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Autres articles (107)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (13260)
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Encode RGB565 raw data using ffmpeg libx264 for android
23 janvier 2014, par nmxprimei have below questions regarding android implementation
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How various video codecs differ especially `which are stream based and which are frame based'
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Over many forums and questions everyone is talking SPS,PPS,etc., so where i can find enough details about codec(Please mention something other than RFC documents !!) to understand it and use ffmpeg relevantly ?
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From this Is it possible to use in-built HW Decoders od android devices ? If so, How ? Do i need to use OpenMax-IL (or AL or DL , i mean which is for what ?)
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Does ffmpeg supports H264 encoding of RGB (or RGBA) or RGB565(or RGB555) input data through libx264 ?
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If my requirement is only h264 encode & decode, can i use libx264 without ffmpeg ?If so any sample/guide ?
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Hardware accelerated FFmpeg on android ?
3 juillet 2012, par U AvalosI compiled an older version of FFmpeg for Android (if I recall correctly it was 0.6.X). FFmpeg decodes a video frame, scales it, then I'm using OpenGL to draw it on the screen. As far as I can tell, the problem is the decoding and scaling---they're not hardware accelerated.
My question is :
- Is the latest version of FFmpeg hardware accelerated for ARM (Android) processors ?
- Am I going about this the wrong way ? i.e., is there a better way of doing this ? Where "this" is playing a h264 HD video as a video live wallpaper---the framerate needs to be high, so hardware acceleration is desirable whenever available.
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Problem while using ffmpeg-android-java on Windows-10
4 septembre 2018, par ml8educI am developing a simple Android Java app in which I use ffmpeg-android-java library to create a video file (.mp4) from multiple image files (.png) & a single audio file (.mp3). The audio is created using text-to-speech (TTS).
The app works on Ubuntu dev environment (where it was written), but when I work on same code-base using Android Studio on a Windows 10, the ffmpeg library either creates an empty mp4 (size 0 bytes) or doesn’t create mp4 file at all.The ffmpeg command I use is :
ffmpeg -y -framerate 1/30 -start_number 1 -i img_%d.png -i person_name.mp3 -c:a aac -c:v libx264 -strict experimental -shortest person_name.mp4
This command however works correctly through windows command prompt & creates the mp4 file.
What am I missing/doing wrong here ?
Please help. Thanks.