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  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Menus personnalisés

    14 novembre 2010, par

    MediaSPIP utilise le plugin Menus pour gérer plusieurs menus configurables pour la navigation.
    Cela permet de laisser aux administrateurs de canaux la possibilité de configurer finement ces menus.
    Menus créés à l’initialisation du site
    Par défaut trois menus sont créés automatiquement à l’initialisation du site : Le menu principal ; Identifiant : barrenav ; Ce menu s’insère en général en haut de la page après le bloc d’entête, son identifiant le rend compatible avec les squelettes basés sur Zpip ; (...)

Sur d’autres sites (8744)

  • R "only" substitute of the av package to split and convert an mp4 into multiple mp3 [closed]

    9 février 2024, par Bakaburg

    I am developing an R package that requires splitting an mp4 file into multiple segments and converting these segments into mp3 format. Currently, I use the av package for this task. However, av depends on the external ffmpeg tool, necessitating separate installation. This dependency complicates the setup for non-expert users of my package.

    


    I am seeking an alternative approach that either uses only R or incorporates a low-level solution directly within the package, eliminating the need for external tool installations. The goal is to streamline the user experience by minimizing setup complexity.

    


    Does anyone know of such a solution or approach that can substitute the functionality provided by av without external dependencies ?

    


  • FFMPEG : How to mix different types of image sequence inputs when creating multiple streams

    9 août 2021, par chutlies

    I am using a piece of software that generates a .txt files with rendered images. The list within that txt files is printed with the word 'file' at the beginning of the file path.

    


    Ex : file 'file:C :/Users/User/Desktop/test/Test.0001.png'

    


    I am attempting to input another image sequence as an overlay. Everything works fine if I just overlay, scale, and render. So this works fine :

    


    ffmpeg -hide_banner -y -f concat -safe 0 -i C:/test/input.txt -i "C:/test/BALL.%04d.png" -filter_complex "overlay[4K_in];[4K_in]scale=1920:1080[hdOut]" -map [hdOut] hd.mp4


    


    But when I start to split the stream to create different outputs it will only render the overlayed stream [1:v] and not the composited image.

    


    ffmpeg -hide_banner -y -f concat -safe 0 -i C:/test/input.txt -i "C:/test/BALL.%04d.png" -filter_complex "overlay,split=3[mp4HD_in][mxf720_in][mov4K_in];[mp4HD_in]scale=1920:1080[mp4HD_out];[mxf720_in]scale=1280:720[mxf720_out];[mov4K_in]scale=3840:2160[mov4K_out]" -crf 16 -vcodec libx264 -map [mp4HD_out] C:/test/hdMP4.mp4 -vcodec prores -map [mov4K_out] C:/test/MOV4K.mov -vcodec dnxhd -pix_fmt yuv422p -b:v 75M -map [mxf720_out] C:test/MXF720.mxf


    


    If I remove 'file' from the frames file path in the .txt file it works.

    


    Ex : file 'C :/Users/User/Desktop/test/Test.0001.png'

    


    Unfortunately, I am unable to change this as it's being generated and run within a piece of software. Are there any flags or something that I need to add to get around this ? Any other possible techniques beyond starting another &&ffmpeg call to generate the streams over the overlay ?

    


    I do get this in the logs :&#xA;[concat @ 0000024a0eacf280] DTS -230584300921369 < 0 out of order&#xA;DTS -230584300921369, next:40000 st:0 invalid dropping&#xA;PTS -230584300921369, next:40000 invalid dropping st:0&#xA;DTS -230584300921369, next:40000 st:0 invalid dropping&#xA;PTS -230584300921369, next:40000 invalid dropping st:0&#xA;DTS -230584300921369, next:40000 st:0 invalid dropping&#xA;PTS -230584300921369, next:40000 invalid dropping st:0&#xA;DTS -230584300921369, next:40000 st:0 invalid dropping&#xA;PTS -230584300921369, next:40000 invalid dropping st:0&#xA;[image2 @ 0000024a0eadd140] Thread message queue blocking ; consider raising the thread_queue_size option (current value : 8)

    &#xA;

  • Creating A Lossless SMC Encoder

    26 avril 2011, par Multimedia Mike — General

    Look, I can’t explain how or why I come up with this stuff. For some reason, I thought it would be interesting to write a new encoder for the Apple SMC video codec. I can’t even remember why. I just sat down the other day, started writing, and now I have a lossless SMC encoder that I’m not sure what to do with. Maybe this is to be my new thing— writing encoders for marginal multimedia formats.

    Introduction
    SMC is a vector quantizer (a lossy method) but I decided to attack it from the angle of lossless encoding. A.k.a. Apple Graphics Codec, SMC operates on 4x4 blocks in an 8-bit paletted colorspace. Each 4x4 block can be encoded with 1, 2, 4, 8, or 16 colors. Blocks can also be skipped (copied from previous frame) or copied from blocks rendered immediately prior within the same frame.

    Step 1 : Validating Infrastructure
    The goal of this step is to encode the most braindead SMC frame possible and see if FFmpeg/libav’s QuickTime muxer can create a valid file. I think the simplest frame would be one in which each vector is encoded with the single-color mode, starting with color 0 and incrementing through the palette.

