Recherche avancée

Médias (0)

Mot : - Tags -/diogene

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (40)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

  • Submit enhancements and plugins

    13 avril 2011

    If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
    You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone.

Sur d’autres sites (9477)

  • Adding multiple audio tracks and subtitles to dash manifest (mpd) with ffmpeg

    21 novembre 2020, par knona

    I'm trying to create a website to stream some videos. For each video, I extract video, audio and subtitles in 3 different folders. It happens that a video has multiple audio tracks and multiple subtitles. I did a lot of research and I don't know how to add all of them in the manifest. Right now, I use this command :

    



    ffmpeg -f webm_dash_manifest \
-i video1.mp4 -f webm_dash_manifest \
-i video2.mp4 -f webm_dash_manifest \
-i audio1.webm -f webm_dash_manifest \
-i audio2.webm -f webm_dash_manifest \
-i subtitles.vtt \
-c copy -map 0 -map 1 -map 2 -map 3 \
-f webm_dash_manifest -adaptation_sets "id=0,streams=v id=1,streams=a" manifest.mpd


    



    My two videos have different resolutions and bitrates, and it works perfectly. But I don't get any subtitles and my two audio tracks are considered like one same audio track which has two different bitrates (just like videos). I think I should have many adaptation_sets, but I don't know how to create them.

    



    How can I create that manifest the right way ?

    


  • Converting AAC stream to DASH MP4 with high fragment length precision

    5 mars 2017, par vdudouyt

    For my HTML5 project I need to create a fragmented MP4 file with a single audio stream (no video), each fragment of which has a duration of exactly 0.1 second.

    Accordingly to ffmpeg docs, you can accomplish that by passing a value in microseconds with ’-frag_duration’ - which I found to be working and playable with HTML5 MediaSource API :

    $ ffmpeg -y -i input.aac -c:a libfdk_aac -b:a 64k -level:v 13 -r 25 -strict experimental -movflags empty_moov+default_base_moof -frag_duration 100000 output.mp4

    As we have a 210 second audio split up by 0.1s fragments, I expect that in output.mp4 we’d have 2100 fragments, hence 2100 moof atoms. But, upon inspecting it I’ve figured out that we only have 1811 moof atoms - which means that some (or maybe even all) fragments are bigger than expected :

    $ python ~/git/mp4viewer/src/showboxes.py output.mp4 |grep moof|wc -l
    1811

    Could anybody tell me what’s wrong, and how could I accomplish what I want ?

    Right now my assumption is that during an encoding I have AAC frame length which is not a multiple of 0.1s, hence ffmpeg has no chance to produce the fragments that are strictly equal to 0.1s but I’m not sure. If somebody can confirm that - and let me know a way to explicitly set AAC frame_size in FFMPEG (I couldn’t find anything like that in the docs), or completely disprove this - it would be also highly appreciated.

  • What's the most desireable way to capture system display and audio in the form of individual encoded audio and video packets in go (language) ? [closed]

    11 janvier 2023, par Tiger Yang

    Question (read the context below first) :

    


    For those of you familiar with the capabilities of go, Is there a better way to go about all this ? Since ffmpeg is so ubiquitous, I'm sure it's been optomized to perfection, but what's the best way to capture system display and audio in the form of individual encoded audio and video packets in go (language), so that they can be then sent via webtransport-go ? I wish for it to prioritize efficiency and low latency, and ideally capture and encode the framebuffer directly like ffmpeg does.

    


    Thanks ! I have many other questions about this, but I think it's best to ask as I go.

    


    Context and what I've done so far :

    


    I'm writing a remote desktop software for my personal use because of grievances with current solutions out there. At the moment, it consists of a web app that uses the webtransport API to send input datagrams and receive AV packets on two dedicated unidirectional streams, and the webcodecs API to decode these packets. On the serverside, I originally planned to use python with the aioquic library as a webtransport server. Upon connection and authentication, the server would start ffmpeg as a subprocess with this command :

    


    ffmpeg -init_hw_device d3d11va -filter_complex ddagrab=video_size=1920x1080:framerate=60 -vcodec hevc_nvenc -tune ll -preset p7 -spatial_aq 1 -temporal_aq 1 -forced-idr 1 -rc cbr -b:v 400K -no-scenecut 1 -g 216000 -f hevc -

    


    What I really appreciate about this is that it uses windows' desktop duplication API to copy the framebuffer of my GPU and hand that directly to the on-die hardware encoder with zero round trips to the CPU. I think it's about as efficient and elegant a solution as I can manage. It then outputs the encoded stream to the stdout, which python can read and send to the client.

