
Recherche avancée
Médias (91)
-
Chuck D with Fine Arts Militia - No Meaning No
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Paul Westerberg - Looking Up in Heaven
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Le Tigre - Fake French
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Thievery Corporation - DC 3000
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Dan the Automator - Relaxation Spa Treatment
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
-
Gilberto Gil - Oslodum
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (108)
-
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
-
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Contribute to a better visual interface
13 avril 2011MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.
Sur d’autres sites (6893)
-
Cannot get JACK Audio/Netjack working over LAN
23 juin 2020, par JamesI'm trying to stream low latency audio between 2 raspberry pis. Both gstreamer and ffmpeg induce 2+ second delays for me.



I've played around with Jack Audio and locally on a single pi it seems promising. I can route mic input to a speaker locally and it is almost instantaneous.



However, I have been having trouble getting it to route between devices using Netjack.



# ON SERVER
jackd -P70 -p16 -t2000 -dalsa -dhw:1 -p128 -n3 -r44100 -s 

# ON CLIENT
jackd -v -R -P70 -dnetone -i1 -o1 -I0 -O0 -r44100 -p128 -n3

# ON SERVER
jack_netsource -H < ip address of client >
jack_lsp # list availible connection ports

>system:capture_1
>system:playback_1
>system:playback_2
>netjack:capture_1
>netjack:capture_2
>netjack:capture_3
>netjack:playback_1
>netjack:playback_2
>netjack:playback_3

jack_connect system:capture_1 system:playback_1 # this works
jack_connect system:capture_1 netjack:playback_1 # this doesn't work :(




Most of the launch options I pulled from here http://wiki.linuxaudio.org/wiki/raspberrypi#using_jack. I'll be honest I don't really know what they do.



The client jackd output shows messages like



Jack: data not valid
Jack: data not valid
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
Jack: JackRequest::Notification
Jack: JackEngine::ClientNotify: no callback for notification = 3
Jack: JackEngine::ClientNotify: no callback for notification = 3
netxruns... duration: 139ms
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
Jack: JackRequest::Notification
Jack: JackEngine::ClientNotify: no callback for notification = 3
Jack: JackEngine::ClientNotify: no callback for notification = 3




And the server jack_netsource output looks like



current latency 114
current latency 20
current latency 27
current latency 29
current latency 48
current latency 23
current latency 33
current latency 28
current latency 41
current latency 84
current latency 44




and the server jackd output looks like



JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackEngine::XRun: client = netjack was not finished, state = Triggered
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackEngine::XRun: client = netjack was not finished, state = Triggered
JackEngine::XRun: client = netjack was not finished, state = Triggered




I believe the
-dnetone
flag indicates to use Netjack2. Netjack 1, which I've tried with the-dnet
flag results in a singleNot Connected
message from jack_netsource and :


Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6




from the client jackd.


-
Cannot get JACK Audio/Netjack working over LAN
19 septembre 2016, par JamesI’m trying to stream low latency audio between 2 raspberry pis. Both gstreamer and ffmpeg induce 2+ second delays for me.
I’ve played around with Jack Audio and locally on a single pi it seems promising. I can route mic input to a speaker locally and it is almost instantaneous.
However, I have been having trouble getting it to route between devices using Netjack.
# ON SERVER
jackd -P70 -p16 -t2000 -dalsa -dhw:1 -p128 -n3 -r44100 -s
# ON CLIENT
jackd -v -R -P70 -dnetone -i1 -o1 -I0 -O0 -r44100 -p128 -n3
# ON SERVER
jack_netsource -H < ip address of client >
jack_lsp # list availible connection ports
>system:capture_1
>system:playback_1
>system:playback_2
>netjack:capture_1
>netjack:capture_2
>netjack:capture_3
>netjack:playback_1
>netjack:playback_2
>netjack:playback_3
jack_connect system:capture_1 system:playback_1 # this works
jack_connect system:capture_1 netjack:playback_1 # this doesn't work :(Most of the launch options I pulled from here http://wiki.linuxaudio.org/wiki/raspberrypi#using_jack. I’ll be honest I don’t really know what they do.
The client jackd output shows messages like
Jack: data not valid
Jack: data not valid
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
Jack: JackRequest::Notification
Jack: JackEngine::ClientNotify: no callback for notification = 3
Jack: JackEngine::ClientNotify: no callback for notification = 3
netxruns... duration: 139ms
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
Jack: JackRequest::Notification
Jack: JackEngine::ClientNotify: no callback for notification = 3
Jack: JackEngine::ClientNotify: no callback for notification = 3And the server jack_netsource output looks like
current latency 114
current latency 20
current latency 27
current latency 29
current latency 48
current latency 23
current latency 33
current latency 28
current latency 41
current latency 84
current latency 44and the server jackd output looks like
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackEngine::XRun: client = netjack was not finished, state = Triggered
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackEngine::XRun: client = netjack was not finished, state = Triggered
JackEngine::XRun: client = netjack was not finished, state = TriggeredI believe the
-dnetone
flag indicates to use Netjack2. Netjack 1, which I’ve tried with the-dnet
flag results in a singleNot Connected
message from jack_netsource and :Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6from the client jackd.
-
Compile ffmpeg for armv7s
14 août 2014, par user3929400I am trying to compile ffmpeg on OSX 10.9. I want to use the ffmpeg framework in an iOS testapplication using xCode.
I want to link the libfaac to ffmpeg and compile it for armv7s. When I follow the compilation guide (https://trac.ffmpeg.org/wiki/CompilationGuide/MacOSX) on the ffmpeg site, it does not work.
I used the following configuration :
./configure --prefix=/usr/local --enable-gpl --enable-nonfree --enable-libass --enable-libfdk-aac --enable-libfreetype --enable-libmp3lame --enable-libopus --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxvid --arch=armv7s
Another configuration I tried is
./configure --prefix=/usr/local --enable-gpl --enable-nonfree --enable-libass --enable-libfdk-aac --enable-libfreetype --enable-libmp3lame --enable-libopus --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxvid --arch=armv7s --enable-cross-compile --target-os=darwin
The difference between both configuration is the cross compile and target os.
Both configuration produces the following error message :
GNU assembler not found, install gas-preprocessor
Although, I have copied gas-preprocessor.pl into the directories /usr/local/bin and /usr/bin and modified the file read-write props by using chmod +x gas-preprocessor.pl
Can somebody help me to configure ffmpeg by giving for example an example configuration which does work ?