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Autres articles (61)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

Sur d’autres sites (10346)

  • Use ffmpeg from an electron app

    8 février 2017, par Sharath Huddar

    I intend to build a basic video editor desktop app. I have built a working prototype in python ( using kivy ). In this prototype I directly call the command line ffmpeg tool.

    How can I incorporate ffmpeg into my electron app ?

  • Class 'FFMpeg\FFMpeg\Coordinate\Dimension' not found

    14 juillet 2016, par Vaibhavraj S. Roham

    I am trying to execute basic example of php-ffmpeg library in Laravel 5. I have already installed ffmeg on ubuntu and working fine from command line. I am getting following error while running the example.


    Error

    FatalErrorException in WelcomeController.php line 26 : Class
    ’FFMpeg\FFMpeg\Coordinate\Dimension’ not found


    My Code

    use FFMpeg\FFMpeg;

    class WelcomeController extends Controller {

       public function __construct()
       {
           $this->middleware('guest');
       }

       public function index()
       {
           return view('welcome');
       }

       public function video()
       {

           $ffmpeg = FFMpeg::create();

           $video = $ffmpeg->open('test1.mp4');

           $video
               ->filters()
               ->resize(new FFMpeg\Coordinate\Dimension(320, 240))
               ->synchronize();
           $video
               ->frame(FFMpeg\Coordinate\TimeCode::fromSeconds(10))
               ->save('frame.jpg');
           $video
               ->save(new FFMpeg\Format\Video\X264(), 'export-x264.mp4')
               ->save(new FFMpeg\Format\Video\WMV(), 'export-wmv.wmv')
               ->save(new FFMpeg\Format\Video\WebM(), 'export-webm.webm');
       }
    }

    What would be the error ?

  • Best way to go about video playback for WebAssembly, Linux, Windows, and Android

    13 janvier 2021, par Michael Macha

    I'm currently working on a game as a passtime during quarantine. It currently builds, via a Makefile, for WASM, Linux, and Windows ; and is eventually planned to be ported to Android through NDK. The API used is (primarily) SDL, with SDL Image and SDL Mixer, and all graphics go through OpenGL.

    


    As of the moment, all graphics, sound, and control is running perfectly ; but I would like to add video cut scenes and I'm uncertain of how to do this with WASM. I recognize that maybe half of the system resources are available in a browser, and am willing to drop fidelity in the web version to compensate. Currently, all code is in C and GLSL ; but if I need to I can add C++, or a little extra JavaScript.

    


    My compilers, for each platform, are gcc, emcc, and mingw32. They're all called through Maketools. As of the moment, it looks like I can just use FFMPEG for gcc & mingw ; but what's best for emcc, which does not have an FFMPEG port available ? Will I need to call something else, or use some specific browser function ? What is the simplest way to go about this, and does anyone have a basic tutorial for in-browser video with WebAssembly ?

    


    For a little further data, I'm debuting my project on Itch.io. For a launched-in-browser game, they require a zip file with an HTML file called index.html, and any support files, within it. (Total file size is effectively limited to 1 GB.) I'm expecting a minimum of 640x480 resolution, but would prefer higher. I'm currently digging through online examples but haven't yet found anything sufficiently basic. (This might change as I keep digging, and I'll update the question if I find anything.)