    


    As for the audio, there is another ffmpeg instance :

    


    ffmpeg -f dshow -channels 2 -sample_rate 48000 -sample_size 16 -audio_buffer_size 15 -i audio="RD Audio (High Definition Audio Device)" -acodec libopus -vbr on -application audio -mapping_family 0 -apply_phase_inv true -b:a 25K -fec false -packet_loss 0 -map 0 -f data -

    


    which listens to a physical loopback interface, which is literally just a short wire bridging the front panel headphone and microphone jacks (I'm aware of the quality loss of converting to analog and back, but the audio is then crushed down to 25kbps so it's fine) ()

    


    Unfortunately, aioquic was not easy to work with IMO, and I found webtransport-go https://github.com/adriancable/webtransport-go, which was a hell of a lot better in both simplicity and documentation. However, now I'm dealing with a whole new language, and I wanna ask : (above)

    


    EDIT : Here's the code for my server so far :

    


    

    

    package main

import (
    "bytes"
    "context"
    "fmt"
    "log"
    "net/http"
    "os/exec"
    "time"

    "github.com/adriancable/webtransport-go"
)

func warn(str string) {
    fmt.Printf("\n===== WARNING ===================================================================================================\n   %s\n=================================================================================================================\n", str)
}

func main() {

    password := []byte("abc")

    videoString := []string{
        "ffmpeg",
        "-init_hw_device", "d3d11va",
        "-filter_complex", "ddagrab=video_size=1920x1080:framerate=60",
        "-vcodec", "hevc_nvenc",
        "-tune", "ll",
        "-preset", "p7",
        "-spatial_aq", "1",
        "-temporal_aq", "1",
        "-forced-idr", "1",
        "-rc", "cbr",
        "-b:v", "500K",
        "-no-scenecut", "1",
        "-g", "216000",
        "-f", "hevc", "-",
    }

    audioString := []string{
        "ffmpeg",
        "-f", "dshow",
        "-channels", "2",
        "-sample_rate", "48000",
        "-sample_size", "16",
        "-audio_buffer_size", "15",
        "-i", "audio=RD Audio (High Definition Audio Device)",
        "-acodec", "libopus",
        "-mapping_family", "0",
        "-b:a", "25K",
        "-map", "0",
        "-f", "data", "-",
    }

    connected := false

    http.HandleFunc("/", func(writer http.ResponseWriter, request *http.Request) {
        session := request.Body.(*webtransport.Session)

        session.AcceptSession()
        fmt.Println("\nAccepted incoming WebTransport connection.")
        fmt.Println("Awaiting authentication...")

        authData, err := session.ReceiveMessage(session.Context()) // Waits here till first datagram
        if err != nil {                                            // if client closes connection before sending anything
            fmt.Println("\nConnection closed:", err)
            return
        }

        if len(authData) >= 2 && bytes.Equal(authData[2:], password) {
            if connected {
                session.CloseSession()
                warn("Client has authenticated, but a session is already taking place! Connection closed.")
                return
            } else {
                connected = true
                fmt.Println("Client has authenticated!\n")
            }
        } else {
            session.CloseSession()
            warn("Client has failed authentication! Connection closed. (" + string(authData[2:]) + ")")
            return
        }

        videoStream, _ := session.OpenUniStreamSync(session.Context())

        videoCmd := exec.Command(videoString[0], videoString[1:]...)
        go func() {
            videoOut, _ := videoCmd.StdoutPipe()
            videoCmd.Start()

            buffer := make([]byte, 15000)
            for {
                len, err := videoOut.Read(buffer)
                if err != nil {
                    break
                }
                if len > 0 {
                    videoStream.Write(buffer[:len])
                }
            }
        }()

        time.Sleep(50 * time.Millisecond)

        audioStream, err := session.OpenUniStreamSync(session.Context())

        audioCmd := exec.Command(audioString[0], audioString[1:]...)
        go func() {
            audioOut, _ := audioCmd.StdoutPipe()
            audioCmd.Start()

            buffer := make([]byte, 15000)
            for {
                len, err := audioOut.Read(buffer)
                if err != nil {
                    break
                }
                if len > 0 {
                    audioStream.Write(buffer[:len])
                }
            }
        }()

        for {
            data, err := session.ReceiveMessage(session.Context())
            if err != nil {
                videoCmd.Process.Kill()
                audioCmd.Process.Kill()

                connected = false

                fmt.Println("\nConnection closed:", err)
                break
            }

            if len(data) == 0 {

            } else if data[0] == byte(0) {
                fmt.Printf("Received mouse datagram: %s\n", data)
            }
        }

    })

    server := &webtransport.Server{
        ListenAddr: ":1024",
        TLSCert:    webtransport.CertFile{Path: "SSL/fullchain.pem"},
        TLSKey:     webtransport.CertFile{Path: "SSL/privkey.pem"},
        QuicConfig: &webtransport.QuicConfig{
            KeepAlive:      false,
            MaxIdleTimeout: 3 * time.Second,
        },
    }

    fmt.Println("Launching WebTransport server at", server.ListenAddr)
    ctx, cancel := context.WithCancel(context.Background())
    if err := server.Run(ctx); err != nil {
        log.Fatal(err)
        cancel()
    }

}