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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Collections - Formulaire de création rapide
19 février 2013, par
Mis à jour : Février 2013
Langue : français
Type : Image
Autres articles (78)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Personnaliser les catégories
21 juin 2013, parFormulaire de création d’une catégorie
Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire.
Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...)
Sur d’autres sites (9536)
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Random sounds in discord.js
1er septembre 2020, par AudiophileI'm programming a discord bot using discord.js. I want to make a random sound player !
What am I doing wrong ? Can you help me ?



case 'ps':
 var voiceChannel = message.member.voiceChannel
 voiceChannel.join().then(connection => {
 number = 5;
 var random = Math.floor (Math.random() * (number - 1 + 1 )) + 1;
 var rs = ( {files: [__dirname + '/Library/folder/' + "sound" + " (" + random + ")" + ".jpg"]} );
 const dispatcher = connection.playFile(rs);
 dispatcher.on('end', end => voiceChannel.leave());
 })
 break;




There aren't any errors in terminal.


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Stop termux on battery low [closed]
9 août 2022, par Wouter van DamTL ;DR BELOW


I have a second phone who is converting some mkv files through ffmpeg in termux. But the phone can't get enough charging power from the charger because it uses to much power. So it state is always charging even if it isn't charging. No I want to run in termux a script that hits a kill command when the battery is low. So that it doesn't corrupt my files when shutting down because it just cant survive the night with my battery capacity. Any ideas of achieving this ?


TL ;DR
How to run a termux command or script async with a event or looping function so that it kills the process when battery power is low.


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Muxing in audio to gstreamer RTMP stream kills both video and Audio
1er avril 2015, par AdamI need some genius help here - I’m trying to set up a live stream for my upcoming wedding... and I have it ALMOST working - audio seems to be the problem.
This is my setup
- Raspberry Pi Model B+
- Logitech C920 (with onboard h264 encoding that I am utilising)
- on-camera (C920) microphone
- USB wifi to iPhone 4G connection
- gstreamer1.0
- Amazon EC2 Wowza RTMP server
I have it all set up, but as soon as I mux in the audio, the streams wont play by any player.
What Works :
- my gstreamer pipeline WITHOUT the audio muxed in
- Wowza receives a consistent stream, no failures
- The various Flash players / iOS / Android and VLC all play back the videoWhat doesnt :
- enabling audio in the mux (using the pipeline below)
- BUT gstreamer doesnt complain
- BUT Wowza receives a consistent stream, no failures
- The various flash players fail to play both Audio and Video. some just display the first video frame
- VLC plays 1 video frame, and about 100ms of audio, then stopsIdeally I’d like the muxed audio/video FLV stored on the SD card too in case the network goes down - but if the ’tee’ needs to be sacrificed to make it work, so be it.
This is my current FAILING pipeline - I assume there’s something really stupid in it because I know practically nothing about gstreamer.... The first frame loads in all the players (except iOS.. which never shows anything)
# set camera resolution to 720p, and the data format to H264 (alternatives are YUV and JPG)
v4l2-ctl --device=/dev/video0 --set-fmt-video=width=1280,height=720,pixelformat=1
# set the frame rate
v4l2-ctl --device=/dev/video0 --set-parm=10
gst-launch-1.0 -v -e uvch264src initial-bitrate=300000 average-bitrate=300000 device=/dev/video0 name=src auto-start=true src.vidsrc \
! queue \
! video/x-h264,width=1280,height=720,framerate=10/1 \
! h264parse \
! flvmux streamable=true name=mux \
! queue \
! tee name=t \
! queue \
! filesink location=/home/pi/wedding.flv t. \
! queue \
! rtmpsink location='rtmp://wowzaserver/live/wedding live=1' >>/home/pi/wedding.log 2>&1Some of the things I can’t really afford to change at this late stage are the encapsulation (FLV) and wowza RTMP because I’ve built everything around that...
Please Help !! Thanks !
UPDATE
Given that I am also saving the FLV file, I have found that if I use ffmpeg to send that FLV file (using audio copy, video copy) to the RTMP server, everything works (but obviously its not live) ! So I am now starting to believe this is a problem with the way Gstreamer encapsulates RTMP - and by putting ffmpeg in the middle it fixes it... but it’s not live of course.
Is it possible to pipe my output to ffmpeg and using ffmpeg’s RTMP ?