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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Menus personnalisés

    14 novembre 2010, par

    MediaSPIP utilise le plugin Menus pour gérer plusieurs menus configurables pour la navigation.
    Cela permet de laisser aux administrateurs de canaux la possibilité de configurer finement ces menus.
    Menus créés à l’initialisation du site
    Par défaut trois menus sont créés automatiquement à l’initialisation du site : Le menu principal ; Identifiant : barrenav ; Ce menu s’insère en général en haut de la page après le bloc d’entête, son identifiant le rend compatible avec les squelettes basés sur Zpip ; (...)

  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

Sur d’autres sites (9199)

  • How to play raw audio in Iphone ? (using ffmpeg)

    19 novembre 2011, par KayKay

    I am a student who is trying to make mms stream audio app.
    I got mms stream using libmms, and decoded wma audio using ffmpeg.
    But however I don't know What to do next.

    I recently saw similar question in stackoverflow site. (Writer is c4r1o5)
    But He used cfwritestreamwrite after avcodec_decode_audio2.
    Is that right ? I think It is not necessary because network problem finished after mms_connect, ffmpeg decode.

    Is that necessary to use ?
    I tried to put raw audio to audio buffer. and when play, It only comes with white noise.

    Please help me.
    Any hint or comment would be vey appreciated.
    Thanks in advance.

    enter image description here

  • How do I calculate optimal dimensions and bitrate for displaying a video on an iPhone ?

    6 février 2020, par wachutu

    I’m currently developing a mobile app that will have a library of 2-5 minute videos (approx 100 in total) and going through the process of determining which versions of the videos to have ready to serve to different mobile devices. In my research, I have noticed that there is a lot of room to play with video settings such as dimensions and bitrate.

    As a first test, I am attempting to find the minimum video size I can deliver to an iPhone XS with dimensions 1125x2436 without losing any noticeable quality. I started by scaling the video to 1125x2436 and creating versions with 5 different bitrates ranging from 500kbps-4400kbps. I noticed that at 1500kbps, the video looks great and the size is cut 1/3 so that was a good start.

    Then after doing some reading, I saw that in adaptive bitrate scenarios Apple recommends delivering video of lower bitrate AND lower resolution. So in my next test I just cut both in half - scaled to 562x1218 and bitrate at 750kbps and noticed the video also looked great on the iPhone. So 1125x2436 at 750kbps looks bad, but 562x1218 at 750kbps looks great on the same device. To some extent this makes sense to me as you need less bits to fill a smaller screen but what I’m not understanding is how the scaling plays a factor. Shouldn’t it essentially pixelate because the resolution is 1/2 of the iPhone dimensions ? And at a higher level, is there a somewhat concrete way to figure out this optimal resolution / bitrate balance given the dimensions of a device ? We want to most modern smartphones (iPhone 6 and later, Samsung Galaxy, etc.) so we need to be prepared for a range of dimensions (aspect ratios 9:16 or 6:13).

  • Achieving very poor fps for my iphone app for decode + display h264 frames using ffmpeg and opengl

    29 décembre 2015, par sam18

    I have three steps process for my application which display h264 frame on iPhone screen.

    1. decode using ffmpeg.
    2. scale and colorspace conversion (scale to 256 X 256 Opengl ES 1 texture and convert colospace from yuv420p to rgb565 using sws_Scale from ffmpeg).
    3. Render opengl 1 texture to frame buffer to render buffer

    after these three step process, I got my picture on iPhone screen.

    When I was testing the performance for 720 X 576 resolution frames, I obtain very poor FPS. It is reaching max to 180 milliseconds and hence resulting into 5 to 6 FPS.

    Any direction will be grateful.