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Autres articles (111)

  • Script d’installation automatique de MediaSPIP

    25 avril 2011, par

    Afin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
    Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
    La documentation de l’utilisation du script d’installation (...)

  • Les tâches Cron régulières de la ferme

    1er décembre 2010, par

    La gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
    Le super Cron (gestion_mutu_super_cron)
    Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...)

  • Utilisation et configuration du script

    19 janvier 2011, par

    Informations spécifiques à la distribution Debian
    Si vous utilisez cette distribution, vous devrez activer les dépôts "debian-multimedia" comme expliqué ici :
    Depuis la version 0.3.1 du script, le dépôt peut être automatiquement activé à la suite d’une question.
    Récupération du script
    Le script d’installation peut être récupéré de deux manières différentes.
    Via svn en utilisant la commande pour récupérer le code source à jour :
    svn co (...)

Sur d’autres sites (5708)

  • Compilation error when compiling libvpx for FFMPEG

    29 septembre 2014, par Flock Dawson

    I’m compiling FFMPEG on my 64bit Ubuntu 14 machine. Everything compiled well, except for the libvpx library, which keeps throwing errors :

    [AS] vp9/common/x86/vp9_subpixel_8t_ssse3.asm.o
    vp9/common/x86/vp9_subpixel_8t_ssse3.asm:856: warning: label alone on a line without a colon might be in error
    vp9/common/x86/vp9_subpixel_8t_ssse3.asm:897: warning: label alone on a line without a colon might be in error
    vp9/common/x86/vp9_subpixel_8t_ssse3.asm:970: warning: label alone on a line without a colon might be in error
    vp9/common/x86/vp9_subpixel_8t_ssse3.asm:1002: warning: label alone on a line without a colon might be in error
    vp9/common/x86/vp9_subpixel_8t_ssse3.asm:340: error: invalid combination of opcode and operands
    vp9/common/x86/vp9_subpixel_8t_ssse3.asm:457: error: invalid combination of opcode and operands
    vp9/common/x86/vp9_subpixel_8t_ssse3.asm:897: error: invalid combination of opcode and operands
    vp9/common/x86/vp9_subpixel_8t_ssse3.asm:1002: error: invalid combination of opcode and operands
    make[1]: *** [vp9/common/x86/vp9_subpixel_8t_ssse3.asm.o] Error 1
    make: *** [.DEFAULT] Error 2

    I followed this guide : https://trac.ffmpeg.org/wiki/CompilationGuide/Ubuntu
    I don’t know what this error means, but read somewhere that compiling libvpx with NASM is broken, but I don’t know how to compile it otherwise. Installing version 1.2 or 1.1 makes no difference whatsoever. Any ideas ?

  • Video Filters like Instagram and save in SDCARD

    7 mai 2018, par Harsh Bhavsar

    Color Channel Mixer (Info.)
    https://ffmpeg.org/ffmpeg-filters.html#colorchannelmixer

    I am trying to creating video filters using FFMpeg and OpenCV just like Instagram Video filters.
    So if I want to create Sepia Effect Then I have to use color channel mixer for that with RGBA values
    ex. colorchannelmixer=.393 :.769 :.189:0 :.349 :.686 :.168:0 :.272 :.534 :.131 (This code for Sepia Effect)
    Now I want to create more effects like Instagram. So need different color channel mixers for that
    How to create them ?

    Ref. — https://github.com/krazykira/VidEffects/wiki/Permanent-video-effects

    I got only 2 filters

    Sepia
    colorchannelmixer=.393 :.769 :.189:0 :.349 :.686 :.168:0 :.272 :.534 :.131

    Grayscale
    colorchannelmixer=.3 :.4 :.3:0 :.3 :.4 :.3:0 :.3 :.4 :.3

    I need more filters.

    private void initVideoRecorder(String path) {
    try {
    filter = new F FmpegFrameFilter("colorchannelmixer=.393:.769:.189:0:.349:.686:.168:0:.272:.534:.131", VIDEO_GRABBER.getImageWidth(), VIDEO_GRABBER.getImageHeight());
    videoRecorder = FFmpegFrameRecorder.createDefault(path, VIDEO_GRABBER.getImageWidth(), VIDEO_GRABBER.getImageHeight()); videoRecorder.start();
    }
    catch (FrameRecorder.Exception e) {
    e.printStackTrace();
    }
    }
  • SNES Hardware Compression

    16 juin 2011, par Multimedia Mike — Game Hacking

    I was browsing the source code for some Super Nintendo Entertainment System (SNES) emulators recently. I learned some interesting things about compression hardware. I had previously uncovered one compression algorithm used in an SNES title but that was implemented in software.

    SNES game cartridges — being all hardware — were at liberty to expand the hardware capabilities of the base system by adding new processors. The most well-known of these processors was the Super FX which allows for basic polygon graphical rendering, powering such games as Star Fox. It was by no means the only such add-on processor, though. Here is a Wikipedia page of all the enhancement chips used in assorted SNES games. A number of them mention compression and so I delved into the emulators to find the details :

    • The Super FX is listed in Wikipedia vaguely as being able to decompress graphics. I see no reference to decompression in emulator source code.
    • DSP-3 emulation source code makes reference to LZ-type compression as well as tree/symbol decoding. I’m not sure if the latter is a component of the former. Wikipedia lists the chip as supporting "Shannon-Fano bitstream decompression."
    • Similar to Super FX, the SA-1 chip is listed in Wikipedia as having some compression capabilities. Again, either that’s not true or none of the games that use the chip (notably Super Mario RPG) make use of the feature.
    • The S-DD1 chip uses arithmetic and Golomb encoding for compressing graphics. Wikipedia refers to this as the ABS Lossless Entropy Algorithm. Googling for further details on that algorithm name yields no results, but I suspect it’s unrelated to anti-lock brakes. The algorithm is alleged to allow Star Ocean to smash 13 MB of graphics into a 4 MB cartridge ROM (largest size of an SNES cartridge).
    • The SPC7110 can decompress data using a combination of arithmetic coding and Z-curve/Morton curve reordering.

    No, I don’t plan to implement codecs for these schemes. But it’s always comforting to know that I could.

    Not directly a compression scheme, but still a curious item is the MSU1 concept put forth by the bsnes emulator. This is a hypothetical coprocessor implemented by bsnes that gives an emulated cartridge access to a 4 GB address space. What to do with all this space ? Allow for the playback of uncompressed PCM audio as well as uncompressed video at 240x144x256 colors @ 30 fps. According to the docs and the source code, the latter feature doesn’t appear to be implemented, though ; only the raw PCM playback.