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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (99)
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Activation de l’inscription des visiteurs
12 avril 2011, parIl est également possible d’activer l’inscription des visiteurs ce qui permettra à tout un chacun d’ouvrir soit même un compte sur le canal en question dans le cadre de projets ouverts par exemple.
Pour ce faire, il suffit d’aller dans l’espace de configuration du site en choisissant le sous menus "Gestion des utilisateurs". Le premier formulaire visible correspond à cette fonctionnalité.
Par défaut, MediaSPIP a créé lors de son initialisation un élément de menu dans le menu du haut de la page menant (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...) -
La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...)
Sur d’autres sites (10364)
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from unix ffmpeg bash pipe to windows ''universe"
25 septembre 2017, par Macheneso R.I am trying to "translate" some script from bash to windows powershell
I tried to pass the simplest
ffmpeg -i video.mp4 -vn -sn -map 0:a:0 -f flac - | ffmpeg -i - -c:a aac oiji.m4a
the result is a failure
using
-f wav -
another failurethere is a way to make it work ?
thank you
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How to install PHP FFMPEG on windows 10 64 Bit
7 septembre 2017, par PlanetHackersI want to install the PHP FFMPEG on my system. My system configuration is :
OS : Windows 10 64 Bit
XAMPP v3.2.2
PHP v7.0.15I found many tutorial but nothing found working. May be due to 64 bit system. I wanted to add a watermark to a video through PHP. That’s why I need the ffmpeg extension. I also tried through Composer but did not get success.
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Can I Config FFMEG-2.4.3 to use in android windows 64 ?
13 novembre 2014, par Ngo KyI want to build ffmpeg-2.4.3 (lastest c lib) to use it on android for managing video.
my OS is windows 7 Utimate x64
cywin64 in directory : C :/cywin64/ have make installed.
NDK in directory : D :\solfware\Programming\android-ndk-r10ci follow toturial form : http://www.roman10.net/how-to-build-ffmpeg-for-android/comment-page-1/
my project struture like :i create build_android.sh like roman10 as following code :
# ARMv7+Neon (Cortex-A8)
# Customizing:
# 1. Feel free to change ./configure parameters for more features
# 2. To adapt other ARM variants
# set $CPU and $OPTIMIZE_CFLAGS
# call build_one
######################################################
NDK=D:\solfware\Programming\android-ndk-r10c
PLATFORM=$NDK/platforms/android-8/arch-arm/
PREBUILT=$NDK/prebuilt/windows-x86_64
function build_one
{
./configure --target-os=linux \
--prefix=$PREFIX \
--enable-cross-compile \
--extra-libs="-lgcc" \
--arch=arm \
--cc=$PREBUILT/bin/arm-linux-androideabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \
--nm=$PREBUILT/bin/arm-linux-androideabi-nm \
--sysroot=$PLATFORM \
--extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
--disable-shared \
--enable-static \
--extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog" \
--disable-everything \
--enable-demuxer=mov \
--enable-demuxer=h264 \
--disable-ffplay \
--enable-protocol=file \
--enable-avformat \
--enable-avcodec \
--enable-decoder=rawvideo \
--enable-decoder=mjpeg \
--enable-decoder=h263 \
--enable-decoder=mpeg4 \
--enable-decoder=h264 \
--enable-parser=h264 \
--disable-network \
--enable-zlib \
--disable-avfilter \
--disable-avdevice \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make -j4 install
$PREBUILT/bin/arm-linux-androideabi-ar d libavcodec/libavcodec.a inverse.o
$PREBUILT/bin/arm-linux-androideabi-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -soname libffmpeg.so -shared -nostdlib -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a libswscale/libswscale.a -lc -lm -lz -ldl -llog --warn-once --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/arm-linux-androideabi/4.4.3/libgcc.a
}
#arm v6
#CPU=armv6
#OPTIMIZE_CFLAGS="-marm -march=$CPU"
#PREFIX=./android/$CPU
#ADDITIONAL_CONFIGURE_FLAG=
#build_one
#arm v7vfpv3
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7vfp
#CPU=armv7-a
#OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU "
#PREFIX=./android/$CPU-vfp
#ADDITIONAL_CONFIGURE_FLAG=
#build_one
#arm v7n
#CPU=armv7-a
#OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=neon -marm -march=$CPU -mtune=cortex-a8"
#PREFIX=./android/$CPU
#ADDITIONAL_CONFIGURE_FLAG=--enable-neon
#build_one
#arm v6+vfp
#CPU=armv6
#OPTIMIZE_CFLAGS="-DCMP_HAVE_VFP -mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU"
#PREFIX=./android/${CPU}_vfp
#ADDITIONAL_CONFIGURE_FLAG=
#build_onei have set my path like above
I built it in Eclipse Everything is ok. but when i ran it in Android it crashed Unfortunately.
I found the errors in Logcat monitor :E/AndroidRuntime(1931) : java.lang.UnsatisfiedLinkError : Couldn’t load avcodec-55 from loader dalvik.system.PathClassLoader[DexPathList [1]] : findLibrary returned null
E/AndroidRuntime(1931) : at java.lang.Runtime.loadLibrary(Runtime.java:358)
In my activity i just call add Library from C preference like :
static {
//System.loadLibrary("avutil-52");
System.loadLibrary("avcodec-55");
System.loadLibrary("avformat-55");
System.loadLibrary("swscale-2");
System.loadLibrary("tutorial02");
}i check in DDMS in app-lib there is no existing Library in there.
The question is : Can i can compile the ffmpeg on windows ?
if ok. how can i config build_android.sh to point to Android $PREBUILTPLATFORM=$NDK/platforms/android-8/arch-arm/
PREBUILT=$NDK/prebuilt/windows-x86_64
function build_one
{
./configure --target-os=linux \
--prefix=$PREFIX \
--enable-cross-compile \
--extra-libs="-lgcc" \
--arch=arm \
--cc=$PREBUILT/bin/arm-linux-androideabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \
--nm=$PREBUILT/bin/arm-linux-androideabi-nm \
--sysroot=$PLATFORM \
--extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
--disable-shared \i found that in $NDK/prebuilt/windows-x86_64/bin did not exist arm-linux-androideabi-gcc\
How can i config to be suitable to run on windows ?Thank in advanced