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Chuck D with Fine Arts Militia - No Meaning No
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Paul Westerberg - Looking Up in Heaven
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Le Tigre - Fake French
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Thievery Corporation - DC 3000
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Dan the Automator - Relaxation Spa Treatment
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Gilberto Gil - Oslodum
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (99)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
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Sur d’autres sites (12389)
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Using FFMPEG to reliably convert videos to mp4 for iphone/ipod and flash players
13 janvier 2023, par Jake StevensonI need to convert videos for use in both a flash player and the iphone/ipod touch. I'm using the following batch script with ffmpeg :



@echo off
ffmpeg.exe -i %1 -s qvga -acodec libfaac -ar 22050 -ab 128k -vcodec libx264 -threads 0 -f ipod %2




This always outputs an mp4 file, and I can always play it on my PC. The videos also seem to play fine on my iphone 3GS. But with some input files it won't work for older iphone versions (3G and iPod touch).



Here's the ffmpeg output from one such file :



D:\ffmpeg>encode.bat d:\temp\recording.flv d:\temp\out.m4v
FFmpeg version SVN-r18709, Copyright (c) 2000-2009 Fabrice Bellard, et al.
 configuration: --enable-memalign-hack --prefix=/mingw --cross-prefix=i686-ming
w32- --cc=ccache-i686-mingw32-gcc --target-os=mingw32 --arch=i686 --cpu=i686 --e
nable-avisynth --enable-gpl --enable-zlib --enable-bzlib --enable-libgsm --enabl
e-libfaac --enable-libfaad --enable-pthreads --enable-libvorbis --enable-libtheo
ra --enable-libspeex --enable-libmp3lame --enable-libopenjpeg --enable-libxvid -
-enable-libschroedinger --enable-libx264
 libavutil 50. 3. 0 / 50. 3. 0
 libavcodec 52.27. 0 / 52.27. 0
 libavformat 52.32. 0 / 52.32. 0
 libavdevice 52. 2. 0 / 52. 2. 0
 libswscale 0. 7. 1 / 0. 7. 1
 built on Apr 28 2009 04:04:42, gcc: 4.2.4
[flv @ 0x187d650]skipping flv packet: type 18, size 164, flags 0
Input #0, flv, from 'd:\temp\recording.flv':
 Duration: 00:00:07.17, start: 0.001000, bitrate: N/A
 Stream #0.0: Video: flv, yuv420p, 320x240, 1k tbr, 1k tbn, 1k tbc
 Stream #0.1: Audio: nellymoser, 44100 Hz, mono, s16
[libx264 @ 0x13518b0]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE
4.2
[libx264 @ 0x13518b0]profile Baseline, level 4.2
Output #0, ipod, to 'd:\temp\out.m4v':
 Stream #0.0: Video: libx264, yuv420p, 320x240, q=2-31, 200 kb/s, 1k tbn, 1k
tbc
 Stream #0.1: Audio: libfaac, 22050 Hz, mono, s16, 128 kb/s
Stream mapping:
 Stream #0.0 -> #0.0
 Stream #0.1 -> #0.1
Press [q] to stop encoding
frame= 90 fps= 0 q=-1.0 Lsize= 128kB time=6.87 bitrate= 152.4kbits/s
video:92kB audio:32kB global headers:1kB muxing overhead 2.620892%
[libx264 @ 0x13518b0]slice I:8 Avg QP:29.62 size: 7047
[libx264 @ 0x13518b0]slice P:82 Avg QP:30.83 size: 467
[libx264 @ 0x13518b0]mb I I16..4: 17.9% 0.0% 82.1%
[libx264 @ 0x13518b0]mb P I16..4: 0.6% 0.0% 0.0% P16..4: 23.1% 0.0% 0.0%
 0.0% 0.0% skip:76.3%
[libx264 @ 0x13518b0]final ratefactor: 57.50
[libx264 @ 0x13518b0]SSIM Mean Y:0.9544735
[libx264 @ 0x13518b0]kb/s:8412.6




My suspicion is that it has something to do with the audio encoding. If so, does anyone know how to force it to reencode the audio to the proper format ?



Any other ideas ?


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Video streaming with ipCamera in iphone
6 juillet 2013, par user1120998I am developing app for the connecting ip camera and get stream. I don't know how to convert stream into video. I have analysed, and then i tried FFMPEG library. But i did not get correct url for ios with FFMPEG. Can you suggest the guide for implementation.
Now i am integrating ffmpeg, when i integrated i got the error when opening avformat_find_stream_info() function. I used the increase or less the value of pFormatCtx->max_analyze_duration. But no solution for this.
[mjpeg @ 0x8b85000] max_analyze_duration 1000 reached at 40000
[mjpeg @ 0x8b85000] Estimating duration from bitrate, this may be inaccuratePls help how to solve this.
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Display YUV420P video using OpenGLES on iPhone
25 décembre 2014, par user3487978I am writing an app displaying YUV420p video using ffmpeg library on iPhone, every thing works fine, but the OpenGL color is a little strange, see picture, the bellow image is displaying using AVPicture in RGB format, above is using AVPicture in YUV format.
any ideas ?my shader
varying highp vec2 varTexcoord;
uniform sampler2D SamplerY;
uniform sampler2D SamplerUV;
void main (void)
{
mediump vec3 yuv;
lowp vec3 rgb;
yuv.x = texture2D(SamplerY, varTexcoord).r;
yuv.yz = texture2D(SamplerUV, varTexcoord).rg - vec2(0.5, 0.5);
// Using BT.709 which is the standard for HDTV
rgb = mat3( 1, 1, 1,
0, -.18732, 1.8556,
1.57481, -.46813, 0) * yuv;
gl_FragColor = vec4(rgb,1.0);
}Renderer :
glActiveTexture(GL_TEXTURE0);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_LUMINANCE,
(GLsizei)model.width,
(GLsizei)model.height,
0,
GL_LUMINANCE,
GL_UNSIGNED_BYTE,
[model.y bytes]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glActiveTexture(GL_TEXTURE1);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_LUMINANCE,
(GLsizei)model.width/2,
(GLsizei)model.height/2,
0,
GL_LUMINANCE,
GL_UNSIGNED_BYTE,
[model.uv bytes]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);