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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (8384)

  • FFMPEG not found because FFMPEG-binaries is no longer supported

    17 novembre 2019, par brenan patrick

    I have been attempting to create a Discord bot, but it cannot connect to a voice channel because it gives the errorError: FFMPEG not found. Is there a way to get around using FFMPEG-binaries or an older version that I can install manually ?

    const Discord = require('discord.js');
    const {
            prefix,
            token,
    } = require('./config.json');
    const ytdl = require('ytdl-core');

    const client = new Discord.Client();

    const queue = new Map();

    client.once('ready', () => {
            console.log('Ready!');
    });

    client.once('reconnecting', () => {
            console.log('Reconnecting!');
    });

    client.once('disconnect', () => {
            console.log('Disconnect!');
    });

    client.on('message', async message => {
            if (message.author.bot) return;
            if (!message.content.startsWith(prefix)) return;

            const serverQueue = queue.get(message.guild.id);

            if (message.content.startsWith(`${prefix}play`)) {
                    execute(message, serverQueue);
                    return;
            } else if (message.content.startsWith(`${prefix}skip`)) {
                    skip(message, serverQueue);
                    return;
            } else if (message.content.startsWith(`${prefix}stop`)) {
                    stop(message, serverQueue);
                    return;
            } else {
                    message.channel.send('You need to enter a valid command!')
            }
    });

    async function execute(message, serverQueue) {
            const args = message.content.split(' ');

            const voiceChannel = message.member.voiceChannel;
            if (!voiceChannel) return message.channel.send('You need to be in a voice channel to play music!');
            const permissions = voiceChannel.permissionsFor(message.client.user);
            if (!permissions.has('CONNECT') || !permissions.has('SPEAK')) {
                    return message.channel.send('I need the permissions to join and speak in your voice channel!');
            }

            const songInfo = await ytdl.getInfo(args[1]);
            const song = {
                    title: songInfo.title,
                    url: songInfo.video_url,
            };

            if (!serverQueue) {
                    const queueContruct = {
                            textChannel: message.channel,
                            voiceChannel: voiceChannel,
                            connection: null,
                            songs: [],
                            volume: 5,
                            playing: true,
                    };

                    queue.set(message.guild.id, queueContruct);

                    queueContruct.songs.push(song);

                    try {
                            var connection = await voiceChannel.join();
                            queueContruct.connection = connection;
                            play(message.guild, queueContruct.songs[0]);
                    } catch (err) {
                            console.log(err);
                            queue.delete(message.guild.id);
                            return message.channel.send(err);
                    }
            } else {
                    serverQueue.songs.push(song);
                    console.log(serverQueue.songs);
                    return message.channel.send(`${song.title} has been added to the queue!`);
            }

    }

    function skip(message, serverQueue) {
            if (!message.member.voiceChannel) return message.channel.send('You have to be in a voice channel to stop the music!');
            if (!serverQueue) return message.channel.send('There is no song that I could skip!');
            serverQueue.connection.dispatcher.end();
    }

    function stop(message, serverQueue) {
            if (!message.member.voiceChannel) return message.channel.send('You have to be in a voice channel to stop the music!');
            serverQueue.songs = [];
            serverQueue.connection.dispatcher.end();
    }

    function play(guild, song) {
            const serverQueue = queue.get(guild.id);

            if (!song) {
                    serverQueue.voiceChannel.leave();
                    queue.delete(guild.id);
                    return;
            }

            const dispatcher = serverQueue.connection.playStream(ytdl(song.url))
                    .on('end', () => {
                            console.log('Music ended!');
                            serverQueue.songs.shift();
                            play(guild, serverQueue.songs[0]);
                    })
                    .on('error', error => {
                            console.error(error);
                    });
            dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
    }

    client.login(token);

    This is the error that appears after I attempt to ’ !play ’.

    D:\Bot-Files-Test>node index.js
    Ready!
    Error: FFMPEG not found
       at Function.selectFfmpegCommand (D:\Bot-Files-Test\node_modules\prism-media\src\transcoders\ffmpeg\Ffmpeg.js:46:13)
       at new FfmpegTranscoder (D:\Bot-Files-Test\node_modules\prism-media\src\transcoders\ffmpeg\Ffmpeg.js:7:37)
       at new MediaTranscoder (D:\Bot-Files-Test\node_modules\prism-media\src\transcoders\MediaTranscoder.js:10:19)
       at new Prism (D:\Bot-Files-Test\node_modules\prism-media\src\Prism.js:5:23)
       at new VoiceConnection (D:\Bot-Files-Test\node_modules\discord.js\src\client\voice\VoiceConnection.js:46:18)
       at D:\Bot-Files-Test\node_modules\discord.js\src\client\voice\ClientVoiceManager.js:63:22
       at new Promise (<anonymous>)
       at ClientVoiceManager.joinChannel (D:\Bot-Files-Test\node_modules\discord.js\src\client\voice\ClientVoiceManager.js:45:12)
       at VoiceChannel.join (D:\Bot-Files-Test\node_modules\discord.js\src\structures\VoiceChannel.js:130:30)
       at execute (D:\Bot-Files-Test\index.js:75:40)
    (node:9108) UnhandledPromiseRejectionWarning: DiscordAPIError: Cannot send an empty message
       at D:\Bot-Files-Test\node_modules\discord.js\src\client\rest\RequestHandlers\Sequential.js:85:15
       at D:\Bot-Files-Test\node_modules\snekfetch\src\index.js:215:21
       at runMicrotasks (<anonymous>)
       at processTicksAndRejections (internal/process/task_queues.js:93:5)
    (node:9108) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). (rejection id: 3)
    (node:9108) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.</anonymous></anonymous>
  • Can an executable be run as a part of a blob-triggered Azure Function ?

    24 décembre 2018, par Dhruv Kapoor

    I know executables are suitable for timer triggers, but since the timer trigger doesn’t require parallel access to the executable, I wasn’t sure if it works for blob triggers. Let’s say I have 10 messages in my queue, will the Azure runtime cause a lock on the executable ? Or will it manage just fine with 10 parallel instances ? The context to this question is a wrapper library (NReco) I’m using around the FFMPeg utility. The binaries for FFMPeg are required during the exeution of my Azure function.

  • c# multiplex audio and video

    9 novembre 2014, par Nuwan

    I’m developing a C# video streaming application using NReco library. At this moment I was able to encode audio and video separately and save data in to queue. I can stream video using UDP protocol without audio and it played nicely in ffplay equally I can stream audio using UDP protocol without video and it also played nicely.Now I want to merge these two streams in to one and stream through UDP protocol and player should play both audio and video. But I have no idea how to do it. I would appreciate if some one can give me any points to do this or any other different method achieve this.