Recherche avancée

Médias (0)

Mot : - Tags -/auteurs

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (59)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

Sur d’autres sites (5286)

  • Discord.py music_cog, bot joins channel but plays no sound

    20 juin 2021, par Ozzy

    I have started using python a week ago or so. I have watched all the related videos on YT and checked google pages etc. But still no luck. My bot perfectly joins to the voice channel and when i use play it downloads and presumebly starts the play function but there is no sound or anything, it just joins and waits 1-2 mins then leaves with timeout error.

    


    from discord.ext import commands
import logging

from youtube_dl import YoutubeDL

logging.basicConfig(level=logging.INFO)


class music_cog(commands.Cog):
    def __init__(self, bot):
        self.bot = bot

        # all the music related stuff
        self.is_playing = False

        # 2d array containing [song, channel]
        self.music_queue = []
        self.YDL_OPTIONS = {'format': 'bestaudio', 'noplaylist': 'True', 'no_warnings': 'False'}
        self.FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
                               'options': '-vn'}

        self.vc = ""

    # searching the item on youtube
    def search_yt(self, item):
        with YoutubeDL(self.YDL_OPTIONS) as ydl:
            try:
                info = ydl.extract_info("ytsearch:%s" % item, download=False)['entries'][0]
            except Exception:
                return False

        return {'source': info['formats'][0]['url'], 'title': info['title']}

    def play_next(self):
        if len(self.music_queue) > 0:
            self.is_playing = True

            # get the first url
            m_url = self.music_queue[0][0]['source']

            # remove the first element as you are currently playing it
            self.music_queue.pop(0)

            self.vc.play(discord.FFmpegPCMAudio(m_url, **self.FFMPEG_OPTIONS), after=lambda e: self.play_next())
        else:
            self.is_playing = False

    # infinite loop checking
    async def play_music(self):
        if len(self.music_queue) > 0:
            self.is_playing = True

            m_url = self.music_queue[0][0]['source']

            # try to connect to voice channel if you are not already connected

            if self.vc == "" or not self.vc.is_connected() or self.vc == None:
                self.vc = await self.music_queue[0][1].channel.connect()
            else:
                await self.vc.move_to(self.music_queue[0][1])

            print(self.music_queue)
            # remove the first element as you are currently playing it
            self.music_queue.pop(0)

            self.vc.play(discord.FFmpegPCMAudio(m_url, **self.FFMPEG_OPTIONS), after=lambda e: self.play_next())
        else:
            self.is_playing = False

    @commands.command(name="play", help="Plays a selected song from youtube")
    async def p(self, ctx, *args):
        query = " ".join(args)

        voice_channel = ctx.author.voice
        if voice_channel is None:
            # you need to be connected so that the bot knows where to go
            await ctx.send("Connect to a voice channel!")
        else:
            song = self.search_yt(query)
            if type(song) == type(True):
                await ctx.send(
                    "Could not download the song. Incorrect format try another keyword. This could be due to playlist or a livestream format.")
            else:
                await ctx.send("Song added to the queue")
                self.music_queue.append([song, voice_channel])

                if self.is_playing == False:
                    await self.play_music()

    @commands.command(name="queue", help="Displays the current songs in queue")
    async def q(self, ctx):
        retval = ""
        for i in range(0, len(self.music_queue)):
            retval += self.music_queue[i][0]['title'] + "\n"

        print(retval)
        if retval != "":
            await ctx.send(retval)
        else:
            await ctx.send("No music in queue")

    @commands.command(name="skip", help="Skips the current song being played")
    async def skip(self, ctx):
        if self.vc != "" and self.vc:
            self.vc.stop()
            await ctx.send("Stopped!")
            # try to play next in the queue if it exists
            await self.play_music()
            await ctx.send("Skipped!")


def setup(bot):
    bot.add_cog(music_cog(bot))


    


    I enabled logs to be sure, when it connects there's just that info :

    


    INFO:discord.voice_client:Connecting to voice... | INFO:discord.voice_client:Starting voice handshake... (connection attempt 1)

    


    I have also checked FFMPEG and its Path, tried different codes and methods but even though they work there is no sound. Also I installed discord.py[voice] too.

    


    I appreciate help already, thanks.

    


  • Discord bot leaving voice channel immediately after joining

    17 janvier 2018, par Forb

    I am building a bot for my discord server to play the audio YouTube videos as I haven’t found a reliable bot online.