    Status : Successful. The only ’trick’ was to set avctx->bits_per_coded_sample to 8. (For fun, this can also be set to 40 (8 | 0x20) to specify a grayscale palette.)



    Step 2 : Preprocessing
    The video frames will arrive at the encoder as 32-bit RGB. These will need to be converted to a paletted colorspace before encoding. I don’t want to use FFmpeg’s default dithering approach as this will result in a substantial loss of quality as described in this post. I would rather maintain a palette built from observed colors throughout successive frames. If the total number of unique observed colors ever exceeds 256, error out.

    That’s what I would like to do. However, I noticed that FFmpeg/libav’s QuickTime muxer has never taken into account the possibility of encoding palettes. The path of least resistance in this case is to dither the input to match QuickTime’s default 8-bit palette (if a paletted QuickTime file does not specify a palette, a default 1-, 2-, 4-, or 8-bit palette is selected).

    Status : Successful, if slow. I definitely need to optimize this step later.

    Step 3 : Most Naive Encoding
    The most basic encoding is to "encode" each block as a 16-color block. This will actually result in a slightly larger frame size than a raw encoding since each 4x4 block will be prepended by a byte opcode (0xE0 in this case) to indicate encoding mode. This should demonstrate that the encoder is functioning at the most basic level.

    Status : Successful. Try not to laugh too hard at the Big Buck Bunny dithered to an 8-bit palette :



    Step 4 : Better Representation
    It seems to me that encoding this format (losslessly) will entail performing vector operations on lots of 16-element (4x4-pixel) vectors. These could be done on the frame as-is, but it strikes me as more efficient and perhaps less error prone to rearrange the input images into a vector of vectors (or array of arrays if you prefer) :

      0  1  2  3  w ...
      4  5  6  7  x ...
      8  9  A  B  y ...
      C  D  E  F  z ...
    
      0 : [0 1 2 3 4 5 6 7 8 9 A B C D E F]
      1 : [...]
    

    Status : Successful.

    Step 5 : Add Interframe Skip Codes
    Time to add a bit of brainpower to the proceedings : On non-keyframes, compare the current vector to the vector at the same position from the previous frame.

    Test this by encoding a pair of identical frames. Ideally, all codes should be skip codes.

    Status : Successful, though my vector matching function could probably be improved.

    Step 6 : Analyze Blocks For Optimal Color Coding
    This is where things get potentially interesting, algorithmically. At least, I need to figure out (or look up) an algorithm to count the unique elements in a vector.

    Naive algorithm (i.e., first thing I can think of) :

    • initialize a count variable to 0
    • initialize an array of 256 flags to false
    • for each 8-bit element in vector :
      • if flag array[element] is 0, set array[element] to true and increment count

    Status : Successful. Here is the distribution for the 640x360 Big Buck Bunny title :

    1194 4636 4113 2140 1138 568 325 154 80 36 9 5 2 0 0 0

    Or, in pretty graph form, demonstrating that vectors with few distinct elements dominate :



    Step 7 : Encode Monochrome Blocks
    At this point, the structure is starting to come together pretty well. This phase involves encoding a 0x60 opcode and a palette index when the count_distinct() function returns 1.

    Status : Absolutely no problem.

    Step 8 : Encode 2-, 4-, and 8-color Modes
    This step is a little more involved. This is where SMC’s 2-, 4-, and 8-color circular palette caches come into play. E.g., when the first 2-color block is encoded, the pair of colors it uses will be inserted into entry 0 of the 2-color cache. During the next 2-color block encoding, if the block uses a pair of colors that already occurs in the cache, the encoding can reference that cache entry. Otherwise, it adds the pair to the next available cache entry, looping back around to 0 as necessary.

    I think I should modify the count_distinct() function to also return a 16-byte array that contains a sorted list of the palette indicies used in the vector. The color pair cache will contain 256 16-bit, 32-bit ints for the quads and 64-bit ints for the octets. This will allow a slightly faster linear cache search.

    Status : The 2-color encoding wasn’t too much trouble and I was able to adapt it to the 4-color mode pretty quickly afterward. I’m still having trouble with the insane 8-color coding mode, though. So that’s commented out for the time being.

    Step 9 : Run Encoding and Putting It All Together
    For each frame, convert the input pixels to a paletted format via one method or another (match to default QuickTime palette for first pass). Then, preprocess each vector to determine the minimum number of elements that can be used to represent it, storing the sorted list of distinct colors in a separate array. The number of elements can either be 0 (only for interframes and indicates a skip block), 1, 2, 4, 8, or 16. Also during this phase, for each vector after the first, test if the vector is the same as the previous vector. If it is, denote this fact in the preprocessed encoding (set the high bit of the element count number).

    Finally, pack it into the bytestream. Iterate through the element count array and search for the longest runs of elements that are encoded with the same mode (up to 256 for skip modes, up to 16 for other modes). If the high bit of an element count is set, that indicates that a copy mode can be encoded. Look for the longest run of element counts with the high bit set and encode a copy mode.

    Status : In-process. Will finish this as motivation strikes.