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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (58)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...) -
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (7325)
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Can I make calls to APIs such as youtube-dl and ffmpeg from a chrome-app ?
8 janvier 2015, par ErickRFirst of all, I haven’t started the implementation of the system I’m about to describe, as I didn’t want to commit on implementing something I did not know if was possible.
So, what I’m trying to achieve is to build a chrome-app to download the audio from certain websites (e.g. youtube and soundcloud) using youtube-dl, post process it using ffmpeg and then upload it to a cloud service via some api. The reason I want to do it via a chrome-app is because I could do all the work on the client side (no need for servers) and I’d have the ability to insert javascript into the pages using content scripts, which would make the app pretty simple to use (I could create buttons such as ’download song’ and stuff like that).
Although I have already read the documentation explaining the NaCl Technical Overview and some of the Application Structure, I still am not sure as to whether I would be able to make these calls via some C/C++ module or if I would get denied due to security reasons.
To summarize : considering that the user has the needed dependencies in his system (youtube-dl, python, ffmpeg and etc.), is it possible to make calls to third party APIs such as the ones described before via a chrome-app using NaCl ?
Thank you all in advance,
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ffmpeg encoding outputs a file with incorrect metadata
20 juillet 2013, par user2554615I use ffmpeg to convert a flv file to an mp3 file like so in bash :
ffmpeg -i path/to/file.flv path/to/output.mp3
say the flv is 5 minutes long, the output file is supposedly say, 3 minutes long. however when played back it will reach the 3 minute mark and keep playing (as it should) the full length. when i try to skip to a portion of the song it only skips by fractions of the time it should, take for example if the video is labeled as 3 minutes long and i skip to the end, it will actually be playing the area that is about 30 seconds in. why is it doing this and how do i fix it ? is there any other utility that i can use that will effectively convert .flv and .mp4 files to .mp3 or .wav in a loss-less fashion while maintaining the correct metadata, preferably for windows ? perhaps an API i can use in java or c++ ?
PS : i ask here because it relates to a command line utility and i assume that the the solution will relate to the options used in the command.
PPS : i am using the ffmpeg that comes with puppy linux (precise) 5.4
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FFMPEG add/remove input on the fly
10 août 2022, par Thomas HalvickI'm trying to merge audio on the fly for my bot with discord JS.
I found a way to do it, but it's not perfect.


My solution


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- Create a FFmpeg process with each input into stream and process them at same speed while playing
- And merge each stream in one with another FFmpeg process
- When adding a new audio, I create a new process for this one and destroy the merge process and recreate one








Issues


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- It's take seconds before playing
- When adding a new song, my bot stop playing while the merge process start






There is a way to do it with one FFmpeg process to add and remove input stream ? FFmpeg is the best way to do that ?