mobile browsers.

    &#xA;

    Here is an example master playlist error : https://dbs3s11vyxuw0.cloudfront.net/bottle-promo/script_four/output.m3u8

    &#xA;

    Even more head-scratching is that I am able to access all the playlists that are within this playlist.

    &#xA;

    What I've tried :

    &#xA;

      &#xA;
    • Initially, I believed the issue to be due to the way the video was transcoding so I standardized the video transcoding.
    • &#xA;

    • Then I believed the issue to be due to CloudFront permissions, though those seem to be fine.
    • &#xA;

    • I've validated my stream here : https://ott.dolby.com/OnDelKits_dev/StreamValidator/Start_Here.html
    • &#xA;

    &#xA;

    Not sure which way to turn.

    &#xA;