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Autres articles (59)

  • Soumettre améliorations et plugins supplémentaires

    10 avril 2011

    Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
    Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Demande de création d’un canal

    12 mars 2010, par

    En fonction de la configuration de la plateforme, l’utilisateur peu avoir à sa disposition deux méthodes différentes de demande de création de canal. La première est au moment de son inscription, la seconde, après son inscription en remplissant un formulaire de demande.
    Les deux manières demandent les mêmes choses fonctionnent à peu près de la même manière, le futur utilisateur doit remplir une série de champ de formulaire permettant tout d’abord aux administrateurs d’avoir des informations quant à (...)

Sur d’autres sites (7367)

  • dnn/queue : add queue and safe_queue support

    9 novembre 2020, par Xie, Lin
    dnn/queue : add queue and safe_queue support
    

    Signed-off-by : Xie, Lin <lin.xie@intel.com>
    Signed-off-by : Wu Zhiwen <zhiwen.wu@intel.com>
    Signed-off-by : Guo, Yejun <yejun.guo@intel.com>

    • [DH] libavfilter/dnn/Makefile
    • [DH] libavfilter/dnn/queue.c
    • [DH] libavfilter/dnn/queue.h
    • [DH] libavfilter/dnn/safe_queue.c
    • [DH] libavfilter/dnn/safe_queue.h
  • dnn : add openvino as one of dnn backend

    25 mai 2020, par Guo, Yejun
    dnn : add openvino as one of dnn backend
    

    OpenVINO is a Deep Learning Deployment Toolkit at
    https://github.com/openvinotoolkit/openvino, it supports CPU, GPU
    and heterogeneous plugins to accelerate deep learning inferencing.

    Please refer to https://github.com/openvinotoolkit/openvino/blob/master/build-instruction.md
    to build openvino (c library is built at the same time). Please add
    option -DENABLE_MKL_DNN=ON for cmake to enable CPU path. The header
    files and libraries are installed to /usr/local/deployment_tools/inference_engine/
    with default options on my system.

    To build FFmpeg with openvion, take my system as an example, run with :
    $ export LD_LIBRARY_PATH=$LD_LIBRARY_PATH :/usr/local/deployment_tools/inference_engine/lib/intel64/ :/usr/local/deployment_tools/inference_engine/external/tbb/lib/
    $ ../ffmpeg/configure —enable-libopenvino —extra-cflags=-I/usr/local/deployment_tools/inference_engine/include/ —extra-ldflags=-L/usr/local/deployment_tools/inference_engine/lib/intel64
    $ make

    Here are the features provided by OpenVINO inference engine :
    - support more DNN model formats
    It supports TensorFlow, Caffe, ONNX, MXNet and Kaldi by converting them
    into OpenVINO format with a python script. And torth model
    can be first converted into ONNX and then to OpenVINO format.

    see the script at https://github.com/openvinotoolkit/openvino/tree/master/model-optimizer/mo.py
    which also does some optimization at model level.

    - optimize at inference stage
    It optimizes for X86 CPUs with SSE, AVX etc.

    It also optimizes based on OpenCL for Intel GPUs.
    (only Intel GPU supported becuase Intel OpenCL extension is used for optimization)

    Signed-off-by : Guo, Yejun <yejun.guo@intel.com>
    Signed-off-by : Pedro Arthur <bygrandao@gmail.com>

    • [DH] configure
    • [DH] libavfilter/dnn/Makefile
    • [DH] libavfilter/dnn/dnn_backend_openvino.c
    • [DH] libavfilter/dnn/dnn_backend_openvino.h
    • [DH] libavfilter/dnn/dnn_interface.c
    • [DH] libavfilter/dnn_interface.h
  • How to distinguish a physical D3D adapter from a virtual adapter used by the Remote Desktop Protocol ?

    31 octobre 2023, par rustak

    I'm currently developing a desktop application(c#/wpf) that decodes video using FFmpeg. I would like to give the user the option to select an adapter for video decoding. I'm using Direct3D method EnumAdapters to list available adapters on current device which works fine. The list of available adapters looks something like this :

    &#xA;

    Adapter 0&#xA;  Description: Intel(R) HD Graphics 630&#xA;  Vendor ID:   0x8086&#xA;  Device ID:   0x5912&#xA;  SubSys ID:   0x86941043&#xA;  Revision:    4&#xA;  Luid:    46459&#xA;  Flags:    None&#xA;  Dedicated Video Memory:    128 MB&#xA;  Dedicated System Memory:  0 MB&#xA;  Shared System Memory:     8092 MB&#xA;Adapter 2&#xA;  Description: Microsoft Basic Render Driver&#xA;  Vendor ID:   0x1414&#xA;  Device ID:   0x8C&#xA;  SubSys ID:   0x0&#xA;  Revision:    0&#xA;  Luid:    50158&#xA;  Flags:    Software&#xA;  Dedicated Video Memory:    0 MB&#xA;  Dedicated System Memory:  0 MB&#xA;  Shared System Memory:     8092 MB&#xA;

    &#xA;

    I have noticed that an additional adapter appears in the list of available adapters when RDP is used. The additional adapter has the same properties as the physical one ; the only difference is in the LUID. The output looks something like this :

    &#xA;

    Adapter 0&#xA;  Description: Intel(R) HD Graphics 630&#xA;  Vendor ID:   0x8086&#xA;  Device ID:   0x5912&#xA;  SubSys ID:   0x86941043&#xA;  Revision:    4&#xA;  Luid:    46459&#xA;  Flags:    None&#xA;  Dedicated Video Memory:    128 MB&#xA;  Dedicated System Memory:  0 MB&#xA;  Shared System Memory:     8092 MB&#xA;Adapter 1 // &lt;- additional addapter&#xA;  Description: Intel(R) HD Graphics 630 &#xA;  Vendor ID:   0x8086&#xA;  Device ID:   0x5912&#xA;  SubSys ID:   0x86941043&#xA;  Revision:    4&#xA;  Luid:    1322913970&#xA;  Flags:    None&#xA;  Dedicated Video Memory:    128 MB&#xA;  Dedicated System Memory:  0 MB&#xA;  Shared System Memory:     8092 MB&#xA;Adapter 2&#xA;  Description: Microsoft Basic Render Driver&#xA;  Vendor ID:   0x1414&#xA;  Device ID:   0x8C&#xA;  SubSys ID:   0x0&#xA;  Revision:    0&#xA;  Luid:    50158&#xA;  Flags:    Software&#xA;  Dedicated Video Memory:    0 MB&#xA;  Dedicated System Memory:  0 MB&#xA;  Shared System Memory:     8092 MB&#xA;

    &#xA;

    I'm aware that the additional adapter is some kind of virtual adapter used by RDP. I have tried both of them, and it seems that both are suitable for video decoding using FFmpeg.

    &#xA;

    However, from a UX perspective, it doesn't look or feel right that the combo box contains two adapters with the same name. So my question is : how can I distinguish a physical adapter from a virtual adapter used by the Remote Desktop Protocol ?

    &#xA;