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Autres articles (59)
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Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)
Sur d’autres sites (8180)
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vc2enc : do not allocate packet until exact frame size is known
2 mars 2016, par Rostislav Pehlivanovvc2enc : do not allocate packet until exact frame size is known
This commit solves most of the crashes and issues with the encoder and
the bitrate setting. Now the encoder will always allocate the absolute
lowest amount of memory regardless of what the bitrate has been set to.
Therefore if a user inputs a very low bitrate the encoder will use the
maximum possible quantization (basically zero out all coefficients),
allocate a packet and encode it. There is no coupling between the
bitrate and the allocation size and so no crashes because the buffer
isn’t large enough.The maximum quantizer was raised to the size of the table now to both
keep the overshoot at ridiculous bitrates low and to improve quality
with higher bit depths (since the coefficients grow larger per transform
quantizing them to the same relative level requires larger quantization
indices).Since the quantization index start follows the previous quantization
index for that slice, the quantization step was reduced to a static 1
to improve performance. Previously with quant/5 the step was usually
set to 0 upon start (and was later clipped to 1), that isn’t a big change.
As the step size increases so does the amount of bits leftover and so
the redistribution algorithm has to iterate more and thus waste more
time.Signed-off-by : Rostislav Pehlivanov <atomnuker@gmail.com>
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Convert video with FFMPEG Library in android
27 septembre 2012, par Sanat PandeyI have a problem that I received a video foile from the server which can not be played throgh video view from the app I am making. I don't know what the actaul problem is because all videos are played through same video view but the video received from the server side is not played. So, I think that I have to integrate FFMPEG in our android app, so I can play every video at a runtime conversion. For this I have read much more about FFMPEG Library integration with android through many sites as :
http://www.roman10.net/how-to-build-android-applications-based-on-ffmpeg-by-an-example/
Downloaded some projects from GitHUb
(https://github.com/appunite/AndroidFFmpeg)
but unable to succeed for building the Library through NDK. Some thing I missed and I am working on Windows machine, probably this might be a problem. I want the exact solution regarding this, means step by step solution for building the android project with FFMPEG Library. If you have some useful suggestion then please share with me.Thanks in advance.
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FFmpeg 1.0 causing audio playback issues
7 novembre 2013, par JonaI have an audio streamer based on ffplay. It works great using ffmpeg 0.11 but when I use ffmpeg 1.0 or the latest 1.2 release the audio seems to be decoded or played weirdly.
Essentially it sounds like chipmunks with mp3 streams and with aac streams I hear tons of static barely hearing the actual stream and the actual stream sounds slow.
Any ideas the possible changes in ffmpeg that could have caused these types of issues ?
Similar issue was posted here but no actual answer about what is going on. Supposedly this code reproduces the same issue.
UPDATE 1 :
I have done a step by step copy from ffplay and still no luck ! :/ The channel and sampling rate look correct so there must be something internally that is returning a weird decoded format ?