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Médias (91)
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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (96)
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Configuration spécifique d’Apache
4 février 2011, parModules spécifiques
Pour la configuration d’Apache, il est conseillé d’activer certains modules non spécifiques à MediaSPIP, mais permettant d’améliorer les performances : mod_deflate et mod_headers pour compresser automatiquement via Apache les pages. Cf ce tutoriel ; mode_expires pour gérer correctement l’expiration des hits. Cf ce tutoriel ;
Il est également conseillé d’ajouter la prise en charge par apache du mime-type pour les fichiers WebM comme indiqué dans ce tutoriel.
Création d’un (...) -
Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ;
Sur d’autres sites (6866)
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Fatal error detected by JRE : libavcodec involved
16 novembre 2015, par hdfI’m experiencing this issue whenever I’m trying to run my java program. Could someone give me a clues on how to fix it ?
EDIT : the issue only occurs after a new environment has been set up.
#
# A fatal error has been detected by the Java Runtime Environment:
#
#
#
# JRE version: OpenJDK Runtime Environment (7.0_85-b01) (build 1.7.0_85-b01)
# Java VM: OpenJDK 64-Bit Server VM (24.85-b03 mixed mode linux-amd64 compressed oops)
# Derivative: IcedTea 2.6.1
# Distribution: Ubuntu 14.04 LTS, package 7u85-2.6.1-5ubuntu0.14.04.1
# Problematic frame:
# C [libavcodec.so.52.123.0+0x442060]
#
# Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# If you would like to submit a bug report, please include
# instructions on how to reproduce the bug and visit:
# http://icedtea.classpath.org/bugzilla
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x00007f8f70141800): JavaThread "threadpool-14" daemon [_thread_in_native, id=14508, stack(0x00007f8fa73a0000,0x00007f8fa74a1000)]
siginfo:si_signo=SIGSEGV: si_errno=0, si_code=128 (), si_addr=0x0000000000000000
Registers:
RAX=0x00007f8f701d2110, RBX=0x00007f8fa65030d0, RCX=0x00007f8fa688efd0, RDX=0x00007f8fa68904b0
RSP=0x00007f8fa749f380, RBP=0x00007f8fa749f3d8, RSI=0x000000000000000c, RDI=0x00007f8f701d2110
R8 =0x0000000000000000, R9 =0x0000000000000000, R10=0x00007f8fc5eb56e0, R11=0x00007f8fc591af50
R12=0x0000000000000000, R13=0x00007f8f701419d8, R14=0x00007f8fa749f578, R15=0x00007f8f70141800
RIP=0x00007f8fa688f060, EFLAGS=0x0000000000010202, CSGSFS=0x0000000000000033, ERR=0x0000000000000000
TRAPNO=0x000000000000000d
Top of Stack: (sp=0x00007f8fa749f380)
0x00007f8fa749f380: 00007f8fa688f1a5 00007f8fa688ffe5
0x00007f8fa749f390: 00007f8fa6890025 00007f8fa6890065
0x00007f8fa749f3a0: 00007f8fa68900a5 00007f8fa68900e5
0x00007f8fa749f3b0: 00007f8fa6890125 00007f8fa68904b5
0x00007f8fa749f3c0: 00007f8fa6890678 00007f8fa7198f31
0x00007f8fa749f3d0: 0000000000000000 00007f8f70158540
0x00007f8fa749f3e0: 00007f8fa749f468 00007f8fa71966ae
0x00007f8fa749f3f0: 0000000776cfa560 0000000776cfa560...
