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  • Librairies et binaires spécifiques au traitement vidéo et sonore

    31 janvier 2010, par

    Les logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
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    Binaires complémentaires et facultatifs flvtool2 : (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
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    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (5104)

  • Discord Voice Bot cannot play the audio file

    7 avril 2023, par Jakub Nawrocki

    I tried to write a bot that will join the voice channel and play a audio at 20:00.

    


    Currently the bot joins the channel, but immediately after that it disconnects without making a single sound with this message :

    


    2023-04-07 17:58:01 INFO     discord.player ffmpeg process 18258 has not terminated. Waiting to terminate... 2023-04-07 17:58:01 INFO     discord.player ffmpeg process 18258 should have terminated with a return code of -9. 2023-04-07 17:58:01 INFO     discord.voice_client The voice handshake is being terminated for Channel ID 1093533451778523241 (Guild ID 1093533451778523237) 2023-04-07 17:58:01 INFO     discord.voice_client Disconnecting from voice normally, close code 1000. Audio file loaded:  Audio could not be played:

    


    Code :

    


    import discord
import asyncio
import datetime

TOKEN = 'TOKEN HERE' 
CHANNEL_ID = CHANNEL ID HERE

client = discord.Client(intents=discord.Intents.all())

async def play_sound(voice_client):
    try:
        source = discord.FFmpegPCMAudio('audio.mp3')
        print(f"Audio file loaded: {source}")
        voice_client.play(source)
        while voice_client.is_playing():
            await asyncio.sleep(1)
    except Exception as e:
        print(f"Audio could not be played: {e}")

@client.event
async def on_ready():
    print('Bot is ready')
    now = datetime.datetime.now()
    target_time = datetime.time(hour=20, minute=00)
    if now.time() >= target_time:
        print(f"Current time: {now.time()}. Bot did not join channel.")
        return
    else:
        print(f"Current time: {now.time()}. Bot has joined at {target_time}.")
        await asyncio.sleep((datetime.datetime.combine(datetime.date.today(), target_time) - now).total_seconds())
        channel = client.get_channel(CHANNEL_ID)
        if channel is not None:
            try:
                voice_client = await channel.connect()
                print(f'{client.user} joined voice chat.')
                await asyncio.sleep(1)
                await play_sound(voice_client)
                await voice_client.disconnect()
                print(f'{client.user} left voice chat.')
            except Exception as e:

                print(f"Error during joining channel : {e}")
        else:
            print(f"Did not find a channel of ID {CHANNEL_ID}.")

client.run(TOKEN)


    


    Any ideas ?

    


    ffmpeg has been installed properly.

    


  • Why does File upload for moving image and Audio to tmp PHP folder work on Windows but only image upload portion works on Mac using MAMP ?

    31 mai 2021, par Yazdan

    So according to my colleague who tested this on Windows says it works perfectly fine , but in my case when I use it on a Mac with MAMP for Moodle , the image files get uploaded to the correct destination folder without an issue whereas the audio files don't move from the tmp folder to the actual destination folder and to check if this was the case ... I just changed and gave a fixed path instead of $fileTmpLoc and the file made it to the correct destination. Sorry I know the first half of the code isn't the main issue but I still wanted to post the whole code so one could understand it easily, moreover I am just beginning to code so please "have a bit of patience with me" . Thanks in advance

    


