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Médias (91)
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DJ Z-trip - Victory Lap : The Obama Mix Pt. 2
15 septembre 2011
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Matmos - Action at a Distance
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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DJ Dolores - Oslodum 2004 (includes (cc) sample of “Oslodum” by Gilberto Gil)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Danger Mouse & Jemini - What U Sittin’ On ? (starring Cee Lo and Tha Alkaholiks)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Cornelius - Wataridori 2
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Rapture - Sister Saviour (Blackstrobe Remix)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (79)
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D’autres logiciels intéressants
12 avril 2011, parOn ne revendique pas d’être les seuls à faire ce que l’on fait ... et on ne revendique surtout pas d’être les meilleurs non plus ... Ce que l’on fait, on essaie juste de le faire bien, et de mieux en mieux...
La liste suivante correspond à des logiciels qui tendent peu ou prou à faire comme MediaSPIP ou que MediaSPIP tente peu ou prou à faire pareil, peu importe ...
On ne les connais pas, on ne les a pas essayé, mais vous pouvez peut être y jeter un coup d’oeil.
Videopress
Site Internet : (...) -
MediaSPIP Player : problèmes potentiels
22 février 2011, parLe lecteur ne fonctionne pas sur Internet Explorer
Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...) -
L’agrémenter visuellement
10 avril 2011MediaSPIP est basé sur un système de thèmes et de squelettes. Les squelettes définissent le placement des informations dans la page, définissant un usage spécifique de la plateforme, et les thèmes l’habillage graphique général.
Chacun peut proposer un nouveau thème graphique ou un squelette et le mettre à disposition de la communauté.
Sur d’autres sites (5028)
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EC2 for video-encoding
24 septembre 2012, par TK KocheranI have a potential job which will require me to do some video encoding with FFMPEG and x264. I'll have a series of files which I'll need to encode once, then I'll be able to bring down the instances. Since I'm not really sure of the resource utilization of x264 and FFMPEG, what kind of instances should I get ? I'm thinking either a
High-CPU Extra Large Instance
7 GB of memory
20 EC2 Compute Units (8 virtual cores with 2.5 EC2 Compute Units each)
1690 GB of instance storage
64-bit platform
I/O Performance : High
API name : c1.xlargeor, alternatively a
Cluster GPU Quadruple Extra Large Instance
22 GB of memory
33.5 EC2 Compute Units (2 x Intel Xeon X5570, quad-core “Nehalem” architecture)
2 x NVIDIA Tesla “Fermi” M2050 GPUs
1690 GB of instance storage
64-bit platform
I/O Performance : Very High (10 Gigabit Ethernet)
API name : cg1.4xlargeWhat should I use ? Does x264/FFMPEG perform better with faster/more CPUs or does it really pound the GPU more ? In any case, it seems that the Cluster GPU seems to be the higher performance instance. What should I prefer ?
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fate : add tests for cdxl video
21 février 2012, par Paul B Maholfate : add tests for cdxl video
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Decode audio and video and process both streams — ffmpeg, sdl, opencv
6 mai 2013, par EricMy goal is to proceed on audio and video of mpeg-2 file independently, and to keep synchronicity on both flows. Duration of video is about 1 or 2 minutes maximum.
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First, following this post "opencv for reading videos (and do the process),ffmpeg for audio , and SDL used to play both" sounds perfect. I have done some modification on the code considering recent ffmpeg naming changes. Compilation with cmake on 64-bits machine is fine. I get an error "Unsupported codec [3]" when opening codec.
The code is following. -
Second, I looking for code dealing with synchronicity on both flows.
