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  • Qu’est ce qu’un éditorial

    21 juin 2013, par

    Ecrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
    Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
    Vous pouvez personnaliser le formulaire de création d’un éditorial.
    Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Contribute to translation

    13 avril 2011

    You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
    To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
    MediaSPIP is currently available in French and English (...)

Sur d’autres sites (7091)

  • convert a normal video to youtube short

    28 mai 2022, par Un1xCr3w

    hello i have videos with width of 1920px and height of 1080 and i wanna crop it at the center and create a youtube short with it

    


    iam using youtube dl wrap node js library
here is my code example

    


    var ffmpeg = require("fluent-ffmpeg");
const fs = require("fs");
let rawdata = fs.readFileSync("./json-files/small.json");
let clips = JSON.parse(rawdata);

function convertIt(fileName) {
  return new Promise((resolve, reject) => {
    ffmpeg(`./media-new/${fileName}`)
      .size("480x640")
      .aspect("9:16")
      .autopad()
      .videoBitrate("4000k")
      .on("end", function () {
        console.log("file has been converted succesfully");
        resolve("foo");
      })
      .on("error", function (err) {
        console.log("an error happened: " + err.message);
        reject(err);
      })
      // save to file
      .save(`./lib/${fileName}`);
  });
}

async function convertToShorts() {
  for (const iterator of clips) {
    await convertIt(`${iterator.id}.mp4`);
  }
}

convertToShorts();


    


  • Tele-Arena Lives On

    25 février 2011, par Multimedia Mike — Game Hacking

    Readers know I have a peculiar interest in taking apart video games and that I would rather study a game’s inner workings than actually play it. I take an interest on others’ efforts in this same area. It’s still in my backlog to take a closer look at Clone2727’s body of work. But I wanted to highlight my friend’s work on re-implementing a game called Tele-Arena.



    Back In The Day
    As some of you are likely aware, there was a dark age of online communication that predated the era of widespread internet access. This was known as "The BBS Age". People dialed into these BBSes using modems that operated at abysmal transfer speeds and would communicate with other users, upload and download files, and play an occasional game.

    BBS software evolved and perhaps the ultimate (and final) evolution was Galacticomm’s MajorBBS (MBBS). There were assorted games that plugged into the MBBS, all rendered in glorious color ANSI graphics. One of the most famous of these games was Tele-Arena (TA). TA was a multiplayer fantasy-themed text adventure game. Perhaps you could think of it as World of Warcraft, only rendered as interactive fiction instead of a rich 3D landscape. (Disclaimer : I might not be qualified to make that comparison since I have never experienced WoW firsthand, though I did play TA on and off about 17 years ago).

    TA was often compared to multi-user dungeons — or MUDs — that were played by telneting into internet servers hosting games. Such comparisons were usually unfavorable as people who had experience with both TA and MUDs were sniffy elitists with internet access who thought they were sooooo much better than those filthy, BBS-dialing serfs.

    Sorry, didn’t mean to open old wounds.

    Modern Retelling of A Classic Tale
    Anyway, my friend Ron Kinney is perhaps the world’s biggest fan of TA. So much so that he has re-implemented the engine in Java under the project name Ether. He’s in a similar situation as the ScummVM project in that, while the independent, open source engine is fair game for redistribution, it would be questionable to redistribute the original data files. That’s why he created an AreaBuilder application that generates independent game data files.

    Ironically, you can also telnet into a server on which Ron hosts an instance of Tele-Arena (ironic in the sense that the internet/BBS conflict gets a little blurry).

    I hope that one day Ron will regale us with the strangest tales from the classic TA days. My personal favorite was "Wrath of a Sysop."

  • Evolution #3770 (Nouveau) : Logo des articles sur les listes

    14 avril 2016

    Actuellement sur les listes d’articles (capture 00-liste.png), les logos sont recadrés et alignés |image_reduire{90,70}

    Point positif :
    - On respecte la proportion de l’image
    - image affichée en entier

    Point négatif
    - Visuellement cela "flotte" et rend la liste assez moche lorsque les logos ont des proportions différentes

    Alternative A
    ne pas afficher les logos dans les listes :p

    Alternative B
    afficher une image recadrée pour avoir une image de même taille
    |image_passe_partout{90,70}|image_recadre{90,70}

    Point positif :
    - plus régulier visuellement

    Point négatif :
    -on perd l’image globale et l’idée de l’orientation

    Alternative C
    aligner l’image à gauche
    |image_reduire{0,70}|image_recadre{90,70,'center left'}

    Point positif :
    - plus régulier visuellement ?