    &#xA;// this file contains upload function &#xA;// checks if the file exists in server&#xA;include("../db/database.php");&#xA;require_once(dirname(__FILE__) . &#x27;/../../../config.php&#x27;);&#xA;global $IP;&#xA;&#xA;$ajaxdata = $_POST[&#x27;mediaUpload&#x27;];&#xA;&#xA;$FILENAME = $ajaxdata[1];&#xA;$IMAGE=$ajaxdata[0];&#xA;// an array to check which category the media belongs too&#xA;$animal= array("bird","cat","dog","horse","sheep","cow","elephant","bear","giraffe","zebra");&#xA;$allowedExts = array("mp3","wav");&#xA;$temp = explode(".", $_FILES["audio"]["name"]);&#xA;$extension = end($temp);&#xA;&#xA;&#xA;&#xA;$test = $_FILES["audio"]["type"]; &#xA;&#xA;&#xA;if (&#xA;   $_FILES["audio"]["type"] == "audio/wav"||&#xA;   $_FILES["audio"]["type"] == "audio/mp3"||&#xA;   $_FILES["audio"]["type"] == "audio/mpeg"&#xA;   &amp;&amp;&#xA;   in_array($extension, $allowedExts)&#xA;   )&#xA;   {&#xA;&#xA;       // if the name detected by object detection is present in the animal array&#xA;       // then initialize target path to animal database or to others&#xA;       if (in_array($FILENAME, $animal)) &#xA;       { &#xA;           $image_target_dir = "image_dir/";&#xA;           $audio_target_dir = "audio_dir/";&#xA;       } &#xA;       else&#xA;       { &#xA;           $image_target_dir = "other_image_dir/";&#xA;           $audio_target_dir = "other_audio_dir/";&#xA;       } &#xA;       // Get file path&#xA;       &#xA;       $img = $IMAGE;&#xA;       // decode base64 image&#xA;       $img = str_replace(&#x27;data:image/png;base64,&#x27;, &#x27;&#x27;, $img);&#xA;       $img = str_replace(&#x27; &#x27;, &#x27;&#x2B;&#x27;, $img);&#xA;       $image_data = base64_decode($img);&#xA;&#xA;       //$extension  = pathinfo( $_FILES["fileUpload"]["name"], PATHINFO_EXTENSION ); // jpg&#xA;       $image_extension = "png";&#xA;       $image_target_file =$image_target_dir . basename($FILENAME . "." . $image_extension);&#xA;       $image_file_upload = "http://localhost:8888/moodle310/blocks/testblock/classes/".$image_target_file;&#xA;       &#xA;       &#xA;       $audio_extension ="mp3";&#xA;       $audio_target_file= $audio_target_dir . basename($FILENAME. "." . $audio_extension) ;&#xA;       $audio_file_upload = "http://localhost:8888/moodle310/blocks/testblock/classes/".$audio_target_file;&#xA;&#xA;       // file size limit&#xA;       if(($_FILES["audio"]["size"])&lt;=51242880)&#xA;       {&#xA;&#xA;           $fileName = $_FILES["audio"]["name"]; // The file name&#xA;           $fileTmpLoc = $_FILES["audio"]["tmp_name"]; // File in the PHP tmp folder&#xA;           $fileType = $_FILES["audio"]["type"]; // The type of file it is&#xA;           $fileSize = $_FILES["audio"]["size"]; // File size in bytes&#xA;           $fileErrorMsg = $_FILES["audio"]["error"]; // 0 for false... and 1 for true&#xA;           &#xA;           if (in_array($FILENAME, $animal)) &#xA;           { &#xA;               $sql = "INSERT INTO mdl_media_animal (animal_image_path,animal_name,animal_audio_path) VALUES (&#x27;$image_file_upload&#x27;,&#x27;$FILENAME&#x27;,&#x27;$audio_file_upload&#x27;)";&#xA;           } else {&#xA;               $sql = "INSERT INTO mdl_media_others (others_image_path,others_name,others_audio_path) VALUES (&#x27;$image_file_upload&#x27;,&#x27;$FILENAME&#x27;,&#x27;$audio_file_upload&#x27;)";&#xA;           }&#xA;&#xA;           // if file exists&#xA;           if (file_exists($audio_target_file) || file_exists($image_target_file)) {&#xA;               echo "alert";&#xA;           } else {&#xA;               // write image file&#xA;               if (file_put_contents($image_target_file, $image_data) ) {&#xA;                   // ffmpeg to write audio file&#xA;                   $output = shell_exec("ffmpeg -i $fileTmpLoc -ab 160k -ac 2 -ar 44100 -vn $audio_target_file");&#xA;                   echo $output;&#xA;               &#xA;                   // $stmt = $conn->prepare($sql);&#xA;                   $db = mysqli_connect("localhost", "root", "root", "moodle310"); &#xA;                   // echo $sql;&#xA;                   if (!$db) {&#xA;                       echo "nodb";&#xA;                       die("Connection failed: " . mysqli_connect_error());&#xA;                   }&#xA;                   // echo"sucess";&#xA;                   if(mysqli_query($db, $sql)){&#xA;                   // if($stmt->execute()){&#xA;                       echo $fileTmpLoc;&#xA;                       echo "sucess";  &#xA;                       echo $output;&#xA;                   }&#xA;                   else {&#xA;                       // echo "Error: " . $sql . "<br />" . mysqli_error($conn);&#xA;                       echo "failed";&#xA;                   }&#xA;&#xA;               }else {&#xA;                   echo "failed";&#xA;               }&#xA;&#xA;               &#xA;           &#xA;           &#xA;           }&#xA;   &#xA;    // $test = "ffmpeg -i $outputfile -ab 160k -ac 2 -ar 44100 -vn bub.wav";&#xA;       } else&#xA;       {&#xA;         echo "File size exceeds 5 MB! Please try again!";&#xA;       }&#xA;}&#xA;else&#xA;{&#xA;   echo "PHP! Not a video! ";//.$extension." ".$_FILES["uploadimage"]["type"];&#xA;   }&#xA;&#xA;?>&#xA;

