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Autres articles (105)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (12145)

  • FFMpeg is writing a matplotlib animation with diminishing quality

    3 mars 2017, par Bryan Stafford

    I am trying to create a bunch of animations that follow the paths National Hockey League teams travel during the current season. Currently, my animation looks like this.

    As you can see, the animation begins decently sharp but within 2 seconds the quality bottoms out and everything is grainy.

    The relevant code is this :

    ani = animation.FuncAnimation(fig, update, frames=len(all_x + 20),
                                 interval=75, repeat=False)
    filepath =  map_team + '.mp4'
    ani.save(filepath, writer='ffmpeg', fps=30)
    plt.tight_layout()
    plt.show()

    I have chosen FFMpeg as my writer because I hope to put about 30 graphics online and the MP4 format keeps each file around 1.5MB. If there’s a way to keep the graphics sharp, with low file sizes, and able to be uploaded onto Imgur, I would love to do that with my project.

    Thanks.

  • Studying A Game Wave Disc

    23 novembre 2010, par Multimedia Mike — Game Hacking

    I picked up a used copy of game called Gemz — a rather flagrant Bejeweled clone — for a game console called Game Wave Family Entertainment System. Heard of it ? Neither had I. But the game media is optical, so I had to get it and study it.



    When mounted in Linux (as UDF), the disc is reported to contain 2.8 GB of data, so it has to be a DVD. 810 MB of that is dedicated to the movies/ directory. Multimedia format ? Just plain, boring MPEG files (very YouTube-friendly— here’s the opening animation). Deeper digging reveals some more subdirectories called movies/ that, combined, occupy the lion’s share of the disc space. Additionally, there are several single-frame .m2v files in a directory called iframes/ which are used to encode things like load screens.



    There are more interesting data files including .zbm files for images and fonts, and .zwf files for audio. I suspect that these stand for zipped bitmap and zipped wave file, respectively. They can’t be directly unzipped with ’gunzip’. Some of the numbers at the start of some files lead me to believe they can be easily decompressed with standard zlib facilities.

    Based on the binary files on the Gemz disc, I couldn’t find any data on what CPU this system might use. A little Googling led me to this page at the Video Game Console Library which pegs the brain as a Mediamatics 6811. Some searching for that leads me to a long-discontinued line of hardware from National Semiconductor.

    The Console Library page also mentions that the games were developed using the Lua programming language. Indeed, there are many Lua-related strings in the game’s binaries (’zlib’ also makes an appearance).

  • Video conversion online - transloadit http upload

    20 janvier 2015, par user1765661

    So basically I need to watermark a video (with user info) whenever a user requests a download.

    I want to have only the original file on a folder of my website/server, "videos/original.mp4" for example.

    Then if my hosting service provided FFMPEG, I could use it to process all of this.

    The problem is that i cant use ffmpeg on my current hosting provider. So I came acroos transloadit . But can I use this service to host the original video online and send a request of conversion/watermarking without having to upload the same video over and over ?

    I will have to watermark the video for each user that download the video. Of course those will be temp videos, because I will give like 48 hours to download and then delete it, just mantaining the original file.

    Thank you