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Autres articles (51)

  • Support de tous types de médias

    10 avril 2011

    Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (8730)

  • ffmpeg doesn't accept input in script

    21 octobre 2022, par Eberhardt

    this is a beginner's question but i can't figure out the answer after looking into it for several days :

    


    I want ffmpeg to extract the audio portion of a video and save it in an .ogg container. If i run the following command in terminal it works as expected :

    


    ffmpeg -i example.webm -vn -acodec copy example.ogg


    


    For convenience, i want to do this in a script. However, if i pass a variable to ffmpeg it apparently just considers the first word and produces the error "No such file or directory".

    


    I noticed that my terminal escapes spaces by a \ so i included this in my script. This doesn't solve the problem though.

    


    Can someone please explain to me, why ffmpeg doesn't consider the whole variable that is passed to it in a script while working correctly when getting passed the same content in the terminal ?

    


    This is my script that passes the filename with spaces escaped by \ to ffmpeg :

    


    #!/bin/bash

titelschr=$(echo $@ | sed "s/ /\\\ /g")
titelohne=$(echo $titelschr | cut -d. -f 1)
titelogg=$(echo -e ${titelohne}.ogg)  

ffmpeg -i $titelschr -vn -acodec copy $titelogg


    


    Thank you very much in advance !

    


  • checkasm : arm : preserve the stack alignment in x264_checkasm_checked_call

    14 novembre 2016, par Janne Grunau
    checkasm : arm : preserve the stack alignment in x264_checkasm_checked_call
    

    The stack used by x264_checkasm_checked_call_neon was a multiple of 4
    when the checked function is called. AAPCS requires a double word (8 byte)
    aligned stack public interfaces. Since both calls are public interfaces
    the stack is misaligned when the checked is called.

    This can cause issues if code called within this (which includes
    the C implementations) relies on the stack alignment.

    • [DH] tools/checkasm-arm.S
  • Naive Sorenson Video 1 Encoder

    12 septembre 2010, par Multimedia Mike — General

    (Yes, the word is “naive” — or rather, “naïve” — not “native”. People always try to correct me when I use the word. Indeed, it should actually be written with 2 dots over the ‘i’ but who has a keyboard that can easily do that ?)

    At the most primitive level, programming a video encoder is about writing out a sequence of bits that the corresponding video decoder will understand. It’s sort of like creating a program — represented as a stream of opcodes — that will run on a given microprocessor or virtual machine. In fact, reading a video codec bitstream specification will reveal a lot of terminology along the lines of “transmitting information to the decoder” or “signaling the decoder to do xyz.”

    Creating a good encoder that will deliver decent quality at a reasonable bitrate is difficult. Creating a naive encoder that produces a technically compliant bitstream, not so much.



    When I wrote an FFmpeg encoder for Sorenson Video 1 (SVQ1), the first step was to just create a minimally compliant bitstream. The coarsest encoding mode that SVQ1 allows is to encode the average (mean) of each 16×16 block of samples. So I created an encoder that just encoded the mean of each block. Apple’s QuickTime Player was able to play the resulting video in all of its blocky glory. The result rather reminds me of the Super Nintendo’s mosaic effect.

    Level 5 blocks (mean-only 16×16 encoding) :



    Level 3 blocks (mean-only 8×8 encoding) :



    It’s one thing for your own decoder (in this case, FFmpeg’s own decoder) to be able to decode the data. The big test is whether the official decoder (in this case, Apple QuickTime Player) can decode the file.



    Now that’s a good feeling. After establishing that sort of baseline, it’s possible to adapt more and more features of the codec.