    &#xA;

    I am a student learning frontend but a project of mine requires a fair bit of backend. So forgive me if my question sounds silly.

    &#xA;

    What I meant by manually overriding it was creating another folder and a index.php file with echo "hello"; $output = shell_exec("ffmpeg -i Elephant.mp3 -ab 160k -ac 2 -ar 44100 -vn bub.mp3"); echo $output; so only yes in this case Elephant.mp3 was changed as the initial tmp path so in this case as suggested by Mr.CBroe the permissons shouldn't be an issue.

    &#xA;

    Okay I checked my Apache_error.logonly to find out ffmpeg is indeed the culprit ... I had installed ffmpeg globally so I am not sure if it is an access problem but here is a snippet of the log

    &#xA;

    I checked my php logs and found out that FFmpeg is the culprit.&#xA;Attached is a short log file

    &#xA;

    [Mon May 31 18:11:33 2021] [notice] caught SIGTERM, shutting down&#xA;[Mon May 31 18:11:40 2021] [notice] Digest: generating secret for digest authentication ...&#xA;[Mon May 31 18:11:40 2021] [notice] Digest: done&#xA;[Mon May 31 18:11:40 2021] [notice] Apache/2.2.34 (Unix) mod_ssl/2.2.34 OpenSSL/1.0.2o PHP/7.2.10 configured -- resuming normal operations&#xA;sh: ffmpeg: command not found&#xA;sh: ffmpeg: command not found&#xA;sh: ffmpeg: command not found&#xA;

    &#xA;

  • How to simultaneously capture mic, stream it to RTSP server and play it on iPhone's speaker ?

    24 août 2021, par Norbert Towiański

    I want to capture sound from mic, stream it to RTSP server and play it simultaneously on iPhone's speaker after getting samples from RTSP server. I mean such kind of loop. I use FFMPEGKit and I want to use MobileVLCKit, but unfortunately microphone is off when I start play stream.&#xA;I think I've done first step (capturing from microphone and send OutputStream to RTSP server) :

    &#xA;

