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Autres articles (27)

  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Ecrire une actualité

    21 juin 2013, par

    Présentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
    Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

Sur d’autres sites (4529)

  • What could change the fps when copying frames from mp4 file to mp4 without reencoding ?

    27 novembre 2012, par theateist

    I try to copy video from in.mp4 to out.mp4 without reincoding. I'm using the code example suggested by pogorskiy here. The copy process success, but the video is played very fast. I checked the fps of both files with MediaInfo. The fps of "in.mp4" is 25 fps and "out.mp4" it 533fps. I don't understand what changing the fps to 533 if I construct outStream from inStream ?

    I hope I explained myself correctly.

  • WebM Cabal

    8 octobre 2010, par Multimedia Mike — On2/Duck, VP8

    I traveled to a secret clubhouse today to take part in a clandestine meeting to discuss exactly how WebM will rule over all that you see and hear on the web. I can’t really talk about it. But I can show you the cool hat I got :



    Yeah, you’re jealous.

    The back of the hat has an Easter egg for video codec nerds– the original Duck Corporation logo (On2′s original name) :



    Former employees of On2 (now Googlers) were well-represented. It was an emotional day of closure as I met the person — the only person to date — who contacted me with a legal threat so many years ago. He still remembered me too.

    I met a lot of people involved in creating various Duck and On2 codecs and learned a lot of history and lore behind then– history I hope to be able to document one day.

    I’m glad I got that first rough draft of a toy VP8 encoder done in time for the meeting. It was the subject of much mirth.

  • Stop doing this in your encoder comparisons

    14 juin 2010, par Dark Shikari — Uncategorized

    I’ll do a more detailed post later on how to properly compare encoders, but lately I’ve seen a lot of people doing something in particular that demonstrates they have no idea what they’re doing.

    PSNR is not a very good metric. But it’s useful for one thing : if every encoder optimizes for it, you can effectively measure how good those encoders are at optimizing for PSNR. Certainly this doesn’t tell you everything you want to know, but it can give you a good approximation of “how good the encoder is at optimizing for SOMETHING“. The hope is that this is decently close to the visual results. This of course can fail to be the case if one encoder has psy optimizations and the other does not.

    But it only works to begin with if both encoders are optimized for PSNR. If one optimizes for, say, SSIM, and one optimizes for PSNR, comparing PSNR numbers is completely meaningless. If anything, it’s worse than meaningless — it will bias enormously towards the encoder that is tuned towards PSNR, for obvious reasons.

    And yet people keep doing this.

    They keep comparing x264 against other encoders which are tuned against PSNR. But they don’t tell x264 to also tune for PSNR (–tune psnr, it’s not hard !), and surprise surprise, x264 loses. Of course, these people never bother to actually look at the output ; if they did, they’d notice that x264 usually looks quite a bit better despite having lower PSNR.

    This happens so often that I suspect this is largely being done intentionally in order to cheat in encoder comparisons. Or perhaps it’s because tons of people who know absolutely nothing about video coding insist on doing comparisons without checking their methodology. Whatever it is, it clearly demonstrates that the person doing the test doesn’t understand what PSNR is or why it is used.

    Another victim of this is Theora Ptalarbvorm, which optimizes for SSIM at the expense of PSNR — an absolutely great decision for visual quality. And of course if you just blindly compare Ptalarbvorm (1.2) and Thusnelda (1.1), you’ll notice Ptalarbvorm has much lower PSNR ! Clearly, it must be a worse encoder, right ?

    Stop doing this. And call out the people who insist on cheating.