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  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Script d’installation automatique de MediaSPIP

    25 avril 2011, par

    Afin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
    Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
    La documentation de l’utilisation du script d’installation (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

Sur d’autres sites (5011)

  • About image opacity

    23 octobre 2013, par Mikko Koppanen — Imagick

    There is a common misconception that Imagick::setImageOpacity() would work to reduce the opacity of the image. However, as the name says the method actually sets the opacity throughout the image and thus affects also transparent areas.

    To demonstrate let’s first look at this image of a red circle on a transparent background :

    Now, let’s apply setImageOpacity on the image :

    1. < ?php
    2. $im = new Imagick (’red-circle.png’) ;
    3. $im->setImageOpacity (0.5) ;
    4. $im->writeImage (’red-circle-setopacity.png’) ;
    5.  ?>

    As we can see from the resulting image the transparent background is affected as well.

    In order to actually reduce the opacity of the opaque parts Imagick::evaluateImage can be used instead :

    1. < ?php
    2. $im = new Imagick (’red-circle.png’) ;
    3.  
    4. /* Divide the alpha channel value by 2 */
    5. $im->evaluateImage(Imagick: :EVALUATE_DIVIDE, 2, Imagick: :CHANNEL_ALPHA) ;
    6. $im->writeImage (’red-circle-divide.png’) ;
    7.  ?>

    And here are the results :

    As the background is already fully transparent so the divide operation causes no changes to it.

    Similar example is available in the PHP manual http://php.net/imagick.evaluateimage and I added a note to setImageOpacity page as well (at the time of writing it has not synced to documentation mirrors yet).

  • XDCam EX gets some friends

    21 octobre 2009

    Sony has announced a couple new additions to the XDCamEX family - the PMW-350 and the PMW-EX1R.

    The 350 is a shouldermount camera with interchangeable lenses and 2/3" chips. That puts it somewhere between the 1/2" PDW-F355 and the 2/3" 4:2:2 PDW-700.

    Sony Pmw-350 Angle Med

    The EX1R is a minor bump to the EX1, adding features that users have asked for, like a dedicated viewfinder and a DVCam recording mode.

    For me, the most interesting bit of news is that Sony is launching the "MEAD-MS01," an SXS to MemoryStick adapter. I guess Sony noticed that many EX1 and EX3 users have been using SD adapters, and decided to get into that market. And of course, they had to use everyone’s least favorite flash format, Memorystick. I’ll stick to my SD cards for now, but it’s nice to see Sony "legitimize" that recording option a bit.

  • d3d11va : Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY

    4 juillet 2017, par Martin Storsjö
    d3d11va : Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
    

    If using the winstore compat library, a fallback LoadLibrary
    function does exist, that only calls LoadPackagedLibrary though
    (which doesn’t work for dynamically loading d3d11 DLLs).

    Therefore explicitly check the targeted API family instead.

    Make this check a reusable HAVE_* component which other parts
    of the libraries can check when necessary as well.

    Signed-off-by : Martin Storsjö <martin@martin.st>

    • [DBH] configure
    • [DBH] libavutil/hwcontext_d3d11va.c