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Autres articles (39)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 is the first MediaSPIP stable release.
Its official release date is June 21, 2013 and is announced here.
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...)
Sur d’autres sites (7093)
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How to keep the last 1 min video streaming using ffmpeg ?
4 août 2020, par Lawrence songI have a UVC camera /dev/video1. The Camera will be always on. but I only care about the last 1 min data stream.


after searching online I got a ffmpeg cmd :


./ffmpeg -f v4l2 -input_format mjpeg -video_size 320x240 -i /dev/video1 -c copy -f segment -segment_time 60 -segment_wrap 2 output.mkv



However I got a error and here is the result


libavutil 56. 56.100 / 56. 56.100
 libavcodec 58. 97.100 / 58. 97.100
 libavformat 58. 49.100 / 58. 49.100
 libavdevice 58. 11.101 / 58. 11.101
 libavfilter 7. 87.100 / 7. 87.100
 libswscale 5. 8.100 / 5. 8.100
 libswresample 3. 8.100 / 3. 8.100
 libpostproc 55. 8.100 / 55. 8.100
Input #0, matroska,webm, from '/sdcard/Movies/output.mkv':
 Metadata:
 ENCODER : Lavf58.49.100
 Duration: N/A, start: 0.000000, bitrate: N/A
 Stream #0:0: Video: mjpeg (Baseline), yuvj422p(pc, bt470bg/unknown/unknown), 320x240, 30 fps, 30 tbr, 1k tbn, 1k tbc (default)
[matroska @ 0x3899e10] Invalid segment filename template 'output.mkv'
Could not write header for output file #0 (incorrect codec parameters ?): Invalid argument



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Debayer video with ffmpeg
23 février 2023, par Andrew SpenceLooking to debayer video with ffmpeg. I can't find a way to do it without piping raw video between two instances of ffmpeg, because I can't change the pixel format of my input video "in place" from gray to bayer_gbrg8. So, this command works :


ffmpeg -i fr_losslessmovie_png_codec.avi -f image2pipe -pix_fmt gray \
-vcodec rawvideo - | ffmpeg -r 25 -f rawvideo -s 2048x700 \
-pix_fmt bayer_gbrg8 -i pipe:0 -y -pix_fmt yuv420p -b:v 25000k \
fr_debayer_compressed.mp4



I would have given the source movie this pixel format, but didn't realize ffmpeg suported bayered pixel formatting.


Didn't see this exact question online, and have not found a way to change the pixel format with video filters etc. without ffmpeg thinking i'm trying to convert the data. I just want to change the pixel format that the already existing gray data has been assigned.


Thanks in advance !


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Pass ID3D11Texture2D back buffer to libx264 encoder
17 janvier 2019, par Chris SixsmithI’m writing a C++ program to encode frames from a DirectX game to the H.264/MPEG-4 AVC format. I am using libx264 alone with no other dependencies at the moment.
I have a
ID3D11Texture2D*
resolved back buffer of the next game frame. I need to somehow copy this into thex264_picture
input (apparently YUV420P format according to limited help I’ve found) but I cannot find any way to do so online.Here is my code at the moment :
void Fx264VideoEncoder::Fx264VideoEncoderImpl::InitFrameInputBuffer(const FTexture2DRHIRef& BackBuffer, FFrame& Frame)
{
x264_picture_alloc(Frame.InputPicture, X264_CSP_I420, x264Parameters.i_width, x264Parameters.i_height);
// We need to take the back buffer and convert it to an input format that libx264 can understand
{
ID3D11Texture2D* ResolvedBackBufferDX11 = (ID3D11Texture2D*)(GetD3D11TextureFromRHITexture(Frame.ResolvedBackBuffer)->GetResource());
EPixelFormat PixelFormat = Frame.ResolvedBackBuffer->GetFormat();
// ...?
}
}