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Collections - Formulaire de création rapide
19 février 2013, par
Mis à jour : Février 2013
Langue : français
Type : Image
Autres articles (38)
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Encodage et transformation en formats lisibles sur Internet
10 avril 2011MediaSPIP transforme et ré-encode les documents mis en ligne afin de les rendre lisibles sur Internet et automatiquement utilisables sans intervention du créateur de contenu.
Les vidéos sont automatiquement encodées dans les formats supportés par HTML5 : MP4, Ogv et WebM. La version "MP4" est également utilisée pour le lecteur flash de secours nécessaire aux anciens navigateurs.
Les documents audios sont également ré-encodés dans les deux formats utilisables par HTML5 :MP3 et Ogg. La version "MP3" (...) -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
Sur d’autres sites (3177)
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What are the APIs for hardware accelerated video decoding in phones ?
11 janvier 2012, par cloudravenI have seen many smartphones coming with hardware accelerated video decoding supporting mpeg2 and h264, but unlike in desktop and laptop systems, it is not clear to me how to interact with the hardware acceleration.
For desktops/laptops there is DXVA, VDPAU and OpenMax.
Is any of those supported in Mobile phones ? I think OpenMax is, but I am not sure of how widely supported it is.Is anyone familiar with what is usually used to write hardware accelerated media players and decoders for platforms like Snapdragon, Tegra 2 or Omap 4 running Android or Windows Phone ?
I know that ffmpeg can be compiled for arm and I wonder what kind of hardware video acceleration it supports on that platform. -
Streaming live video from ios
12 février 2014, par JohnI have a need to stream video from the iPhone/iPad camera to a server. It looks like this will need to be done with AVCaptureSession but I don't know how to best architect this.
I found this post :
streaming video FROM an iPhone
But it doesn't handle the "live" part, latency needs to be 2 or 3 seconds at most. Devices can be constrained to 4 or 4S capability if needed, and there is no requirement for HD, VGA is probably what we'll end up with. I assume any solution would use ffmpeg, I haven't found any more appropriate library.
How is this best accomplished ?
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Xuggler encoding images to video FPS issue
1er novembre 2011, par Chris RobinsonI've been experimenting with encoding a video from a series of images using CaptureScreenToFile.java as a basis. My output is to be an
MP4
file. From 26 images, using the code as is (taking the images from a directory instead of from a screen capture obviously), the encoding video is 11s. However, if I change theframerate
variable to :frameRate = IRational.make(1, 24);
which I believe should result in a video of 24FPS. It does not however, (no change from the original video in fact). I experimented with changing the
timeStamp
variable inencodeImage()
method to :long timeStamp = (firstTimeStamp*1000)+(i*40);
where
0 < i < 25
to see if that would help but it doesn't. Can anyone explain to me how to encode a directory of images to a video with a framerate that I can set ?