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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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  • Inaccurate sleep using C++11 on Windows

    15 février 2017, par Ashe the human

    I’ve been using C++11 sleep to give the interval between video frames. This method I’ve been using makes playback elongated on Windows.

    #include <iostream>
    #include <thread>
    #include <sstream>


    int main(const int argc, const char **args)
    {
       std::stringstream sb;

       if(argc &lt; 2)
           return 1;
       int fps = 0;
       sb &lt;&lt; args[1];
       sb >> fps;

       if(fps &lt;= 0)
           return 1;
       int i;


       while(true)
       {
           std::chrono::high_resolution_clock::time_point start, end;

           start = std::chrono::high_resolution_clock::now();
           for(i=0; i fps));
           }
           end = std::chrono::high_resolution_clock::now();

           auto c = std::chrono::duration_cast(end - start).count();
           std::cerr &lt;&lt; c &lt;&lt; std::endl;
       }

       return 0;
    }
    </sstream></thread></iostream>

    Running that program with 60 gives about 1004 1006 on Linux and 1065 1075 on Windows. So, I’m guessing, after playing a 2-hour long video, more than a minute is passed than just 2 hours.

    timeBeginPeriod() has no effect. Is using timer(like this one ?) is the only way to implement media players on Windows ? What about on Linux ? I think it’s the right way considering the fact that ffplay uses av_usleep().

    So sad that there’s no portable way.

  • How can I capture video from different windows using ffmpeg ?

    13 janvier 2016, par RdB

    I have a proprietary IPTV player, and my goal is to capture a video from this player’s several windows simultaneously. I’m able to do that with ffmpeg and VLC (for instance) using vlc windows’ titles like this :

    ffmpeg -f gdigrab -framerate 30 -i title="german.avi - VLC media player" -b:v 3M  germ.flv


    ffmpeg -f gdigrab -framerate 30 -i title="2015-05-10 Sportscene.mkv - VLC media player" -b:v 3M  scot.flv

    and so on.

    But when I run 2 or more instances of that proprietary player, all of its windows’ titles are similar. So the question is how can I specify which window’s video in which file to record ?

  • ffmpeg : wmv files generated on Mac can't be played in Windows

    16 juin 2015, par TTZ

    On Mac OS X 10.6.8, I converted a animated gif to a video file in wmv (a requested file format) by using

    ffmpeg -i File.gif -s 400x400 NewFile.wmv

    The video file played fine using VLC on Mac.
    The file can’t be played on a Windows 7 machine using the Windows Media Player. Is there a way that I can save the animated gif as a WMV file that can be played using the Windows Media Player on a Windows 7 machine ?

    Many thanks for your time !