Recherche avancée

Médias (0)

Mot : - Tags -/gis

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (46)

  • Qu’est ce qu’un éditorial

    21 juin 2013, par

    Ecrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
    Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
    Vous pouvez personnaliser le formulaire de création d’un éditorial.
    Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Contribute to translation

    13 avril 2011

    You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
    To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
    MediaSPIP is currently available in French and English (...)

Sur d’autres sites (7741)

  • input stream error _read() is not implemented : ffmpeg-fluent

    23 mai 2018, par Thomsheer Ahamed

    I have buffer object. I want to pass that buffer as readable stream to ffpmeg.

    var ffmpeg = require('fluent-ffmpeg');
       var ffmpegPath = require("ffmpeg-binaries").ffmpegPath()
       ffmpeg.setFfmpegPath(ffmpegPath);
       var command = new ffmpeg();

       command.input(my_buffer)
           .videoCodec('libx264')
           .size('520x?')
           .aspect('4:3')
           .inputFPS(8)
           .outputFPS(30)
           .output('new_video.mp4')
           .on('start', onStrat)
           .on('progress', onProgress)
           .on('end', onEnd)
           .on('error', onError)
           .run();

    If I pass buffer right away I will get "Error : Invalid input
    at FfmpegCommand.proto.mergeAdd.proto.addInput.proto.input
    "

    So I converted buffer into stream using

    function bufferToStream(buffer) {
       let Duplex = require('stream').Duplex;
       let stream = new Duplex();
       stream.push(new Buffer(buffer));
       stream.push(null);
       return stream;
    }
    var red = bufferToStream(finalResponse.file.buffer);

    and passed this steam to input

    command.input(red)

    Above Command throws "ffmpeg exited with code 1 : Error opening filters !" ;

    If I use my_buffer and save it in locally using fs.writeFile(’path’,my_buffer) and pass this path to input of ffmpeg then it works fine..

    But I dont want to store that file and then delete it after altering video.

    Can some one help me ?

    I Reffered this example

  • apply spelling fixes

    10 novembre 2023, par Diederik de Haas via ffmpeg-devel
    apply spelling fixes
    

    Fix spelling issue as reported by Debian's lintian tool :
    accomodate -> accommodate
    addtional -> additional
    auxillary -> auxiliary
    bellow -> below
    betweeen -> between
    Calulate -> Calculate
    coefficents -> coefficients
    Defalt -> Default
    defaul -> default
    higer -> higher
    neccesary -> necessary
    orignal -> original
    ouput -> output
    precison -> precision
    processsing -> processing
    substract -> subtract
    Transfered -> Transferred
    upto -> up to

    Also add several of them to the 'common typos' check in patcheck.

    Signed-off-by : Diederik de Haas <didi.debian@cknow.org>

    • [DH] doc/demuxers.texi
    • [DH] doc/filters.texi
    • [DH] libavcodec/cbs_bsf.h
    • [DH] libavdevice/pulse_audio_enc.c
    • [DH] libavfilter/af_aiir.c
    • [DH] libavfilter/af_surround.c
    • [DH] libavfilter/cuda/load_helper.h
    • [DH] libavfilter/opencl/deshake.cl
    • [DH] libavfilter/vf_dedot.c
    • [DH] libavfilter/vf_transpose_npp.c
    • [DH] libavformat/dashenc.c
    • [DH] libavformat/demux.h
    • [DH] libavformat/scd.c
    • [DH] libavutil/eval.h
    • [DH] libavutil/hwcontext_vulkan.c
    • [DH] tools/enc_recon_frame_test.c
    • [DH] tools/patcheck
  • C# on linux : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException : Cannot found the default FFmpeg directory

    6 mai 2021, par Jan Černý

    I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message :

    &#xA;

    /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png&#xA;Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png&#xA;Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory.&#xA;On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files&#xA;For more informations please see https://github.com/radek-k/FFMediaToolkit#setup&#xA;   at FFMediaToolkit.FFmpegLoader.LoadFFmpeg()&#xA;   at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension)&#xA;   at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable`1 format)&#xA;   at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path)&#xA;   at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11&#xA;   at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12&#xA;   at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8&#xA;&#xA;Process finished with exit code 134.&#xA;

    &#xA;

    When I go to https://github.com/radek-k/FFMediaToolkit#setup I find just this :

    &#xA;

    &#xA;

    Linux - Download FFmpeg using your package manager.

    &#xA;

    You need to set FFmpegLoader.FFmpegPath with a full path to FFmpeg libraries.

    &#xA;

    If you want to use 64-bit FFmpeg, you have to disable the Build -> Prefer 32-bit option in&#xA;Visual Studio project properties.

    &#xA;

    &#xA;

    I have already installed FFmpeg package via pacman and I am still getting these error.

    &#xA;

    How can I fix this so I can use FFMediaToolkit without problem on linux ?
    &#xA;Thank you for help

    &#xA;

    EDIT1 : I use Arch linux.&#xA;EDIT2 : There is related issue on github : https://github.com/radek-k/FFMediaToolkit/issues/80

    &#xA;