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  • XMP PHP

    13 mai 2011, par

    Dixit Wikipedia, XMP signifie :
    Extensible Metadata Platform ou XMP est un format de métadonnées basé sur XML utilisé dans les applications PDF, de photographie et de graphisme. Il a été lancé par Adobe Systems en avril 2001 en étant intégré à la version 5.0 d’Adobe Acrobat.
    Étant basé sur XML, il gère un ensemble de tags dynamiques pour l’utilisation dans le cadre du Web sémantique.
    XMP permet d’enregistrer sous forme d’un document XML des informations relatives à un fichier : titre, auteur, historique (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (10529)

  • is it possible to merge 2 videos to a single video using FFMPEG in flutter

    22 juillet 2020, par I'm Sunil3

    I am developing an application in flutter, user add two videos and I want to merge them into a single video and give the output containing two video side by side, the given videos will have different height and different width.

    


    Currently am using a FFmpeg command
'-i $filePath -i $widget.videopath -filter_complex hstack $combinedvideopath'
to merge two video files.
it prompting me a error,

    


    input 1 height 512 does not match input 0 height 1280.

    


  • Reduce Bandwidth requirement for Video Streaming

    19 février 2014, par user3239282

    Please suggest some points on, how to reduce the bandwidth requirement for a video stream.

    We are actually streaming the desktop across internet, Remote Access Application.

    Encoder : libx264.lib

    Decoder : Ffmpeg

    Codec : H264

    Following is how am configuring h264 for encoding :

       x264_param_default_preset(&this->m_x264Settings, "veryfast", "zerolatency");
       this->m_x264Settings.i_threads = 1;
       this->m_x264Settings.i_width = width / 2;
       this->m_x264Settings.i_height = height / 2;
       this->m_x264Settings.i_keyint_max = 10;//fps;
       this->m_x264Settings.b_intra_refresh = 1;
       this->m_x264Settings.i_fps_num = 10;
       this->m_x264Settings.i_fps_den = 1;
       // Intra refres:
       this->m_x264Settings.i_keyint_max = 25;
       this->m_x264Settings.b_intra_refresh = 1;
       //Rate control:
       this->m_x264Settings.rc.i_rc_method = X264_RC_CRF;
       this->m_x264Settings.rc.f_rf_constant = 25;
       this->m_x264Settings.rc.f_rf_constant_max = 35;

       //For streaming:
       this->m_x264Settings.b_repeat_headers = 1;
       this->m_x264Settings.b_annexb = 1;
       x264_param_apply_profile(&this->m_x264Settings, "baseline");

       this->m_width = width;
       this->m_height = height;
       this->m_encoder = x264_encoder_open(&this->m_x264Settings);
       x264_picture_alloc(&this->m_picIn,X264_CSP_I420,(width / 2),(height / 2));
       int sws_flags = SWS_BICUBIC;
       m_imgConverCtx = sws_getContext(width, height, PIX_FMT_RGB32, (width/2), (height/2), PIX_FMT_YUV420P,sws_flags, NULL, NULL, NULL);

    Thanks in advance,
    Paul.

  • Reduce Bandwidth requirement for Video Streaming

    19 février 2014, par user3239282

    Please suggest some points on, how to reduce the bandwidth requirement for a video stream.

    We are actually streaming the desktop across internet, Remote Access Application.

    Encoder : libx264.lib

    Decoder : Ffmpeg

    Codec : H264

    Following is how am configuring h264 for encoding :

       x264_param_default_preset(&this->m_x264Settings, "veryfast", "zerolatency");
       this->m_x264Settings.i_threads = 1;
       this->m_x264Settings.i_width = width / 2;
       this->m_x264Settings.i_height = height / 2;
       this->m_x264Settings.i_keyint_max = 10;//fps;
       this->m_x264Settings.b_intra_refresh = 1;
       this->m_x264Settings.i_fps_num = 10;
       this->m_x264Settings.i_fps_den = 1;
       // Intra refres:
       this->m_x264Settings.i_keyint_max = 25;
       this->m_x264Settings.b_intra_refresh = 1;
       //Rate control:
       this->m_x264Settings.rc.i_rc_method = X264_RC_CRF;
       this->m_x264Settings.rc.f_rf_constant = 25;
       this->m_x264Settings.rc.f_rf_constant_max = 35;

       //For streaming:
       this->m_x264Settings.b_repeat_headers = 1;
       this->m_x264Settings.b_annexb = 1;
       x264_param_apply_profile(&this->m_x264Settings, "baseline");

       this->m_width = width;
       this->m_height = height;
       this->m_encoder = x264_encoder_open(&this->m_x264Settings);
       x264_picture_alloc(&this->m_picIn,X264_CSP_I420,(width / 2),(height / 2));
       int sws_flags = SWS_BICUBIC;
       m_imgConverCtx = sws_getContext(width, height, PIX_FMT_RGB32, (width/2), (height/2), PIX_FMT_YUV420P,sws_flags, NULL, NULL, NULL);

    Thanks in advance,
    Paul.