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Autres articles (35)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...)
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C++/CLI — 0xc000007b (INVALID_IMAGE_FORMAT) with /clr option on
9 mars 2015, par OverMachoGrandeI’m trying to build a C++/CLI executable to which I statically link ffmpeg (libavcodec, libavformat, libavutil & swscale). It works fine if I build it normally (without /clr, so no CLR support), it works. However, when I add CLR support, it won’t start up with a 0xc000007b. A "Hello World" C++/CLI app runs fine, though.
Supposedly the same thing happens with Boost::Threads, but since ffmpeg is pure C, I doubt it’s using Boost.
My config :
- Visual Studio 2008 Professional SP1
- Windows XP Pro SP3 (x86)
- .NET Framework 3.5 SP1
Thanks,
Robert -
FFMPEG and AWS : What's the most efficient way to handle this ?
28 mai 2022, par Red VicI'm new to AWS and I originally built the FFmpeg functions on my Node.JS API. But I realized this is the wrong way to do it in a real-world app, and that you need to use separate Lambda functions in AWS that handle the video editing separately from the main server.


I'm mainly a front-end developer but I'm open to learning new things.


I basically have the following process in my app :


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- User uploads video.
- I need to take that video and add a watermark to it.
- I then need a copy of the watermarked video in a smaller resolution.
- I then need a 6 seconds GIF of the smaller resolution video.
- Finally, I need to upload the 3 edited files (2 .mp4's and 1 .gif) to S3, and remove the original, non-watermarked video.












Here are my questions to be clear :


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- Should I upload the original file to S3 or to the server ? And why ?
- Is the process above doable in a single Lambda function ? Or do I need more Lambda functions ?
- How would you handle this problem, personally ?








I originally built it by chaining one function to the next with promises, but AWS seems like a different world of doing things and the way I originally built it would not work.


Thanks a lot.


Update
Here are some tests I did with a couple videos :







 

Test 1 

Test 2 

Test 3 

Test 4 

Test 5 







 Original video resolution 

1080p 

1080p 

1080p 

1080p 

480p 




 Original video duration 

23 minutes 

15 minutes 

11 minutes 

3.5 minutes 

5 minutes 




 Step 1 duration (Watermarking original video) 

30 minutes 

18 minutes 

14 minutes 

4 minutes 

2 minutes 




 Step 2 duration (Watermarking lower resolution) 

5 minutes 

3 minutes 

3 minutes 

1 minute 

skip (already low res) 




 Step 3 duration (6 seconds GIF creation) 

negligible (15 seconds) 

negligible (10 seconds) 

negligible (7 seconds) 

negligible 

negligible 




 Total 

35 minutes 

21 minutes 

17 minutes 

5 minutes 

2 minutes 







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How to reflect changes on video using FFMEG library and JNI ?
17 juin 2014, par Sandeep TiwariI am making a video editor application for Android using FFMpeg. In this app I have made some changes on video like decreasing the duration of the video, drawing some text over it or change it’s orientation. I manage these changes locally easily, but when user want to share this video on YouTube/Facebook etc. it needs to apply these changes to the actual video. I am using the FFMpeg library. Taking help of http://dranger.com/ffmpeg/. I am not using FFMpeg commands.
Can anyone guide me how to implement this functionality by using C code in FFMpeg ? Any help is very appreciable.
I have already build FFMpeg in my project, now I want to make export a video with all changes made. I am searching on Google but I can’t find how to do it. I have also fetched frames from video using FFMpeg.