#include "opencv/highgui.h"
#include "opencv/cv.h"
#ifndef INT64_C
#define INT64_C(c) (c ## LL)
#define UINT64_C(c) (c ## ULL)
#endif
extern "C"{
#include <sdl></sdl>SDL.h>
#include <sdl></sdl>SDL_thread.h>
#include <libavcodec></libavcodec>avcodec.h>
#include <libavformat></libavformat>avformat.h>
}
#include <iostream>
#include
#include
using namespace cv;
#define SDL_AUDIO_BUFFER_SIZE 1024
typedef struct PacketQueue
{
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
PacketQueue audioq;
int audioStream = -1;
int videoStream = -1;
int quit = 0;
SDL_Surface* screen = NULL;
SDL_Surface* surface = NULL;
AVFormatContext* pFormatCtx = NULL;
AVCodecContext* aCodecCtx = NULL;
AVCodecContext* pCodecCtx = NULL;
void show_frame(IplImage* img){
if (!screen){
screen = SDL_SetVideoMode(img->width, img->height, 0, 0);
if (!screen){
fprintf(stderr, "SDL: could not set video mode - exiting\n");
exit(1);
}
}
// Assuming IplImage packed as BGR 24bits
SDL_Surface* surface = SDL_CreateRGBSurfaceFrom((void*)img->imageData,
img->width,
img->height,
img->depth * img->nChannels,
img->widthStep,
0xff0000, 0x00ff00, 0x0000ff, 0
);
SDL_BlitSurface(surface, 0, screen, 0);
SDL_Flip(screen);
}
void packet_queue_init(PacketQueue *q){
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt){
AVPacketList *pkt1;
if (av_dup_packet(pkt) < 0){
return -1;
}
pkt1 = (AVPacketList*) av_malloc(sizeof(AVPacketList));
//pkt1 = (AVPacketList*) malloc(sizeof(AVPacketList));
if (!pkt1) return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block){
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for (;;){
if( quit){
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1){
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
//free(pkt1);
ret = 1;
break;
}
else if (!block){
ret = 0;
break;
}
else{
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
int audio_decode_frame(AVCodecContext *aCodecCtx, uint8_t *audio_buf, int buf_size){
static AVPacket pkt;
static uint8_t *audio_pkt_data = NULL;
static int audio_pkt_size = 0;
int len1, data_size;
for (;;){
while (audio_pkt_size > 0){
data_size = buf_size;
len1 = avcodec_decode_audio3(aCodecCtx, (int16_t*)audio_buf, &data_size, &pkt);
if (len1 < 0){
// if error, skip frame
audio_pkt_size = 0;
break;
}
audio_pkt_data += len1;
audio_pkt_size -= len1;
if (data_size <= 0){
// No data yet, get more frames
continue;
}
// We have data, return it and come back for more later
return data_size;
}
if (pkt.data)
av_free_packet(&pkt);
if (quit) return -1;
if (packet_queue_get(&audioq, &pkt, 1) < 0) return -1;
audio_pkt_data = pkt.data;
audio_pkt_size = pkt.size;
}
}
void audio_callback(void *userdata, Uint8 *stream, int len){
AVCodecContext *aCodecCtx = (AVCodecContext *)userdata;
int len1, audio_size;
static uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
static unsigned int audio_buf_size = 0;
static unsigned int audio_buf_index = 0;
while (len > 0){
if (audio_buf_index >= audio_buf_size){
// We have already sent all our data; get more
audio_size = audio_decode_frame(aCodecCtx, audio_buf, sizeof(audio_buf));
if(audio_size < 0){
// If error, output silence
audio_buf_size = 1024; // arbitrary?
