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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
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Publier une image simplement
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Type : Video
Autres articles (37)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...)
Sur d’autres sites (5460)
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FFmpeg - RTMP streaming from NodeJS, stream is faster than realtime
6 avril 2023, par WestonMy goal is to render a canvas in Node, and stream that canvas to an RTMP server (Twitch ultimately, but for now I'm testing on a local RTMP server). The standard way to stream to RTMP seems to be
ffmpeg
, so I'm using that, spawned as a child process from within NodeJS.

I've tried a bunch of different combinations of techniques and
ffmpeg
params to get a consistent framerate and a stream at "realtime" speed, but can't figure it out. Here's the paths I've gone down so far

Render canvas and send input in continuous interval


import { createCanvas } from 'canvas';

const canvas = createCanvas(1920, 1080);
const ctx = canvas.getContext('2d');

const fps = 30;
const ffmpeg = spawn('ffmpeg', [
 '-re',
 '-framerate', String(.fps),
 '-r', String(fps),

 '-i', '-',
 
 '-vcodec', 'libx264',
 '-r', String(fps),
 '-s', '1920x1080',
 '-g:v', String(2*fps),
 '-c:a', 'aac',
 '-f', 'flv', 'rtmp://127.0.0.1/live'
]);
ffmpeg.stdout.pipe(process.stdout)
ffmpeg.stderr.pipe(process.stderr)


const send = () => {
 ctx.fillStyle = 'red'
 ctx.fillRect(0, 0, 1920, 1080);
 ctx.font = '100px Arial';
 ctx.fillStyle = 'black'
 ctx.fillText(new Date().toLocaleString(), 500, 500);
 ffmpeg.stdin.write(canvas.toBuffer())
 setImmediate(() => send())
}
send()



Observations


- 

- Took about 35 seconds for the stream to actually start (I think because of ffmpeg needing some amount of time to analyze the input ?)
- Frame rate extremely below what I set it to, and "speed" also very low, although I'm not 100% sure what this means. example log
Frame= 906 fps=3.9 q=29.0 size= 311kB time=00:00:27.83 bitrate= 91.5kbits/s speed=0.119x
- Stream behavior

- 

- Takes about a minute to load once opened in VLC
- Timer on the stream starts about 1 minute behind real time, stays stuck on a single second for 30+ seconds, then shoots up a few seconds quickly, and gets stuck again














I had a hunch here that at least some of the reason for the strange behavior was that rendering the canvas in the same loop that I send input to
ffmpeg
in was too slow to achieve 30 FPS.

Render canvas in separate interval from ffmpeg input interval


Only render canvas FPS-times per second


Continue sending input to
ffmpeg
as fast as possible

import { createCanvas } from 'canvas';

const canvas = createCanvas(1920, 1080);
const ctx = canvas.getContext('2d');

let buffer = canvas.toBuffer();

const fps = 30;
const ffmpeg = spawn('ffmpeg', [
 ...same as before
]);

const render = () => {
 ctx.fillStyle = 'red'
 ctx.fillRect(0, 0, 1920, 1080);
 ctx.font = '100px Arial';
 ctx.fillStyle = 'black'
 ctx.fillText(new Date().toLocaleString(), 500, 500);
 buffer = canvas.toBuffer();
 setTimeout(() => render(), 1/fps)
}
render();

const send = () => {
 ffmpeg.stdin.write(buffer)
 setImmediate(() => send())
}
send()



Observations


- 

ffmpeg
starts streaming almost immediately- fps starts out around 16, takes a couple seconds to hit 28, and then 30 more seconds to hit 30fps. speed much closer to 1x, but not quite all the way. example log
frame=15421 fps= 30 q=29.0 size= 4502kB time=00:08:31.66 bitrate= 72.1kbits/s speed=0.994x
- Stream behavior

- 

- Takes about 5 seconds to load once opened in VLC
- Timer stays stuck on the same second for multiple minutes














My hunch here for the stream being stuck on 1 timestamp is that while ffmpeg is sending frames out at 30 frames per second, I'm sending it frames much quicker than that. So in the first 1st of a second of streaming


- 

- Canvas renders with timestamp T 30 times
send
runs N times where N is likely way higher than 30, sendingffmpeg
N frames with the current timestamp- ffmpeg now has N frames with timestamp T on them, but can only send them out 30 per second, so it takes more than 1 second for the timestamp on the screen to change








Only send ffmpeg a frame every 1/FPS second


Same as before, but instead of sending ffmpeg frames as quickly as possible, only send it FPS frames every second.


import { createCanvas } from 'canvas';

const canvas = createCanvas(1920, 1080);
const ctx = canvas.getContext('2d');

let buffer = canvas.toBuffer();

const fps = 30;
const ffmpeg = spawn('ffmpeg', [
 ...same as before
]);

const render = () => {
 ...same as before
}
render();

const send = () => {
 ffmpeg.stdin.write(buffer)
 setTimeout(() => send(), 1/fps)
}
send()



Observations


- 

ffmpeg
takes a few seconds to start streaming- fps starts out high, around 28, and over the next minute or so drops down to 16. Speed drops along with it. example log
frame= 1329 fps= 16 q=29.0 size= 463kB time=00:00:41.93 bitrate= 90.5kbits/s speed= 0.5x
- Stream behavior

- 

- Takes about 10 seconds to load once opened in VLC
- Timer increases about twice as fast as expected, then gets hung on one second for a bit, and then starts increasing again at same rate















I'll stop there, but tl ;dr I've tried a whole bunch of different combinations of
-re, -framerate, -fps_mode, -r
ffmpeg args, and some other techniques in the code like continuing to usesetImmediate
to send frames, but use a date comparison to actually send a frame at an FPS rate. I'm sure there's probably some fundamental video streaming knowledge I'm missing, so I'm just looking for any sort of guidance on how I can get my canvas to stream at a "realtime" speed, or whatever I could be missing here.

-
ffmpeg : playing udp stream
14 novembre 2013, par deimusI'm playing udp stream on iDevice using ffmpeg.
It does play the video and audio successfully.The only issue I've got here that the following function call does take a long time
avformat_find_stream_info
It takes about 10 secs to complete the execution of this function.
The media that I'm playing has following properties :MPEG-4 VIDEO v3 (DIV3)
RESOLUTION : 640x480
Frame rate : 25Any ideas how to workaround this delay ?
-
Revision 84af0486f9 : Fix rd_pick_partition search loop for 4x4 blocks The partition search for 4x4 b
25 juillet 2014, par Jingning HanChanged Paths :
Modify /vp9/encoder/vp9_encodeframe.c
Fix rd_pick_partition search loop for 4x4 blocksThe partition search for 4x4 blocks takes unnecessary steps to
reconstruct pixels and an extra partition type update. This commit
removes such operations. No visible compression/speed difference.
Thanks to Yue (yuec@) for finding this issue.Change-Id : I3f83824aa3fd3717d63be0b280fa57258939a70a