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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

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  • Is there a way i can live stream in real time a canvas and send it to another web server [closed]

    7 mai 2024, par N0edL

    I'm working on a project where I have a canvas displaying gameplay, which is currently being live-streamed to the client canvas. Now, I want to stream this gameplay canvas to a third-party web server in real time using HLS or RTMP, but I'm unsure where to start. Could anyone provide some guidance or tips on how to achieve this ?

    


    Here's what I've tried so far :

    


      

    • I experimented with FFmpeg for the streaming, but didn't make much progress.
    • 


    • I have a system in place that streams the gameplay to the client canvas.
    • 


    


    Any advice on how to set up the live stream from the canvas to the third-party server using HLS/RTMP would be greatly appreciated. Thanks in advance !

    


  • Stream real-time (video+audio) via WebRTC (TCP) with chromakey && webm, best practices - how ? [on hold]

    18 octobre 2018, par Kirill K

    Please tell us about the best practics in your opinion for the case described below.
    Are there any hardware solutions for this case ?

    I want to get the real-time stream from the ip camera, overlay a chromakey, transcode into the necessary codecs (VP8 + opus), and distribute stream via webrtc over tcp to many users with some kind of authentication, for example, via a dynamic token.
    The delay from real time should be minimal.
    The solution should be stable (do not fall after 1 hour or 24 hours).

    Now I have decided on such a solution, but the time costs are too high (delay from real-time strem), maybe there you will offer be a more elegant solution :

    1. IP Camera (h264 + aac)
    2. FFmpeg (transcoding to VP8\OPUS + chromakey)
    3. FFserver (pack to rtp (for webcallserver))
    4. WebCallServer (WebRTC)

    I tried the following solutions :

    • Flussonic - missing WebRTC via TCP
    • Wowza (written in java) - crashes, support could not say the exact reasons, talked for more than 2 months, tested on different servers in different Data Centres
  • hide text in real time video python opencv

    29 septembre 2016, par Elmehdi Alloul

    i need to know how can i find the place of an given text in a video real time stream and add blur box on it with python and opencv.

    import numpy as np
    import cv2
    import subprocess as sp
    import socket
    import numpy
    import sys
    input = 'rtmp://127.0.0.1:1935/live/cha'
    cap = cv2.VideoCapture(input)
    output_file = 'rtmp://127.0.0.1:1935/live/cho'
    text="simple"
    def get_blur_box(input_img, input_template, threshold):
    if (exist text):
     addblurbox()
    else
     nothing

    any one can help me to begin i’m a beginner in opencv.