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  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

Sur d’autres sites (10767)

  • Android ffmpeg : Use image for Watermark from drawable or assets folder

    17 septembre 2019, par Pratik Butani

    How to use image for watermark from drawable folder or assets folder in Android.

    I found many examples with command but all the examples are working with static image path of internal storage.

    I have done following code to make video with watermark.

       try {
           FFmpeg ffmpeg = FFmpeg.getInstance(mContext);
           // to execute "ffmpeg -version" command you just need to pass "-version"

           String mSelectedPath = PathUtils.getPathFromUri(mContext, selectedUri);
           String mFileName = PathUtils.getFileName(mSelectedPath);
           final String mDestinationPath = "/storage/emulated/0/" + mFileName;

           String[] array = new String[]{"-i", mSelectedPath , "-i", "/storage/emulated/0/logo.png", "-filter_complex", "[0:v][1:v]overlay=main_w-overlay_w-10:10", "-codec:a", "copy", mDestinationPath};

           ffmpeg.execute(array, new ExecuteBinaryResponseHandler() {

               @Override
               public void onStart() {
                   Log.d(TAG, "onStart: ");
                   Toast.makeText(mContext, "Preparing video...", Toast.LENGTH_SHORT).show();
               }

               @Override
               public void onProgress(String message) {
                   Log.d(TAG, "onProgress: " + message);
                   Toast.makeText(mContext, "Processing for compression...", Toast.LENGTH_SHORT).show();
               }

               @Override
               public void onFailure(String message) {
                   Log.d(TAG, "onFailure: " + message);
                   Toast.makeText(mContext, "Failed to upload, Try Again.", Toast.LENGTH_SHORT).show();
               }

               @Override
               public void onSuccess(String message) {
                   Log.d(TAG, "onSuccess: " + message);
                   Toast.makeText(mContext, "Uploading started", Toast.LENGTH_SHORT).show();
                   mFinalUploadUri = PathUtils.getUriFromPath(mContext, new File(mDestinationPath));
                   uploadVideo();
               }

               @Override
               public void onFinish() {
                   Log.d(TAG, "onFinish: ");

               }
           });
       } catch (FFmpegCommandAlreadyRunningException e) {
           // Handle if FFmpeg is already running
           e.printStackTrace();
       }

    Anyone know how to use image for watermark from drawable or assets folder ? Can anyone help ?

  • ffmpeg. I correct that to insert the logo [closed]

    13 mai 2012, par user1390921
    private void btnStart_Click(object sender, EventArgs e)
    {
    this.btnStart.Enabled = false;
    this.progressBar1.Value = 0;

    string srcFile = Path.Combine(this.txtSource.Text, this.lstFiles.SelectedItem.ToString());
    MessageBox.Show(srcFile);
    string dstFile = Path.Combine(this.txtOutput.Text,
    Path.GetFileNameWithoutExtension(this.lstFiles.SelectedItem.ToString())) + "." + this.cboOutputFormat.SelectedItem;
    MessageBox.Show(dstFile);
    string imafile = Path.Combine("movie= "+this.openFileDialog1.SafeFileName);
    MessageBox.Show(imafile);



               string videoRateOption = string.Empty;
    if (this.cboVideoRate.SelectedIndex != 0)
    {
    videoRateOption = " -b:v " + this.cboVideoRate.SelectedItem.ToString().Split(' ')[0] + "k ";
    MessageBox.Show(videoRateOption);
    }

    string videoSizeOption = string.Empty;
    if (this.lstVideoSize.SelectedIndex != 0)
    {
    videoSizeOption = " -s " + this.lstVideoSize.SelectedItem.ToString().Split(' ')[0] + " ";
    }


               this.Text = "Converting...";
    ThreadPool.QueueUserWorkItem((object state) =>
    {
    ConvertFile(srcFile, imafile, dstFile, videoRateOption, videoSizeOption);
    });
    }


    string strFFMPEGOut;
    ProcessStartInfo psiProcInfo = new ProcessStartInfo();
    TimeSpan estimatedTime = TimeSpan.MaxValue;

    StreamReader srFFMPEG;

                   string ste = ""movie=watermarklogo.png [wm];[in][wm] overlay=main_w-overlay_w-10:main_h-overlay_h-10 [out]"";
    string strFFMPEGCmd = " -i "" + srcFile + "" -ar 44100 " + videoRateOption + videoSizeOption +"-vf"+ ste + "-y ""
    + dstFile + """;

    psiProcInfo.FileName = Application.StartupPath + ((IntPtr.Size == 8) ? "\x64" : "\x86") + "\ffmpeg.exe";
    psiProcInfo.Arguments = strFFMPEGCmd;
    psiProcInfo.UseShellExecute = false;
                   psiProcInfo.WindowStyle = ProcessWindowStyle.Hidden;
    psiProcInfo.UseShellExecute = false;
    psiProcInfo.RedirectStandardError = true;
    psiProcInfo.ErrorDialog = true;
    psiProcInfo.RedirectStandardOutput = true;
    psiProcInfo.CreateNoWindow = true;

    prcFFMPEG.StartInfo = psiProcInfo;

    prcFFMPEG.Start();

    There is no response that I push the start button that I tried to fix the code that I inserted the logo in the movie with Ffmpeg. Is that be okay if I don't choose the path of logo File. and Is there any something wrong that I did.

  • Looking to play back non-encoded video upload then export gif from selection point via FFMPEG

    10 novembre 2019, par Christopher Neil

    We’ve been trying to crack this code all week, reaching out to everyone to see if you have any solutions ?

    1. We want the user to upload a video and in the next step he will select a small 5 second loop of the video which will be made as a gif.
    2. Old developer was able to do this by splicing the video at 10 seconds instead of 5 but not re-encoding it meant that it would sometimes be beyond 12 seconds and in some cases less than 7.
    3. We changed the code to force keyframes with re encoding so that it splices the video at exactly 5 seconds to show the loop.
    4. These slices are shown to the user using html5 video player.
    5. Upon selection of the loop that sliced video is converted to gif.

    Everything is working in the vice order. The issue is when the user uploads a large sized and length video this slicing and re-encoding takes forever and that cause the user to feel the site is not working properly.

    What we want is very simple :

    1. Show 5 second portion of the video on loop.
    2. If user wants to select another loop he/she clicks the next button and is taken to the next 5 second loop which would be either at 25% of the video or some other
    3. On selection of that portion it converts it into gif.