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Autres articles (51)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

Sur d’autres sites (7076)

  • ffmpeg conversion executable file output ".MOD : no files in such directory"

    11 octobre 2023, par Zezaps

    I installed ffmpeg using Homebrew in macOS 12.2. I have a folder of MOD files from an old camera that I need to convert to MOV or MP4 to edit them, I have a .bat file in my Windows machine that I can run on a folder that has MOD files to batch convert them to MP4 or MOV that I can easily tweak but I'm kinda clueless with how to do this on my new (and first) Mac, I came across this script that I managed to use once through the terminal but tried putting it in a executable file so I can easily run it and copy it in every folder that I need to for new projects. When I created the exec file I'm not sure if I did it correctly though.

    


    for i in *.MOD;
  do name=`echo "$i" | cut -d'.' -f1`
  echo "$name"
  ffmpeg -i "$i" "${name}.MOV"
done


    


    This script is inside an exec file that I edited using TextEdit, it works sometimes if I go to the directory through the terminal and run it but if I run it double clicking it I get a ".MOD : Not such file or directory" even though I placed the exec on a folder that has multiple .MOD files.

    


    Here is the full terminal output

    


    Last login: Sat Apr 23 20:00:38 on ttys001
/Users/anwar/Movies/FILMS/ANWAR/BLUE/old/batmodmp4 ; exit;
anwar@MacBook-Pro-de-Anwar ~ % /Users/anwar/Movies/FILMS/ANWAR/BLUE/old/batmodmp4 ; exit;
*
ffmpeg version 5.0 Copyright (c) 2000-2022 the FFmpeg developers
  built with Apple clang version 13.0.0 (clang-1300.0.29.30)
  configuration: --prefix=/opt/homebrew/Cellar/ffmpeg/5.0 --enable-shared --enable-pthreads --enable-version3 --cc=clang --host-cflags= --host-ldflags= --enable-ffplay --enable-gnutls --enable-gpl --enable-libaom --enable-libbluray --enable-libdav1d --enable-libmp3lame --enable-libopus --enable-librav1e --enable-librist --enable-librubberband --enable-libsnappy --enable-libsrt --enable-libtesseract --enable-libtheora --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libxvid --enable-lzma --enable-libfontconfig --enable-libfreetype --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libspeex --enable-libsoxr --enable-libzmq --enable-libzimg --disable-libjack --disable-indev=jack --enable-videotoolbox --enable-neon
  libavutil      57. 17.100 / 57. 17.100
  libavcodec     59. 18.100 / 59. 18.100
  libavformat    59. 16.100 / 59. 16.100
  libavdevice    59.  4.100 / 59.  4.100
  libavfilter     8. 24.100 /  8. 24.100
  libswscale      6.  4.100 /  6.  4.100
  libswresample   4.  3.100 /  4.  3.100
  libpostproc    56.  3.100 / 56.  3.100
*.MOD: No such file or directory

Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.


    


  • FFmpeg avutil.lib unresolved external symbol

    2 août 2022, par Sere

    i'm trying to use FFmpeg with visual sudio 2022 .NET 6 through an MSVC project.
I followed this tutorial : https://www.youtube.com/watch?v=qMNr1Su-nR8&ab_channel=HakanSoyalp.
I mean I have configureg Include (.h) file, library (.lib) files and dynamic (.dll) file copied into bin folder.
If I call for example the avformat_alloc_context() method inside the avformat.lib all work rightly, if I call for example av_file_map(...) inside the avutil.lib the compiler give me an error :
LNK2019 unresolved external symbol "int __cdecl av_file_map ...
But the avutil.lib is linked !!!
The same happen if I call other methods inside avutil.lib module.

    


    Thanks for help...

    


    Code :

    


    extern "C"&#xA;{&#xA;    #include <libavformat></libavformat>avformat.h>&#xA;    #include <libavutil></libavutil>file.h> // av_file_map&#xA;}&#xA;&#xA;int ConvertJPEGtoNALs(int argc, char* argv[])&#xA;{&#xA;    AVFormatContext* fmt_ctx = NULL;&#xA;    AVIOContext* avio_ctx = NULL;&#xA;    uint8_t* buffer = NULL, * avio_ctx_buffer = NULL;&#xA;    size_t buffer_size, avio_ctx_buffer_size = 4096;&#xA;    char* input_filename = NULL;&#xA;    int ret = 0;&#xA;    struct buffer_data bd = { 0 };&#xA;    if (argc != 2) {&#xA;        fprintf(stderr, "usage: %s input_file\n"&#xA;            "API example program to show how to read from a custom buffer "&#xA;            "accessed through AVIOContext.\n", argv[0]);&#xA;        return 1;&#xA;    }&#xA;    input_filename = argv[1];&#xA;    /* register codecs and formats and other lavf/lavc components*/&#xA;    //av_register_all();    //!deprecated&#xA;    /* slurp file content into buffer */&#xA;    ret = av_file_map(input_filename, &amp;buffer, &amp;buffer_size, 0, NULL);&#xA;    /* fill opaque structure used by the AVIOContext read callback */&#xA;    bd.ptr = buffer;&#xA;    bd.size = buffer_size; ???&#xA;    if (!(fmt_ctx = avformat_alloc_context())) {&#xA;        ret = AVERROR(ENOMEM);&#xA;        goto end;&#xA;    }&#xA;    //... to be continue ...&#xA;}&#xA;

    &#xA;

  • cmdutils : replace usages of "#ifdef __MINGW32__" with "#ifdef _WIN32" because MSVC...

    17 mai 2014, par John Peebles
    cmdutils : replace usages of "#ifdef __MINGW32__" with "#ifdef _WIN32" because MSVC only defines _WIN32
    

    With the previous patch, this should fix ticket #3580 as well.

    Signed-off-by : John Peebles <johnpeeb@gmail.com>

    • [DH] cmdutils.h
    • [DH] ffplay.c