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  • Organiser par catégorie

    17 mai 2013, par

    Dans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
    Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
    Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...)

  • Récupération d’informations sur le site maître à l’installation d’une instance

    26 novembre 2010, par

    Utilité
    Sur le site principal, une instance de mutualisation est définie par plusieurs choses : Les données dans la table spip_mutus ; Son logo ; Son auteur principal (id_admin dans la table spip_mutus correspondant à un id_auteur de la table spip_auteurs)qui sera le seul à pouvoir créer définitivement l’instance de mutualisation ;
    Il peut donc être tout à fait judicieux de vouloir récupérer certaines de ces informations afin de compléter l’installation d’une instance pour, par exemple : récupérer le (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (5218)

  • fate : Prefix cllc tests with canopus

    9 avril 2015, par Vittorio Giovara
    fate : Prefix cllc tests with canopus
    

    They belong to the same family of codecs.

    • [DBH] tests/fate/lossless-video.mak
    • [DBH] tests/ref/fate/canopus-cllc-argb
    • [DBH] tests/ref/fate/canopus-cllc-rgb
    • [DBH] tests/ref/fate/canopus-cllc-yuy2-noblock
  • Merge commit '4141a5a240fba44b4b4a1c488c279d7dd8a11ec7'

    4 octobre 2017, par James Almer
    Merge commit '4141a5a240fba44b4b4a1c488c279d7dd8a11ec7'
    

    * commit '4141a5a240fba44b4b4a1c488c279d7dd8a11ec7' :
    Use modern avconv syntax for codec selection in documentation and tests

    Merged-by : James Almer <jamrial@gmail.com>

    • [DH] doc/encoders.texi
    • [DH] doc/faq.texi
    • [DH] doc/filters.texi
    • [DH] doc/indevs.texi
    • [DH] doc/outdevs.texi
    • [DH] tests/fate/demux.mak
    • [DH] tests/fate/ffmpeg.mak
    • [DH] tests/fate/filter-audio.mak
    • [DH] tests/fate/h264.mak
    • [DH] tests/fate/hevc.mak
    • [DH] tests/fate/libswresample.mak
    • [DH] tests/fate/microsoft.mak
    • [DH] tests/fate/mp3.mak
    • [DH] tests/fate/mpc.mak
    • [DH] tests/fate/mxf.mak
    • [DH] tests/fate/prores.mak
    • [DH] tests/fate/utvideo.mak
    • [DH] tests/fate/vcodec.mak
    • [DH] tests/fate/video.mak
    • [DH] tests/fate/vpx.mak
    • [DH] tests/fate/vqf.mak
  • Tele-Arena Lives On

    25 février 2011, par Multimedia Mike — Game Hacking

    Readers know I have a peculiar interest in taking apart video games and that I would rather study a game’s inner workings than actually play it. I take an interest on others’ efforts in this same area. It’s still in my backlog to take a closer look at Clone2727’s body of work. But I wanted to highlight my friend’s work on re-implementing a game called Tele-Arena.



    Back In The Day
    As some of you are likely aware, there was a dark age of online communication that predated the era of widespread internet access. This was known as "The BBS Age". People dialed into these BBSes using modems that operated at abysmal transfer speeds and would communicate with other users, upload and download files, and play an occasional game.

    BBS software evolved and perhaps the ultimate (and final) evolution was Galacticomm’s MajorBBS (MBBS). There were assorted games that plugged into the MBBS, all rendered in glorious color ANSI graphics. One of the most famous of these games was Tele-Arena (TA). TA was a multiplayer fantasy-themed text adventure game. Perhaps you could think of it as World of Warcraft, only rendered as interactive fiction instead of a rich 3D landscape. (Disclaimer : I might not be qualified to make that comparison since I have never experienced WoW firsthand, though I did play TA on and off about 17 years ago).

    TA was often compared to multi-user dungeons — or MUDs — that were played by telneting into internet servers hosting games. Such comparisons were usually unfavorable as people who had experience with both TA and MUDs were sniffy elitists with internet access who thought they were sooooo much better than those filthy, BBS-dialing serfs.

    Sorry, didn’t mean to open old wounds.

    Modern Retelling of A Classic Tale
    Anyway, my friend Ron Kinney is perhaps the world’s biggest fan of TA. So much so that he has re-implemented the engine in Java under the project name Ether. He’s in a similar situation as the ScummVM project in that, while the independent, open source engine is fair game for redistribution, it would be questionable to redistribute the original data files. That’s why he created an AreaBuilder application that generates independent game data files.

    Ironically, you can also telnet into a server on which Ron hosts an instance of Tele-Arena (ironic in the sense that the internet/BBS conflict gets a little blurry).

    I hope that one day Ron will regale us with the strangest tales from the classic TA days. My personal favorite was "Wrath of a Sysop."