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Autres articles (48)

  • Configurer la prise en compte des langues

    15 novembre 2010, par

    Accéder à la configuration et ajouter des langues prises en compte
    Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
    De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
    Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Submit enhancements and plugins

    13 avril 2011

    If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
    You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone.

Sur d’autres sites (4094)

  • Getting horizontal thumb from portrait video

    3 janvier 2017, par Harshketu

    I am compressing video with ffmpeg library.But facing issue sometime when i get width more than the height for portrait video from iphone.After i am creating thumb from first frame of video.But that gives me horizontal thumb.

    I need that thumb vertical because that video is actually portrait.

  • texture rendering issue on iOS using OpenGL ES in Unity project

    28 mars 2016, par Time1ess

    I’m working on a project, part of it is to streaming video to my iPhone, currently I use my laptop to create the video stream to my iPhone with ffmpeg.The stream code in shell is below :

    ffmpeg \
       -f avfoundation -i "1" -s 1280*720 -r 29.97 \
       -c:v mpeg2video -q:v 20 -pix_fmt yuv420p -g 1 -threads 4\
       -f mpegts udp://192.168.1.102:6666

    with this, I successfully create my video stream.

    In Unity, I want to decode the video stream to create a texture. After I have gone through with some ffmpeg tutorial and Unity tutorial(Since I’m new to both of them), I followed tutorials and created my link library. Some of these codes are below(ask me if more is needed) :

    In my library :

    buffer alloc :

    uint8_t *buffer;
    int buffer_size;
    buffer_size = avpicture_get_size(AV_PIX_FMT_RGBA, VIEW_WIDTH, VIEW_HEIGHT);

    buffer = (uint8_t *) av_malloc(buffer_size*sizeof(uint8_t));

    avpicture_fill((AVPicture *) pFrameRGB, buffer, AV_PIX_FMT_RGBA,
                  VIEW_WIDTH, VIEW_HEIGHT);

    getContext :

       is->sws_ctx = sws_getContext
       (
        is->video_st->codec->width,
        is->video_st->codec->height,
        is->video_st->codec->pix_fmt,
        VIEW_WIDTH,
        VIEW_HEIGHT,
        AV_PIX_FMT_RGBA,
        SWS_BILINEAR,
        NULL,
        NULL,
        NULL
        );

    sws_scale :

    sws_scale(
             is->sws_ctx,
             (uint8_t const * const *)pFrame->data,
             pFrame->linesize,
             0,
             is->video_st->codec->height,
             pFrameRGB->data,
             pFrameRGB->linesize
             );

    texture render :

    static void UNITY_INTERFACE_API OnRenderEvent(int texID)
    {
       GLuint gltex = (GLuint)(size_t)(texID);

       glBindTexture(GL_TEXTURE_2D, gltex);

       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VIEW_WIDTH, VIEW_HEIGHT,
                       GL_RGBA, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);

       glGetError();
       return;
    }

    extern "C" UnityRenderingEvent UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API GetRenderEventFunc()
    {
       return OnRenderEvent;
    }

    In Unity :

    texture created :

       private Texture2D texture;
       private int texID;
       texture = new Texture2D (width, height, TextureFormat.RGBA32, false);
       texture.filterMode = FilterMode.Point;
       texture.Apply ();
       GetComponent<renderer> ().material.mainTexture = texture;
       texID = texture.GetNativeTexturePtr ().ToInt32();
    </renderer>

    update func :

       void Update ()
       {
           GL.IssuePluginEvent(GetRenderEventFunc(), texID);
       }

    Video stream info :

    Input #0, mpegts, from 'udp://0.0.0.0:6666':
     Duration: N/A, start: 2.534467, bitrate: N/A
     Program 1
       Metadata:
         service_name    : Service01
         service_provider: FFmpeg
       Stream #0:0[0x100]: Video: mpeg2video (Main) ([2][0][0][0] / 0x0002), yuv420p(tv), 1280x720 [SAR 1:1 DAR 16:9], max. 104857 kb/s, 29.97 fps, 29.97 tbr, 90k tbn, 59.94 tbc

    Leave other details, my library works fine on the Unity simulator, but when I compiled all my libraries for arm64 and used the xcode project that Unity created to build my app and ran it, I couldn’t get any texture rendered in my iPhone, I checkd my network and I’m sure that data had been sent to my iPhone and the Debug log showed me that frame has been successfully decoded also the OnRenderEvent func had been called.

    I’m confused and try to find answer on stackoverflow, maybe I’m a beginer cause I can’t find answers, so I ask you guys to help me plz.

    FYI :

    Unity 5.3.2f1 Personal

    Xcode 7.2.1

    iOS 9.2.1

    ffmpeg 3.0

  • Live Video Stream support for android ?

    9 juin 2014, par Mike Read

    I have a live video feed in m3u8 format and works great in iphone android doesnt support it.
    Im planing to convert the feed using ffmpeg and just wondering what the best format/codec/protocol works best with the lowest version of android possible.

    thanks so much !