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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
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autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
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Sur d’autres sites (7513)
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Pycord Music Bot : AttributeError : 'FFmpegAudio' object has no attribute '_process'
5 juin 2022, par Steven MaoI've made a discord Cog that should be able to queue up and play music, but I'm getting an error from FFmpeg when I actually try to play the URL. I have found an identical question on StackOverflow, but this user's problem was a random typo. The inputs should all be correct, so I am not sure if the problem is my code or my package.


What have I done wrong ?


class MusicClass(commands.Cog):
 #universal attributes
 YDL_OPTIONS = {'format': 'bestaudio', 'noplaylist': 'True'}
 FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5', 'options': '-vn'}

 def __init__(self, bot):
 self.bot = bot
 self.is_playing = False
 self.music_queue = [[],''] #[[music1, music2, music3...], channel_obj]
 self.vc = ''

 @commands.command()
 async def join(self, ctx):
 if not ctx.message.author.voice:
 await ctx.send("{} is not connected to a voice channel".format(ctx.message.author.name))
 return
 else:
 channel = ctx.message.author.voice.channel
 await channel.connect()

 @commands.command()
 async def leave(self, ctx):
 voice_client = ctx.message.guild.voice_client
 if voice_client.is_connected():
 await voice_client.disconnect()
 else:
 await ctx.send("The bot is not connected to a voice channel.")
 
 #rtype: list[dict{str:}]
 #params: search string/web URL, top number of results to show
 #returns list of top 5 queries and their information
 def search_yt(self, search_query, num_results = 3):
 with YoutubeDL(self.YDL_OPTIONS) as ydl:
 try:
 top_results = ydl.extract_info(f"ytsearch{num_results}:{search_query}", download=False)['entries'][0:{num_results}]
 for i in range(len(top_results)):
 top_results[i] = {
 'title': top_results[i]['title'],
 'source': top_results[i]['formats'][0]['url'],
 'channel': top_results[i]['channel'],
 'duration': top_results[i]['duration'],
 'url': top_results[i]['webpage_url']
 }
 except:
 print(f'SEARCH_YT ERROR\t search="{search_query}"')
 return False
 return top_results
 
 #rtype: None
 #looks at queue, decides whether to play the next song in queue or stop
 def play_next(self):
 print('called play_next')
 if len(self.music_queue) > 0:
 self.is_playing = True
 #assigns url AND removes from queue
 music_url = self.music_queue[0][0]['source']
 self.music_queue[0].pop(0)
 self.vc.play(discord.FFmpegAudio(music_url, **self.FFMPEG_OPTIONS), after = lambda e: self.play_next())
 else:
 self.is_playing = False

 #rtype: None
 #similar to play_next but optimized for first-time playing
 #checks if a song in queue + checks if bot's connected, then begins to play
 async def play_now(self):
 print('called play_now, queue:', self.music_queue[0])
 if len(self.music_queue) > 0:
 self.is_playing = True
 music_url = self.music_queue[0][0]['source']
 if self.vc == '' or not self.vc.is_connected():
 self.vc = await self.music_queue[1].connect()
 else:
 print('moving to new channel')
 self.vc = await self.bot.move_to(self.music_queue[1])
 self.music_queue[0].pop(0)

 #######################################################################################################
 print('ERROR HAPPENS RIGHT HERE')
 self.vc.play(discord.FFmpegAudio(music_url, **self.FFMPEG_OPTIONS), after = lambda e: self.play_next())
 #######################################################################################################
 
 else:
 self.is_playing = False

 @commands.command()
 #dynamically checks for URL link or search query, then attempts to play
 async def p(self, ctx, *args):
 voice_channel = ctx.author.voice.channel

 if voice_channel == None: #not in a VC
 await ctx.send('You have to be in a voice channel first')
 return
 else: #set channel, search and play music
 if self.music_queue[1] != voice_channel:
 self.music_queue[1] = voice_channel
 if args[0].startswith('https://www.youtube.com/watch'): #search URL
 #search web_url directly and send object to music queue
 with YoutubeDL(self.YDL_OPTIONS) as ydl:
 try:
 print('attempting to extract URL:', args[0])
 music_obj = ydl.extract_info(args[0], download=False)
 music_obj = {
 'title': music_obj['title'],
 'source': music_obj['formats'][0]['url'],
 'channel': music_obj['channel'],
 'duration': music_obj['duration'],
 'url': music_obj['webpage_url']
 }
 print('music object:', music_obj)
 print('appending URL song queue')
 self.music_queue[0].append(music_obj)
 except:
 print('URL search failed. URL =', args[0])
 else: #search query, display search results, ask for which one, then add to queue
 num_results = args[len(args)-1] if args[len(args)-1].isdigit() else 3
 song_list = self.search_yt(' '.join(args), num_results)
 
 if not self.is_playing:
 await self.play_now()



Now my error message...