    The bot connects to my voice channel after I type the !play url command but immediately leaves even if the URL is valid.

    My code is below :

    [Command("play", RunMode = RunMode.Async)]
    public async Task play(string url) {
       IVoiceChannel channel = (Context.User as IVoiceState).VoiceChannel;
       IAudioClient client = await channel.ConnectAsync();

       var output = CreateStream(url).StandardOutput.BaseStream;
       var stream = client.CreatePCMStream(AudioApplication.Music, 128 * 1024);
       output.CopyToAsync(stream);
       stream.FlushAsync().ConfigureAwait(false);
    }

    private Process CreateStream(string url) {
       Process currentsong = new Process();

       currentsong.StartInfo = new ProcessStartInfo {
           FileName = "cmd.exe",
           Arguments = $"/C youtube-dl -o - {url} | ffmpeg -i pipe:0 -ac 2 -f s16le -ar 48000 pipe:1",
           UseShellExecute = false,
           RedirectStandardOutput = true,
           CreateNoWindow = true
       };

       currentsong.Start();
       return currentsong;
    }

    I have tried using just ffmpeg with a file on my PC which was hard coded in, but I had the same result and the bot left the voice channel as soon as it connected.

    I did verify that both ffmpeg and youtube-dl were working by running the commands in a cmd window and they both ran fine.

  • FFmpeg only reading one channel

    29 août 2017, par AbstractDissonance

    Trying to read a stereo wav file and ffmpeg is only reading one channel. ffprobe returns 2 channels.

    I have used -ac 2 and then added -channel_layout stereo but all return 1 channel(or basically filling half the buffer I created).

    Basically the output size of ffmpeg is about half the wav file size.

    What I would like is for it to return every channel in

    Channel1_sample1, channel2_sample1, ..., ChannelN_sample1, channel1_sample2, etc...

    But, in reality, I’d rather just have it work with stereo ;) I’m giving it plenty large enough buffer to read to, so that isn’t the problem either.

    Here is the output

    ffprobe.exe -hide_banner -v quiet -print_format flat -show_streams -i temp.wav
    streams.stream.0.index=0
    streams.stream.0.codec_name="pcm_s16le"
    streams.stream.0.codec_long_name="PCM signed 16-bit little-endian"
    streams.stream.0.profile="unknown"
    streams.stream.0.codec_type="audio"
    streams.stream.0.codec_time_base="1/44100"
    streams.stream.0.codec_tag_string="[1][0][0][0]"
    streams.stream.0.codec_tag="0x0001"
    streams.stream.0.sample_fmt="s16"
    streams.stream.0.sample_rate="44100"
    streams.stream.0.channels=2
    streams.stream.0.channel_layout="unknown"
    streams.stream.0.bits_per_sample=16
    streams.stream.0.id="N/A"
    streams.stream.0.r_frame_rate="0/0"
    streams.stream.0.avg_frame_rate="0/0"
    streams.stream.0.time_base="1/44100"
    streams.stream.0.start_pts="N/A"
    streams.stream.0.start_time="N/A"
    streams.stream.0.duration_ts=14200200
    streams.stream.0.duration="322.000000"
    streams.stream.0.bit_rate="1411200"
    streams.stream.0.max_bit_rate="N/A"
    streams.stream.0.bits_per_raw_sample="N/A"
    streams.stream.0.nb_frames="N/A"
    streams.stream.0.nb_read_frames="N/A"
    streams.stream.0.nb_read_packets="N/A"
    streams.stream.0.disposition.default=0
    streams.stream.0.disposition.dub=0
    streams.stream.0.disposition.original=0
    streams.stream.0.disposition.comment=0
    streams.stream.0.disposition.lyrics=0
    streams.stream.0.disposition.karaoke=0
    streams.stream.0.disposition.forced=0
    streams.stream.0.disposition.hearing_impaired=0
    streams.stream.0.disposition.visual_impaired=0
    streams.stream.0.disposition.clean_effects=0
    streams.stream.0.disposition.attached_pic=0
    streams.stream.0.disposition.timed_thumbnails=0
    ffmpeg.exe -i temp.wav -loglevel quiet -f s16le -ac 2 -channel_layout stereo -

    temp.wav is just a standard stereo wav file.