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  • Qu’est ce qu’un éditorial

    21 juin 2013, par

    Ecrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
    Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
    Vous pouvez personnaliser le formulaire de création d’un éditorial.
    Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...)

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    Puis-je poster des contenus à partir d’une tablette Ipad ?
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  • Contribute to translation

    13 avril 2011

    You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
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  • Cracking Aztec Game Audio

    7 juin 2011, par Multimedia Mike — Game Hacking

    Here’s a mild multimedia-related reverse engineering challenge for you. It’s pretty straightforward for those skilled in the art.

    The Setup
    One side effect of running this ridiculously niche interest blog at the intersection of multimedia, reverse engineering, and game hacking is that people occasionally contact me for assistance on those very matters. So it was when one of my MobyGames peers asked if I can help to extract some music from a game called Aztec Wars. The game consists of 2 discs, each with a music.xbe file that contains multiple tunes and is hundreds of megabytes large.



    That’s all the data I received from the first email. At first I’m wondering what makes people think I have some magical insight into cracking these formats with such little information. Ordinarily, I would need to have the entire data file to work with and possibly the game binaries. But I didn’t want to ask him to upload hundreds of megabytes of data and I didn’t feel like downloading it ; commitment issues and all.

    But then I gathered a little confidence and remembered that the .xbe files are probably just Game Resource Archive Formats (GRAF) which are, traditionally, absurdly simple. I asked my colleague to send me a hexdump of the first kilobyte of one of the .xbe GRAFs ('hexdump -C -n 1024 music.xbe > file') as well as the total file size of the GRAF.

    The Hexdump
    The first music.xbe file is 192817376 bytes large. These are the first 1024 144 bytes (more than enough) :

    00000000  01 00 00 00 60 04 00 00  14 00 00 00 01 00 00 00  |....`...........|
    00000010  0d 00 00 00 48 00 00 00  94 39 63 01 1c a4 21 03  |....H....9c..¤ !.|
    00000020  7a d2 54 04 04 28 ad 05  d8 88 fd 06 d8 88 fd 06  |zÒT..(­.Ø.ý.Ø.ý.|
    00000030  2a 6e 46 08 2a 6e 46 08  2a 6e 46 08 2a 6e 46 08  |*nF.*nF.*nF.*nF.|
    00000040  50 13 2f 0a e0 28 7e 0b  52 49 46 46 44 39 63 01  |P./.à( .RIFFD9c.|
    00000050  57 41 56 45 66 6d 74 20  10 00 00 00 01 00 02 00  |WAVEfmt ........|
    00000060  44 ac 00 00 10 b1 02 00  04 00 10 00 64 61 74 61  |D¬...±......data|
    00000070  fc 13 63 01 00 00 00 00  00 00 00 00 00 00 00 00  |ü.c.............|
    00000080  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
    

    The Challenge
    Armed with only the information in the foregoing section, figure out a method for extracting all the audio files in that file and advise on their playback/conversion. Ideally, this method should require minimal effort from both you and the person on the other end of the conversation.

    The Resolution
    The reason I ask is because I came up with a solution but knew, deep down, that there must be a slightly easier way. How would you solve this ?

    The music files in question are now preserved on YouTube (until they see fit to remove them for one reason or another).

  • ffmpeg : jpeg-images with different resolution -> video sequence ; using padding instead of scaling [on hold]

    3 septembre 2013, par user2742503

    I am currently struggling with the following problem using ffmpeg : I have a bunch of jpg-files with different resolution (say, one is 320x240, one is 800x600 etc) and want to create an avi-file using mjpeg as a video codec withn a output-video resolution of 800x600. The images itself should not be scaled in any way, that means : What I want to achieve is to just place the image in the center and fill the remaining space with white or black instead of scaling up the smaller images to the target resolution.

    So far I have used

    ffmpeg -f image2 -r 1 -i image_%04d.jpg -vcodec mjpeg -s 1920x1080 -qscale 2 -r 25 output2.avi

    or

    ffmpeg -f image2 -r 1 -i image_%04d.jpg -vcodec mjpeg -vf scale=1920:1080 -qscale 2 -r 25 output2.avi

    in case of scaling to HD resolution.

    Would be very thankful for any support on that !

    Thank you in advance !

  • FFMPEG Overlay not display when position increased

    20 février 2014, par user1250758

    I'm trying to create a video using ffmpeg using a background image, a centered main image and an audio file. All is working fine until I try to position the centered image where I want it, it seems to work with smaller x values correctly but when I increase it to the 290px required to center it it vanishes from the video completely. When set to 100 it displays correctly positioned 100px from the left. Command below, any ideas ?

    ffmpeg -loop 1  -i background_1280x720.jpg  -i foreground_1000x1000.jpg -filter_complex "[0] scale=1280x720; [1] scale=500x500 [over]; [0][over] overlay=290:0"  -ss 30  -i audio.wav  -af afade=t=in:st=0:d=20  -t 40   -c:v libx264 -c:a aac -strict experimental -b:a 192k -shortest -pix_fmt yuv420p -s 1280x720 test.mp4

    When I change it to overlay=100:0 instead of overlay=290:0 all works as expected. Just to add the background image is already correctly sized but the foreground image is oversized and being scaled to 500x500.