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Autres articles (54)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

Sur d’autres sites (7344)

  • ffmpeg - i do not add some headers

    27 décembre 2020, par badcode

    I have compiled the FFmpeg library using : https://trac.ffmpeg.org/wiki/CompilationGuide/Ubuntu

    


    And have built the doc/examples codes and they are working well. There is no problem.

    


    But now I try to add some extra headers to my code

    


    #include "libavformat/avformat.h" // its ok
#include "libavformat/oggdec.h" // fail


    


    but it gives the following error.

    


     No such file or directory
 #include "libavformat/oggdec.h"


    


    And this libavformat dir :

    


    (base) alitokur@ubuntu:~/ffmpeg_sources/ffmpeg/libavformat$ ls | grep ogg
oggdec.c
oggdec.d
oggdec.h
oggdec.o
oggenc.c
oggenc.d
oggenc.o
oggparsecelt.c
oggparsecelt.d
oggparsecelt.o
oggparsedirac.c
oggparsedirac.d
oggparsedirac.o
oggparseflac.c
oggparseflac.d
oggparseflac.o
oggparseogm.c
oggparseogm.d
oggparseogm.o
oggparseopus.c
oggparseopus.d
oggparseopus.o
oggparseskeleton.c
oggparseskeleton.d
oggparseskeleton.o
oggparsespeex.c
oggparsespeex.d
oggparsespeex.o
oggparsetheora.c
oggparsetheora.d
oggparsetheora.o
oggparsevorbis.c
oggparsevorbis.d
oggparsevorbis.o
oggparsevp8.c
oggparsevp8.d
oggparsevp8.o


    


    I cant add other headers btw except "avformat.h". What am I missing ?

    


  • Mathematically lossless encoding and decoding of RGB24 image sequence

    25 avril 2013, par curryage

    I am trying to encode a RGB24 image sequence into a mathematically (not merely visually) lossless video. huffyuv was suggested on many online forums so I tried the following.

    ffmpeg -i frames\%06d.png  -vcodec huffyuv test.avi

    The resulting video was then decoded into frames again using ffmpeg

    ffmpeg -i test.avi outframes\%06d.png

    However, the input and output frames are not bit-by-bit identical as promised by huffyuv here. Any idea how I can accomplish this ? My eventual goal is to read the video file using OpenCV but I am willing to cross that bridge later once I obtain a losslessly encoded video file.

    This SO question mentions an attempt to obtain a lossless h264 avi and the summary of responses seems to indicate h264 cannot completely accomplish lossless encoding.

    Once again, to emphasize, I am interested in bit-by-bit identical encoding, not just visually similar. Large file sizes are acceptable as is large compression/decompression time.

  • How Many Default Languages ?

    26 janvier 2012, par Multimedia Mike — Programming

    I was thinking back to my childhood, when my family first owned a computer. It was an MS-DOS-powered IBM PC. The default OS came with 2 programming environments, such as they were : GW-BASIC and batch files. It was a start, I suppose. I guess most any microcomputer you can name from that era came with some kind of BASIC interpreter. That defined the computer’s “out of the box” programmability.

    Then I started wondering how this compares to computers (operating systems/distributions, really) these days. So I installed a fresh version of the latest Ubuntu Linux version (11.10 as of this writing ; x86_32) and looked for programmability (without installing anything else). This is what I came up with :

    1. gcc/C (only the C compiler ; other components of the GNU compiler collection are installed separately)
    2. Perl
    3. Python
    4. C#, as furnished by Mono
    5. Bash — can’t forget about the shell as a full-featured programming language (sh is also present, but not t/csh)
    6. JavaScript — since Firefox is installed per default, JS counts
    7. GNU Assember — thanks to Reimar for the reminder that if gcc is present, gas necessarily needs to be there as well

    I checked on C++, Objective C, Java, Ada, Fortran, Go, Lua, Ruby, Tcl, PHP, R and other languages I could think of, but the above items were the only ones present by default. At the same time, I checked my Mac OS X (10.6) box and it also has Ruby and PHP installed. It has a bunch of other languages, courtesy of Xcode, so I can’t certify anything about its out of the box programmability.

    Still, I think “embarrassment of riches” pretty well sums it up. I try not to be crotchety old fogey complaining that kids these days don’t know how good they have it ; rather, I’m genuinely excited for anyone who wants to leap into computer programming in this day and age.