Exception ignored in: <function at="at" 0x7ff4b0a5b5e0="0x7ff4b0a5b5e0">
Traceback (most recent call last):
 File "/home/stevenmao/.local/lib/python3.8/site-packages/discord/player.py", line 127, in __del__
 self.cleanup()
 File "/home/stevenmao/.local/lib/python3.8/site-packages/discord/player.py", line 247, in cleanup
 self._kill_process()
 File "/home/stevenmao/.local/lib/python3.8/site-packages/discord/player.py", line 198, in _kill_process
 proc = self._process
AttributeError: 'FFmpegAudio' object has no attribute '_process'
</function>


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FFMPEG creating video which have blinking opacity overlay
13 juillet 2020, par Nikhil SolankiI am creating video which has an overlay of black color which is continuously changing opacity from 0.0 to 1.0(which means blinking). So, I am setting color as input and set it with
blend=all_mode='overlay':all_opacity=0.5
full command :

ffmpeg -i combine2.mp4 -loop 1 -i image1.png -i song.mp3 -f lavfi -i "color=black:s=540x960" -t 20 -filter_complex "[0]split=2[color][alpha]; [color]crop=iw/2:ih:0:0[color]; 
[alpha]crop=iw/2:ih:iw/2:ih[alpha]; [color][alpha]alphamerge[v1];
[1]scale=540:960, setsar=1[v2];
[3]scale=540:960, format=yuv420p, loop=-1:size=2048, fade=t=out:st=1:d=1[b];
[v2][b]blend=all_mode='overlay':all_opacity=0.5[out];
[2]showfreqs=s=540x50:mode=line:ascale=log:colors=red:win_size=540[v3];
[out][v3] overlay=main_w-overlay_w:main_h-overlay_h-10, trim=0:20[v4];
[v4][v1] overlay=1" output_video2.mp4 -y



Using this command I am trying looping opacity but, its not work. Also
fade=t=out
is useless here ! So, what to do for blinking the layer black with opacity ?

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Correctly Allocate And Fill Frame In FFmpeg
14 avril 2022, par Michel FeinsteinI am filling a
Frame
with a BGR image for encoding, and I am getting a memory leak. I think I got to the source of the problem but it appears to be a library issue instead. Since FFmpeg is such a mature library, I think I am misusing it and I would like to be instructed on how to do it correctly.


I am allocating a
Frame
using :


AVFrame *bgrFrame = av_frame_alloc();




And later I allocate the image in the
Frame
using :


av_image_alloc(bgrFrame->data, bgrFrame->linesize, bgrFrame->width, bgrFrame->height, AV_PIX_FMT_BGR24, 32);




Then I fill the image allocated using :



av_image_fill_pointers(bgrFrame->data, AV_PIX_FMT_BGR24, bgrFrame->height, originalBGRImage.data, bgrFrame->linesize);




Where
originalBGRImage
is an OpenCVMat
.


And this has a memory leak, apparently,
av_image_alloc()
allocates memory, andav_image_fill_pointers()
also allocates memory, on the same pointers (I can seebgrFrame->data[0]
changing between calls).


If I call



av_freep(&bgrFrame->data[0]);




After
av_image_alloc()
, it's fine, but if I call it afterav_image_fill_pointers()
, the program crashes, even thoughbgrFrame->data[0]
is notNULL
, which I find very curious.


Looking FFmpeg's
av_image_alloc()
source code, I see it callsav_image_fill_pointers()
twice inside it, once allocating a bufferbuff
....and later inav_image_fill_pointers()
source code,data[0]
is substituted by the image pointer, which is (I think) the source of the memory leak, sincedata[0]
was holdingbuf
from the previousav_image_alloc()
call.


So this brings the final question : What's the correct way of filling a frame with an image ?.