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Qu’est ce qu’un éditorial
21 juin 2013, parEcrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
Vous pouvez personnaliser le formulaire de création d’un éditorial.
Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...)
Sur d’autres sites (7741)
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input stream error _read() is not implemented : ffmpeg-fluent
23 mai 2018, par Thomsheer AhamedI have buffer object. I want to pass that buffer as readable stream to ffpmeg.
var ffmpeg = require('fluent-ffmpeg');
var ffmpegPath = require("ffmpeg-binaries").ffmpegPath()
ffmpeg.setFfmpegPath(ffmpegPath);
var command = new ffmpeg();
command.input(my_buffer)
.videoCodec('libx264')
.size('520x?')
.aspect('4:3')
.inputFPS(8)
.outputFPS(30)
.output('new_video.mp4')
.on('start', onStrat)
.on('progress', onProgress)
.on('end', onEnd)
.on('error', onError)
.run();If I pass buffer right away I will get "Error : Invalid input
at FfmpegCommand.proto.mergeAdd.proto.addInput.proto.input"So I converted buffer into stream using
function bufferToStream(buffer) {
let Duplex = require('stream').Duplex;
let stream = new Duplex();
stream.push(new Buffer(buffer));
stream.push(null);
return stream;
}
var red = bufferToStream(finalResponse.file.buffer);and passed this steam to input
command.input(red)
Above Command throws "ffmpeg exited with code 1 : Error opening filters !" ;
If I use my_buffer and save it in locally using fs.writeFile(’path’,my_buffer) and pass this path to input of ffmpeg then it works fine..
But I dont want to store that file and then delete it after altering video.
Can some one help me ?
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apply spelling fixes
10 novembre 2023, par Diederik de Haas via ffmpeg-develapply spelling fixes
Fix spelling issue as reported by Debian's lintian tool :
accomodate -> accommodate
addtional -> additional
auxillary -> auxiliary
bellow -> below
betweeen -> between
Calulate -> Calculate
coefficents -> coefficients
Defalt -> Default
defaul -> default
higer -> higher
neccesary -> necessary
orignal -> original
ouput -> output
precison -> precision
processsing -> processing
substract -> subtract
Transfered -> Transferred
upto -> up toAlso add several of them to the 'common typos' check in patcheck.
Signed-off-by : Diederik de Haas <didi.debian@cknow.org>
- [DH] doc/demuxers.texi
- [DH] doc/filters.texi
- [DH] libavcodec/cbs_bsf.h
- [DH] libavdevice/pulse_audio_enc.c
- [DH] libavfilter/af_aiir.c
- [DH] libavfilter/af_surround.c
- [DH] libavfilter/cuda/load_helper.h
- [DH] libavfilter/opencl/deshake.cl
- [DH] libavfilter/vf_dedot.c
- [DH] libavfilter/vf_transpose_npp.c
- [DH] libavformat/dashenc.c
- [DH] libavformat/demux.h
- [DH] libavformat/scd.c
- [DH] libavutil/eval.h
- [DH] libavutil/hwcontext_vulkan.c
- [DH] tools/enc_recon_frame_test.c
- [DH] tools/patcheck
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C# on linux : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException : Cannot found the default FFmpeg directory
6 mai 2021, par Jan ČernýI have C# project in rider and
FFMediaToolkit
installed via NuGet. I made instance ofMediaBuilder
. When I hit run I get this error message :

/home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png
Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png
Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory.
On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files
For more informations please see https://github.com/radek-k/FFMediaToolkit#setup
 at FFMediaToolkit.FFmpegLoader.LoadFFmpeg()
 at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension)
 at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable`1 format)
 at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path)
 at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11
 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12
 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8

Process finished with exit code 134.



When I go to https://github.com/radek-k/FFMediaToolkit#setup I find just this :




Linux - Download FFmpeg using your package manager.


You need to set FFmpegLoader.FFmpegPath with a full path to FFmpeg libraries.


If you want to use 64-bit FFmpeg, you have to disable the Build -> Prefer 32-bit option in
Visual Studio project properties.




I have already installed
FFmpeg
package via pacman and I am still getting these error.

How can I fix this so I can use
FFMediaToolkit
without problem on linux ?

Thank you for help

EDIT1 : I use Arch linux.
EDIT2 : There is related issue on github : https://github.com/radek-k/FFMediaToolkit/issues/80