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Autres articles (95)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (7726)

  • Library for creating a layered image builder

    28 juillet 2022, par Ashley Hewins

    I'm looking to build a layered image builder where the user journey is as follows :

    


      

    1. Click start
    2. 


    3. Select layer 1 from a carousel
    4. 


    5. Select layer 2 from a new carousel
    6. 


    7. Select layer 3 from another carousel
    8. 


    9. See final layered image where all layers are on top of each other
    10. 


    11. Download image via QR code scanned on a mobile device.
    12. 


    13. Restart - save image to local folder as back up
    14. 


    


    This will be running on a Windows tablet at an event where people come up to the booth to build their image.

    


    What language or library would be best for building this sort of app ? Haven't found one on google that matches requirements just yet.

    


  • Multiple scale images before overlay it - FFMPEG

    8 mai 2016, par BOB

    I’m using ffmpeg library to develop android mobile application that can overlay images, draw texts and merge audio to video file then display it

    I’m using this command to overlay two images into .avi video

      ffmpeg -i inputvid  -i photoOne.png  -i photoTwo.png  -filter_complex [1:v]scale=320:320[ovrl],[0:v][ovrl] overlay=25:25:enable='between(t,0,10)'
    ,overlay=25:25:enable='between(t,0,10)'" outvid  

    This command Scale the first images only to 320:320, but i want to scale the second image to 400:400 and i don’t know how to specify a scale for the second photo.

  • What are the APIs for hardware accelerated video decoding in phones ?

    11 janvier 2012, par cloudraven

    I have seen many smartphones coming with hardware accelerated video decoding supporting mpeg2 and h264, but unlike in desktop and laptop systems, it is not clear to me how to interact with the hardware acceleration.
    For desktops/laptops there is DXVA, VDPAU and OpenMax.
    Is any of those supported in Mobile phones ? I think OpenMax is, but I am not sure of how widely supported it is.

    Is anyone familiar with what is usually used to write hardware accelerated media players and decoders for platforms like Snapdragon, Tegra 2 or Omap 4 running Android or Windows Phone ?
    I know that ffmpeg can be compiled for arm and I wonder what kind of hardware video acceleration it supports on that platform.