Instructions: (pc=0x00007f8fa688f060)
0x00007f8fa688f040: c4 e3 5d 0c c0 55 c5 e4 5c c8 c5 e4 58 c0 c5 fc
0x00007f8fa688f050: 29 07 c5 fc 29 4f 20 c3 0f 1f 84 00 00 00 00 00
0x00007f8fa688f060: c5 fc 28 57 40 c5 fc 28 5f 60 c5 ec 5c fb c5 ec
0x00007f8fa688f070: 58 d3 c5 c4 57 3d 26 e0 13 00 c5 ec c6 df be c5
Register to memory mapping:
RAX=0x00007f8f701d2110 is an unknown value
RBX=0x00007f8fa65030d0: av_fft_calc+0 in /usr/local/lib/libavcodec.so.52.123.0 at 0x00007f8fa644d000
RCX=0x00007f8fa688efd0: <offset 0x441fd0="0x441fd0"> in /usr/local/lib/libavcodec.so.52.123.0 at 0x00007f8fa644d000
RDX=0x00007f8fa68904b0: <offset 0x4434b0="0x4434b0"> in /usr/local/lib/libavcodec.so.52.123.0 at 0x00007f8fa644d000
RSP=0x00007f8fa749f380 is pointing into the stack for thread: 0x00007f8f70141800
RBP=0x00007f8fa749f3d8 is pointing into the stack for thread: 0x00007f8f70141800
RSI=0x000000000000000c is an unknown value
RDI=0x00007f8f701d2110 is an unknown value
R8 =0x0000000000000000 is an unknown value
R9 =0x0000000000000000 is an unknown value
R10=0x00007f8fc5eb56e0: <offset 0xe006e0="0xe006e0"> in /usr/lib/jvm/java-7-openjdk-amd64/jre/lib/amd64/server/libjvm.so at 0x00007f8fc50b5000
R11=0x00007f8fc591af50: <offset 0x865f50="0x865f50"> in /usr/lib/jvm/java-7-openjdk-amd64/jre/lib/amd64/server/libjvm.so at 0x00007f8fc50b5000
R12=0x0000000000000000 is an unknown value
R13=0x00007f8f701419d8 is an unknown value
R14=0x00007f8fa749f578 is pointing into the stack for thread: 0x00007f8f70141800
R15=0x00007f8f70141800 is a thread
Stack: [0x00007f8fa73a0000,0x00007f8fa74a1000], sp=0x00007f8fa749f380, free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [libavcodec.so.52.123.0+0x442060]
</offset></offset></offset></offset>This occurs on different physical instances so chances are pretty low it’s hardware issue. Thanks !
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Easily track Events within Matomo Analytics thanks to Matomo Tag Manager
7 juin 2019, par Matomo Core Team — Analytics Tips -
Zlib vs. XZ on 2SF
I recently released my Game Music Appreciation website. It allows users to play an enormous range of video game music directly in their browsers. To do this, the site has to host the music. And since I’m a compression bore, I have to know how small I can practically make these music files. I already published the results of my effort to see if XZ could beat RAR (RAR won, but only slightly, and I still went with XZ for the project) on the corpus of Super Nintendo chiptune sets. Next is the corpus of Nintendo DS chiptunes.
Repacking Nintendo DS 2SF
The prevailing chiptune format for storing Nintendo DS songs is the .2sf format. This is a subtype of the Portable Sound Format (PSF). The designers had the foresight to build compression directly into the format. Much of payload data in a PSF file is compressed with zlib. Since I already incorporated Embedded XZ into the player project, I decided to try repacking the PSF payload data from zlib -> xz.In an effort to not corrupt standards too much, I changed the ’PSF’ file signature (seen in the first 3 bytes of a file) to ’psf’.
Results
There are about 900 Nintendo DS games currently represented in my website’s archive. Total size of the original PSF archive, payloads packed with zlib : 2.992 GB. Total size of the same archive with payloads packed as xz : 2.059 GB.Using xz vs. zlib saved me nearly a gigabyte of storage. That extra storage doesn’t really impact my hosting plan very much (I have 1/2 TB, which is why I’m so nonchalant about hosting the massive MPlayer Samples Archive). However, smaller individual files translates to a better user experience since the files are faster to download.
Here is a pretty picture to illustrate the space savings :
The blue occasionally appears to dip below the orange but the data indicates that xz is always more efficient than zlib. Here’s the raw data (comes in vanilla CSV flavor too).
Interface Impact
So the good news for the end user is that the songs are faster to load up front. The downside is that there can be a noticeable delay when changing tracks. Even though all songs are packaged into one file for download, and the entire file is downloaded before playback begins, each song is individually compressed. Thus, changing tracks triggers another decompression operation. I’m toying the possibility of some sort of background process that decompresses song (n+1) while playing song (n) in order to help compensate for this.I don’t like the idea of decompressing everything up front because A) it would take even longer to start playing ; and B) it would take a huge amount of memory.
Corner Case
There was at least one case in which I found zlib to be better than xz. It looks like zlib’s minimum block size is smaller than xz’s. I think I discovered xz to be unable to compress a few bytes to a block any smaller than about 60-64 bytes while zlib got it down into the teens. However, in those cases, it was more efficient to just leave the data uncompressed anyway.