memset(audio_buf, 0, audio_buf_size);
}
else{
audio_buf_size = audio_size;
}
audio_buf_index = 0;
}
len1 = audio_buf_size - audio_buf_index;
if (len1 > len)
len1 = len;
memcpy(stream, (uint8_t *)audio_buf + audio_buf_index, len1);
len -= len1;
stream += len1;
audio_buf_index += len1;
}
}
void setup_ffmpeg(char* filename)
{
if (avformat_open_input(&pFormatCtx, filename, NULL, NULL) != 0){
fprintf(stderr, "FFmpeg failed to open file %s!\n", filename);
exit(-1);
}
if (av_find_stream_info(pFormatCtx) < 0){
fprintf(stderr, "FFmpeg failed to retrieve stream info!\n");
exit(-1);
}
// Dump information about file onto standard error
av_dump_format(pFormatCtx, 0, filename, 0);
// Find the first video stream
int i = 0;
for (i; i < pFormatCtx->nb_streams; i++){
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO && videoStream < 0){
videoStream = i;
}
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO && audioStream < 0){
audioStream = i;
}
}
if (videoStream == -1){
fprintf(stderr, "No video stream found in %s!\n", filename);
exit(-1);
}
if (audioStream == -1){
fprintf(stderr, "No audio stream found in %s!\n", filename);
exit(-1);
}
// Get a pointer to the codec context for the audio stream
aCodecCtx = pFormatCtx->streams[audioStream]->codec;
// Set audio settings from codec info
SDL_AudioSpec wanted_spec;
wanted_spec.freq = aCodecCtx->sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = aCodecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = aCodecCtx;
SDL_AudioSpec spec;
if (SDL_OpenAudio(&wanted_spec, &spec) < 0){
fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
exit(-1);
}
AVCodec* aCodec = avcodec_find_decoder(aCodecCtx->codec_id);
if (!aCodec){
fprintf(stderr, "Unsupported codec [1]!\n");
exit(-1);
}
avcodec_open(aCodecCtx, aCodec);
// audio_st = pFormatCtx->streams[index]
packet_queue_init(&audioq);
SDL_PauseAudio(0);
// Get a pointer to the codec context for the video stream
pCodecCtx = pFormatCtx->streams[videoStream]->codec;
// Find the decoder for the video stream
AVCodec* pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
if (pCodec == NULL){
fprintf(stderr, "Unsupported codec [2]!\n");
exit(-1); // Codec not found
}
// Open codec
if (avcodec_open(pCodecCtx, pCodec) < 0){
fprintf(stderr, "Unsupported codec [3]!\n");
exit(-1); // Could not open codec
}
}
int main(int argc, char* argv[])
{
if (argc < 2){
std::cout << "Usage: " << argv[0] << " <video>" << std::endl;
return -1;
}
av_register_all();
// Init SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER))
{
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
// Init ffmpeg and setup some SDL stuff related to Audio
setup_ffmpeg(argv[1]);
VideoCapture cap(argv[1]);
if (!cap.isOpened()){
std::cout << "Failed to load file!" << std::endl;
return -1;
}
AVPacket packet;
while (av_read_frame(pFormatCtx, &packet) >= 0)
{
if (packet.stream_index == videoStream)
{
// Actually this is were SYNC between audio/video would happen.
// Right now I assume that every VIDEO packet contains an entire video frame, and that's not true. A video frame can be made by multiple packets!
// But for the time being, assume 1 video frame == 1 video packet,
// so instead of reading the frame through ffmpeg, I read it through OpenCV.
Mat frame;
cap >> frame; // get a new frame from camera
// do some processing on the frame, either as a Mat or as IplImage.
// For educational purposes, applying a lame grayscale conversion
IplImage ipl_frame = frame;
for (int i = 0; i < ipl_frame.width * ipl_frame.height * ipl_frame.nChannels; i += ipl_frame.nChannels)
{
ipl_frame.imageData[i] = (ipl_frame.imageData[i] + ipl_frame.imageData[i+1] + ipl_frame.imageData[i+2])/3; //B
ipl_frame.imageData[i+1] = (ipl_frame.imageData[i] + ipl_frame.imageData[i+1] + ipl_frame.imageData[i+2])/3; //G
ipl_frame.imageData[i+2] = (ipl_frame.imageData[i] + ipl_frame.imageData[i+1] + ipl_frame.imageData[i+2])/3; //R
}
// Display it on SDL window
show_frame(&ipl_frame);
av_free_packet(&packet);
}
else if (packet.stream_index == audioStream)
{
packet_queue_put(&audioq, &packet);
}
else
{
av_free_packet(&packet);
}
SDL_Event event;
SDL_PollEvent(&event);
switch (event.type)
{
case SDL_QUIT:
SDL_FreeSurface(surface);
SDL_Quit();
break;
default:
break;
}
}
// the camera will be deinitialized automatically in VideoCapture destructor
// Close the codec
avcodec_close(pCodecCtx);
// Close the video file
av_close_input_file(pFormatCtx);
return 0;
}
</video></iostream> -