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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (9321)

  • lavc/aarch64/fdct : add neon-optimized fdct for aarch64

    17 avril 2024, par Ramiro Polla
    lavc/aarch64/fdct : add neon-optimized fdct for aarch64
    

    The code is imported from libjpeg-turbo-3.0.1. The neon registers used
    have been changed to avoid modifying v8-v15.

    Reviewed-by : Martin Storsjö <martin@martin.st>

    • [DH] libavcodec/aarch64/Makefile
    • [DH] libavcodec/aarch64/fdct.h
    • [DH] libavcodec/aarch64/fdctdsp_init_aarch64.c
    • [DH] libavcodec/aarch64/fdctdsp_neon.S
    • [DH] libavcodec/avcodec.h
    • [DH] libavcodec/fdctdsp.c
    • [DH] libavcodec/fdctdsp.h
    • [DH] libavcodec/options_table.h
    • [DH] libavcodec/tests/aarch64/dct.c
  • avcodec/executor : remove unused ready callback

    24 septembre 2024, par Nuo Mi
    avcodec/executor : remove unused ready callback
    

    Due to the nature of multithreading, using a "ready check" mechanism may introduce a deadlock. For example :

    Suppose all tasks have been submitted to the executor, and the last thread checks the entire list and finds
    no ready tasks. It then goes to sleep, waiting for a new task. However, for some multithreading-related reason,
    a task becomes ready after the check. Since no other thread is aware of this and no new tasks are being added to
    the executor, a deadlock occurs.

    In VVC, this function is unnecessary because we use a scoreboard. All tasks submitted to the executor are ready tasks.

    • [DH] libavcodec/executor.c
    • [DH] libavcodec/executor.h
    • [DH] libavcodec/vvc/thread.c
  • RTSP streaming on Android client using FFMpeg

    7 février 2021, par rurtle

    I am working on a hobby project the goal for which is to develop an Android application capable of streaming live feeds captured through web cams in a LAN setting using FFMpeg as the underlying engine. So far, I did the following -

    &#xA;&#xA;

    A. Compiling and generating FFMpeg related libraries for the following releases -

    &#xA;&#xA;

    FFMpeg version : 2.0
    &#xA;NDK version : r8e & r9
    &#xA;Android Platform version : android-16 & android-18thisthisthisthis
    &#xA;Toolchain version : 4.6 & 4.8
    &#xA;Platform built on : Fedora 18 (x86_64)

    &#xA;&#xA;

    B. Creating the files Android.mk & Application.mk in appropriate path.

    &#xA;&#xA;

    However, when it came to writing the native code for accessing appropriate functionality of FFMpeg from the application layer using Java, I'm stuck with following questions -

    &#xA;&#xA;

    a) Which all of FFMpeg's features I need to make available from native to app layer for streaming real-time feeds ?
    &#xA;b) In order to compile FFMpeg for Android, I followed this link. Whether the compilation options are sufficient for handling *.sdp streams or do I need to modify it ?
    &#xA;c) Do I need to make use of live555 ?

    &#xA;&#xA;

    I am totally new to FFMpeg and Android application development and this is going to be my first serious project for Android platform. I have been searching for relevant tutorials dealing with RTSP streaming using FFMpeg for a while now without much success. Moreover, I tried the latest development build of VLC player and found it to be great for streaming real-time feeds. However, it's a complex beast and the goal for my project is of quite limited nature, mostly learning - in a short time span.

    &#xA;&#xA;

    Could you suggest some pointers (e.g. links, documents or sample code) on how can I write the native code for utilizing FFMpeg library and subsequently use those functionality from the app layer for streaming real-time feeds ? Moreover, will really appreciate if you could let me know the kind of background knowledge necessary for this project from a functional standpoint (in a language agnostic sense).

    &#xA;