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Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Sélection de projets utilisant MediaSPIP
29 avril 2011, parLes exemples cités ci-dessous sont des éléments représentatifs d’usages spécifiques de MediaSPIP pour certains projets.
Vous pensez avoir un site "remarquable" réalisé avec MediaSPIP ? Faites le nous savoir ici.
Ferme MediaSPIP @ Infini
L’Association Infini développe des activités d’accueil, de point d’accès internet, de formation, de conduite de projets innovants dans le domaine des Technologies de l’Information et de la Communication, et l’hébergement de sites. Elle joue en la matière un rôle unique (...)
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Audio out of sync, direct capture device stream (Windows 10)
3 mai 2020, par user3459555Using ffplay, the video stays in sync using this command :



ffplay -f dshow -rtbufsize 702000k video="Cam Link"
ffplay version git-2020-05-01-39fb1e9 Copyright (c) 2003-2020 the FFmpeg developers
 built with gcc 9.3.1 (GCC) 20200328
 configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libsrt --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --disable-w32threads --enable-libmfx --enable-ffnvcodec --enable-cuda-llvm --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
 libavutil 56. 43.100 / 56. 43.100
 libavcodec 58. 82.100 / 58. 82.100
 libavformat 58. 42.101 / 58. 42.101
 libavdevice 58. 9.103 / 58. 9.103
 libavfilter 7. 80.100 / 7. 80.100
 libswscale 5. 6.101 / 5. 6.101
 libswresample 3. 6.100 / 3. 6.100
 libpostproc 55. 6.100 / 55. 6.100
Input #0, dshow, from 'video=Cam Link':vq= 0KB sq= 0B f=0/0
 Duration: N/A, start: 141954.961000, bitrate: N/A
 Stream #0:0: Video: rawvideo (YUY2 / 0x32595559), yuyv422, 1920x1080, 59.94 fps, 59.94 tbr, 10000k tbn, 10000k tbc
142992.53 M-V: -0.001 fd= 3 aq= 0KB vq= 0KB sq= 0B f=0/0




Every controller button press stays in sync.



The audio however :



ffplay -f dshow audio="Digital Audio Interface (Cam Link)" -tune zerolatency
ffplay version git-2020-05-01-39fb1e9 Copyright (c) 2003-2020 the FFmpeg developers
 built with gcc 9.3.1 (GCC) 20200328
 configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libsrt --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --disable-w32threads --enable-libmfx --enable-ffnvcodec --enable-cuda-llvm --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
 libavutil 56. 43.100 / 56. 43.100
 libavcodec 58. 82.100 / 58. 82.100
 libavformat 58. 42.101 / 58. 42.101
 libavdevice 58. 9.103 / 58. 9.103
 libavfilter 7. 80.100 / 7. 80.100
 libswscale 5. 6.101 / 5. 6.101
 libswresample 3. 6.100 / 3. 6.100
 libpostproc 55. 6.100 / 55. 6.100
Input #0, dshow, from 'audio=Digital Audio Interface (Cam Link)':
 Duration: N/A, start: 143092.007000, bitrate: 1411 kb/s
 Stream #0:0: Audio: pcm_s16le, 44100 Hz, 2 channels, s16, 1411 kb/s
143103.21 M-A: 0.000 fd= 0 aq= 0KB vq= 0KB sq= 0B f=0/0




Is always behined by about a full second.



I'm not trying to record this, just trying to directly play from the Elgato Cam Link 1:1 output to my computer screen. When this is played in the Elgato Game Capture software, the video and audio are 1:1, no issues. So I know it's not the console or the capture device.


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cmdutils : replace strncpy() with direct assignment
24 février 2021, par Anton Khirnov -
ffmpeg upload transcoded video direct to gcs bucket using node child_process.spawn
27 mai 2021, par DevI'm trying to upload transcoded video directly to GCS, but when I used pipe with FFmpeg for GCS upload it exits with code 1.


const fp = `file_path/${video_name}`;
const bc = admin.storage().bucket("test");
const fu = bc.file(fp);
const ws = fu.createWriteStream({
 metadata: {
 contentType: 'video/mp4',
 metadata: {
 name: video_name,
 },
 },
});
const transcode = new Promise((resolve, reject) => {
 const ffmpeg = spawn('ffmpeg', ['-i', `${url}`, '-codec:v', 'libx264', '-profile:v', 'main', '-vf', `scale=-2:${quality}`, '-threads', '0', '-b:a', '128k', 'pipe:1']);
 ffmpeg.stderr.on('data', (data) => {
 });
 ffmpeg.stdout.pipe(ws);
 ffmpeg.on('close', async (code) => {
 console.log(code)
 resolve();
 });
});
return transcode;