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  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (7582)

  • WebM Video Codec in Skype 5.0 Group Video

    9 novembre 2010, par noreply@blogger.com (John Luther)

    Our friends at Skype recently released Skype 5.0 for Windows and Mac, which features a beta group video feature using VP8, the video codec in WebM. In the first half of 2010, approximately 40% of Skype-to-Skype calls were video calls and we’re excited that in the future many of those calls will be made using VP8.

    To check out the new group video feature, simply download the Skype Software.

    Note : For group video to work, everyone on the call needs the new Skype for Windows or Mac, a webcam and a broadband connection.

    For more info about Skype group video, visit the Skype website.

  • Where to find old ffmpeg/ffprobe documentation ?

    5 mars 2019, par Multihunter

    There are several different versions of ffmpeg and ffprobe flying around, and each version has a different API.

    If I apt-get install ffmpeg on Ubuntu 16.04, I get ffmpeg version 2.8.15-0ubuntu0.16.04.1. If I install apt-get install ffmpeg on Ubuntu 18.04, I get version 3.4.4-0ubuntu0.18.04.1.

    When I visit the ffmpeg documentation, it says "The following documentation is regenerated nightly, and corresponds to the newest FFmpeg revision. Consult your locally installed documentation for older versions." That is, the hosted documentation is neither of those two versions.

    So I have two questions :

    • What does it mean "your locally installed documentation" ? Is it only talking about man ffmpeg ? Or is there some way to host the documentation as a webpage ?
    • Are there any places that simply host the older versions of the ffmpeg documentation ?
  • FFmpeg.wasm demuxing - Get encodedChunks in Javascript

    16 mars 2023, par Kevin Baving

    I am building a video editor whose process looks like this :

    


    Demuxing -> Decoding -> Editing -> Encoding -> Muxing.

    


    The demuxing and muxing process is currently done with mp4box.js. I would like to replace mp4box.js with ffmpeg.wasm. Unfortunately, I can't get along with the process.

    


    What should FFmpeg.wasm do in the demuxing process ?

    


      

    • load a .mp4 file
    • 


    • extract the encodedVideoChunks and store them as EncodedVideoChunk objects in an array
    • 


    • extract the encodedAudioChunks and store them as EncodedAudioChunk objects in an array
    • 


    • get some metadata like : duration, timescale, fps, track_width, track_height, codec, audio_channel_count, sample_rate ....
    • 


    


    public async loadFile(file: File) {
    let data = await fetchFile(file)
    let blob = new Blob();
    await this.ffmpeg.setProgress(({ratio }) => console.log(`Extracting frames: ${Math.round(ratio * 100)}%`));
    this.ffmpeg.FS('writeFile', 'videoTest.mp4', data);
    //Here is where I am struggling
    //Should look like this: 
    //const command = '-i videoTest.mp4 -c:v copy .... '
    //await this.ffmpeg.run(command);
    //....
}


    


    Lets get deeper into my problem :

    


    Because FFmpeg.wasm is still a cli tool, I have no idea what the best way to safe the encodedChunks into a file is (and what kind of filetype I should use). Further I would like to know how to read that file propertly so that i can safe the input of the file into seperate EncodedVideo- and AudioChunks.