    @IBAction func transmitBtnPressed(_ sender: Any) {&#xA;    ffmpeg_transmit()&#xA;}&#xA;&#xA;@IBAction func recordBtnPressed(_ sender: Any) {&#xA;    switch recordingState {&#xA;    case .idle:&#xA;        recordingState = .start&#xA;        startRecording()&#xA;        recordBtn.setTitle("Started", for: .normal)&#xA;        let urlToFile = URL(fileURLWithPath: outPipePath!)&#xA;        outputStream = OutputStream(url: urlToFile, append: false)&#xA;        outputStream!.open()&#xA;    case .capturing:&#xA;        recordingState = .end&#xA;        stopRecording()&#xA;        recordBtn.setTitle("End", for: .normal)&#xA;    default:&#xA;        break&#xA;    }&#xA;}&#xA;&#xA;override func viewDidLoad() {&#xA;    super.viewDidLoad()&#xA;    outPipePath = FFmpegKitConfig.registerNewFFmpegPipe()&#xA;    self.setup()&#xA;}&#xA;&#xA;override func viewDidAppear(_ animated: Bool) {&#xA;    super.viewDidAppear(animated)&#xA;    setUpAuthStatus()&#xA;}&#xA;&#xA;func setUpAuthStatus() {&#xA;    if AVCaptureDevice.authorizationStatus(for: AVMediaType.audio) != .authorized {&#xA;        AVCaptureDevice.requestAccess(for: AVMediaType.audio, completionHandler: { (authorized) in&#xA;            DispatchQueue.main.async {&#xA;                if authorized {&#xA;                    self.setup()&#xA;                }&#xA;            }&#xA;        })&#xA;    }&#xA;}&#xA;&#xA;func setup() {&#xA;    self.session.sessionPreset = AVCaptureSession.Preset.high&#xA;    &#xA;    self.recordingURL = URL(fileURLWithPath: "\(NSTemporaryDirectory() as String)/file.m4a")&#xA;    if self.fileManager.isDeletableFile(atPath: self.recordingURL!.path) {&#xA;        _ = try? self.fileManager.removeItem(atPath: self.recordingURL!.path)&#xA;    }&#xA;    &#xA;    self.assetWriter = try? AVAssetWriter(outputURL: self.recordingURL!,&#xA;                                          fileType: AVFileType.m4a)&#xA;    self.assetWriter!.movieFragmentInterval = CMTime.invalid&#xA;    self.assetWriter!.shouldOptimizeForNetworkUse = true&#xA;    &#xA;    let audioSettings = [&#xA;        AVFormatIDKey: kAudioFormatLinearPCM,&#xA;        AVSampleRateKey: 48000.0,&#xA;        AVNumberOfChannelsKey: 1,&#xA;        AVLinearPCMIsFloatKey: false,&#xA;        AVLinearPCMBitDepthKey: 16,&#xA;        AVLinearPCMIsBigEndianKey: false,&#xA;        AVLinearPCMIsNonInterleaved: false,&#xA;        &#xA;    ] as [String : Any]&#xA;    &#xA;    &#xA;    self.audioInput = AVAssetWriterInput(mediaType: AVMediaType.audio,&#xA;                                         outputSettings: audioSettings)&#xA;    &#xA;    self.audioInput?.expectsMediaDataInRealTime = true&#xA;            &#xA;    if self.assetWriter!.canAdd(self.audioInput!) {&#xA;        self.assetWriter?.add(self.audioInput!)&#xA;    }&#xA;    &#xA;    self.session.startRunning()&#xA;    &#xA;    DispatchQueue.main.async {&#xA;        self.session.beginConfiguration()&#xA;        &#xA;        self.session.commitConfiguration()&#xA;        &#xA;        let audioDevice = AVCaptureDevice.default(for: AVMediaType.audio)&#xA;        let audioIn = try? AVCaptureDeviceInput(device: audioDevice!)&#xA;        &#xA;        if self.session.canAddInput(audioIn!) {&#xA;            self.session.addInput(audioIn!)