
Recherche avancée
Médias (1)
-
Video d’abeille en portrait
14 mai 2011, par
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (88)
-
Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
-
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
Sur d’autres sites (8852)
-
C# streaming drone video
13 mars 2020, par jasonmacintoshI am currently a student and I have a project which require using the drone and the livestream from its camera
I managed to find a control program http://www.winardrone.com which can control my ar drone 2.0 , but the problem is that the program doesn’t support my drone’s camera live stream method(TCP)due to the fact that the program is more compatible to the ar drone 1.0(older version drone) which uses(UDP)
so I have encountered a problem of putting the video stream into my program
,there are a really simple solution of using ffmpeg player with cmd command "ffplay tcp ://192.168.1.1:5555", but it does mean that my program have to run in multiple windows and I won’t be able to save my frames with my program to do analyzationso could anyone tell me how to Stream my TCP video in my visual studio C# program and capture frames at the same time ?
just like the program in this video
https://www.youtube.com/watch?v=4V5B-DPWdOQI wish to get the video image in a program instead of opening a new window
And sorry for my bad grammar, thanks for your reply
-
C# streaming drone video
12 mai 2017, par jasonmacintoshI am currently a student and I have a project which require using the drone and the livestream from its camera
I managed to find a control program http://www.winardrone.com which can control my ar drone 2.0 , but the problem is that the program doesn’t support my drone’s camera live stream method(TCP)due to the fact that the program is more compatible to the ar drone 1.0(older version drone) which uses(UDP)
so I have encountered a problem of putting the video stream into my program
,there are a really simple solution of using ffmpeg player with cmd command "ffplay tcp ://192.168.1.1:5555", but it does mean that my program have to run in multiple windows and I won’t be able to save my frames with my program to do analyzationso could anyone tell me how to Stream my TCP video in my visual studio C# program and capture frames at the same time ?
just like the program in this video
https://www.youtube.com/watch?v=4V5B-DPWdOQI wish to get the video image in a program instead of opening a new window
And sorry for my bad grammar, thanks for your reply
-
Blender VSE Audio out-of-sync when animation (video) is rendered
21 août 2021, par Siddhant ShenoyOk, so I found out that Blender has this really cool video-editing interface and I was beginning to love it. Until, I created this awesome project composition and when I exported the animation as a video file, the audio was out of sync :(.



Actual Problem



Audio is in-sync with video when the animation is played in Blender but is out-of-sync in the rendered video.



Solutions I tried out and failed



- 

- I used the 'Audio-Sync' option in the sequencer but that made no difference.
-
Then I thought that my scene audio frequency might have been an issue since it was initially 48kHz and my videos were at 24kHz, so I changed the scene audio frequency to 24kHz, this still failed to solve the issue.
-
Initially, I was combining videos with different frame rates and thought that might have been an issue (although animation played as expected in Blender), so I recreated the source videos to ensure all videos I was using in my project had the same frame rate, but this also did not work.
- Someone online suggested exporting the video and audio separately and then combining them using a command-line tool like FFMPEG, this also failed.











What's really frustrating



- 

-
This lag (audio is a few frames ahead of the video) is noticeable only in longer videos (>12 mins, my video is 1 hr long) suggesting a very small rendered rate difference between the video and the audio.
-
Also, note that the animation plays absolutely fine in Blender, so all I could figure out was that this was a rendering issue.







So if anyone figured this out please let me know. I am a noob in video/audio codecs so please forgive me if I used some incorrect nomenclature above.