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Autres articles (30)
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Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
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How to concatenate .mp4 files into one 4x4 movie using -ffmpeg- ?
7 août 2021, par Clive NicholasHow should I best concatenate 16 separate .mp4 files into one 4x4 movie using -ffmpeg- ?


I have workable code to create 2x2 movies (with changeable optional flag calls), with four equally-sized files, thus :


ffmpeg -i foo1.mp4 -i foo2.mp4 -i foo3.mp4 -i foo4.mp4 \ 
 -filter_complex \
 "[0:v][1:v]hstack[t]; \
 [2:v][3:v]hstack[b]; \
 [t][b]vstack,format=yuv420p[v]; \
 [0:a][1:a][2:a][3:a]amerge=inputs=4[a]" \
-map "[v]" \ 
-map "[a]" \
-ac 2 -c:v libx264 \
foo.mp4



and with four unequally-sized files, thus :


ffmpeg -i foo1.mp4 -i foo2.mp4 -i foo3.mp4 -i foo4.mp4 \
 -filter_complex \
 "[0:v]scale=640:360[v0]; \
 [1:v]scale=640:360[v1]; \
 [2:v]scale=640:360[v2]; \
 [3:v]scale=640:360[v3]; \
 [v0][v1]hstack[t]; \
 [v2][v3]hstack[b]; \
 [t][b]vstack,format=yuv420p[v]; \
 [0:a][1:a][2:a][3:a]amerge=inputs=4[a]" \
-map "[v]" \
-map "[a]" \
-c:v libx264 -crf 23 \
-c:a aac -b:a 192k \
foo.mp4



There is a solution posted here for splitting a single movie file into 16 4x4 pieces, but naturally I want to do the opposite ! I can't quite work out in my own mind how I can knit together the necessary elements from my 2x2 code routines and the 4x4 split code into a satisfactory 4x4 solution. It may well be that the 16 individual movie files each have to be re-scaled downwards.


Any ideas would be gratefully received, especially coding solutions which are readily tweakable to any matrix combination (e.g., 3x3, 5x5, etc).


Thanks very much, Clive


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avcodec/dvdsubdec, dvbsubdec : remove bitmap dumping in DEBUG builds
28 mai 2022, par softworkzavcodec/dvdsubdec, dvbsubdec : remove bitmap dumping in DEBUG builds
It's been a regular annoyance and often undesired.
There will be a subtitle filter which allows to dump individual
subtitle bitmaps.Signed-off-by : softworkz <softworkz@hotmail.com>
Signed-off-by : Marton Balint <cus@passwd.hu> -
Merging input Streams with nodejs/ffmpeg
14 septembre 2020, par jAndyI'm creating a very basic and rudimentary Video-Web-Chat. On the client side, I'm going to use a simple
getUserMedia
API call to capture the webcam data and send video-data asdata-blob
to my server.

From There, I'm planning to either use the
fluent-ffmpeg
library or just spawnffmpeg
myself and pipe that raw data toffmpeg
, which in turn, does some magic and pushes that out asHLS
stream to an Amazon AWS Service (for instance), which then gets actually displayed on a Web Browser for all participating people in the video chat.

So far, I think all of this should be fairly easy to implement, but I keep my head spinning around the question, how I can create a "combined" or "merged" frame and stream, so the output HLS data from my server to the distributing cloud service has only to be one combined data stream to receive.


If there are 3 people in that video chat, my server receives 3 data streams from those clients and combines these data streams (from the individual web-cam data sources) into one output stream.


How could that be accomplished ?
Can I "create" a new frame with
ffmpeg
, so to speak ? I would be very thankful if anybody could give me a heads up here, maybe I'm thinking in a complete wrong direction.

Another question which arises to me is, if I really can just "dump" any data, which I'm receiving from a binary blob created from
getUserMedia
orMultiStreamRecorder
toffmpeg
or if I have to specify somewhere and somehow the exact codecs being used etc.?