&#xA;        }&#xA;        &#xA;        if self.session.canAddOutput(self.audioOutput) {&#xA;            self.session.addOutput(self.audioOutput)&#xA;        }&#xA;        &#xA;        self.audioConnection = self.audioOutput.connection(with: AVMediaType.audio)&#xA;    }&#xA;}&#xA;&#xA;func startRecording() {&#xA;    if self.assetWriter?.startWriting() != true {&#xA;        print("error: \(self.assetWriter?.error.debugDescription ?? "")")&#xA;    }&#xA;    &#xA;    self.audioOutput.setSampleBufferDelegate(self, queue: self.recordingQueue)&#xA;}&#xA;&#xA;func stopRecording() {&#xA;    self.audioOutput.setSampleBufferDelegate(nil, queue: nil)&#xA;    &#xA;    self.assetWriter?.finishWriting {&#xA;        print("Saved in folder \(self.recordingURL!)")&#xA;    }&#xA;}&#xA;func captureOutput(_ captureOutput: AVCaptureOutput, didOutput&#xA;                    sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {&#xA;    &#xA;    if !self.isRecordingSessionStarted {&#xA;        let presentationTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer)&#xA;        self.assetWriter?.startSession(atSourceTime: presentationTime)&#xA;        self.isRecordingSessionStarted = true&#xA;        recordingState = .capturing&#xA;    }&#xA;    &#xA;    var blockBuffer: CMBlockBuffer?&#xA;    var audioBufferList: AudioBufferList = AudioBufferList.init()&#xA;    &#xA;    CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer, bufferListSizeNeededOut: nil, bufferListOut: &amp;audioBufferList, bufferListSize: MemoryLayout<audiobufferlist>.size, blockBufferAllocator: nil, blockBufferMemoryAllocator: nil, flags: kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment, blockBufferOut: &amp;blockBuffer)&#xA;    let buffers = UnsafeMutableAudioBufferListPointer(&amp;audioBufferList)&#xA;    &#xA;    for buffer in buffers {&#xA;        let u8ptr = buffer.mData!.assumingMemoryBound(to: UInt8.self)&#xA;        let output = outputStream!.write(u8ptr, maxLength: Int(buffer.mDataByteSize))&#xA;        &#xA;        if (output == -1) {&#xA;            let error = outputStream?.streamError&#xA;            print("\(#file) > \(#function) > Error on outputStream: \(error!.localizedDescription)")&#xA;        }&#xA;        else {&#xA;            print("\(#file) > \(#function) > Data sent")&#xA;        }&#xA;    }&#xA;}&#xA;&#xA;func ffmpeg_transmit() {&#xA;    &#xA;    let cmd1: String = "-f s16le -ar 48000 -ac 1 -i "&#xA;    let cmd2: String = " -probesize 32 -analyzeduration 0 -c:a libopus -application lowdelay -ac 1 -ar 48000 -f rtsp -rtsp_transport udp rtsp://localhost:18556/mystream"&#xA;    let cmd = cmd1 &#x2B; outPipePath! &#x2B; cmd2&#xA;    &#xA;    print(cmd)&#xA;    &#xA;    ffmpegSession = FFmpegKit.executeAsync(cmd, withExecuteCallback: { ffmpegSession in&#xA;        &#xA;        let state = ffmpegSession?.getState()&#xA;        let returnCode = ffmpegSession?.getReturnCode()&#xA;        if let returnCode = returnCode, let get = ffmpegSession?.getFailStackTrace() {&#xA;            print("FFmpeg process exited with state \(String(describing: FFmpegKitConfig.sessionState(toString: state!))) and rc \(returnCode).\(get)")&#xA;        }&#xA;    }, withLogCallback: { log in&#xA;        &#xA;    }, withStatisticsCallback: { statistics in&#xA;        &#xA;    })&#xA;}&#xA;</audiobufferlist>

    &#xA;

    I want to use MobileVLCKit in that way :

    &#xA;

    func startStream(){&#xA;    guard let url = URL(string: "rtsp://localhost:18556/mystream") else {return}&#xA;    audioPlayer!.media = VLCMedia(url: url)&#xA;&#xA;    audioPlayer!.media.addOption( "-vv")&#xA;    audioPlayer!.media.addOption( "--network-caching=10000")&#xA;&#xA;    audioPlayer!.delegate = self&#xA;    audioPlayer!.audio.volume = 100&#xA;&#xA;    audioPlayer!.play()&#xA;&#xA;}&#xA;

    &#xA;

    Could you give me some hints how to implement that ?

    &#xA;