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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (36)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...)
Sur d’autres sites (3788)
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Processing video frame by frame in AWS Lambda with Node.js and FFmpeg [closed]
29 décembre 2023, par AviatoI am working on a project where I need to process video frames one at a time in an AWS Lambda function using Node.js. My goal is to avoid storing all frames in memory or the filesystem due to resource constraints. I plan to use the fluent-ffmpeg library or ffmpeg from child processes for video processing.


In the past, I used OpenCV to process videos and frames without writing the frames on the disk or storing all the frames at once on the memory itself. But now as I am using node js, its a little hard to set up the code using ffmpeg, etc.


Here is a small snippet from what I did with opencv :-


import cv2

cap = cv2.VideoCapture(video_file)

out = cv2.VideoWriter('output.mp4', fourcc, fps, (width, height))

def generate_frame():
 while cap.isOpened():
 code, frame = cap.read()
 if code:
 yield frame
 else:
 print("completed")
 break

for i, frame in enumerate(generate_frame()):
 # Now we can process the video frames directly and write them on the output opencv
 out.write(editing_frames)



Additionally, I intend to leverage image processing libraries like Sharp and the Canvas API to edit individual frames before assembling the final video. I am looking for help in handling video frames efficiently within the constraints of AWS Lambda.


Any insights, code snippets, or recommendations would be greatly appreciated. Thank you !


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How to read frames of a video and write them on another video output using FFMPEG and nodejs
29 décembre 2023, par AviatoI am working on a project where I need to process video frames one at a time in Node.js. I aim to avoid storing all frames in memory or the filesystem due to resource constraints. I plan to use the ffmpeg from child processes for video processing.
I tried reading a video file and then output frames of it in the filesystem first for testing purposes :-


const ffmpegProcess = spawn('ffmpeg', [
 '-i', videoFile,
 'testfolder/%04d.png' // Output frames to stdout
]);



and the above code works fine, it saves the video frames as png files in the filesystem. Now instead of saving them in the file system, I want to read the frames on at a time and use a image manipulation library and than write the final edited frames to another video as output


I tried this :-


const ffmpegProcess = spawn('ffmpeg', [
 '-i', videoFile,
 'pipe:1' // Output frames to stdout
]);

const ffmpegOutputProcess = spawn('ffmpeg', [
 '-i', '-',
 'outputFileName.mp4'
 ]);

ffmpegProcess.stdout.on('data', (data) => {
 // Process the frame data as needed
 console.log('Received frame data:');
 ffmpegOutputProcess.stdin.write(data)
});

ffmpegProcess.on('close', (code) => {
 if (code !== 0) {
 console.error(`ffmpeg process exited with code ${code}`);
 } else {
 console.log('ffmpeg process successfully completed');
 
 }
});

// Handle errors
ffmpegProcess.on('error', (err) => {
 console.error('Error while spawning ffmpeg:', err);
});



But when I tried above code and also some other modifications in the input and output suffix in the command I got problems as below :-


- 

- ffmpeg process exited with code 1
- The final output video was corrupted when trying to initializing the filters for commands :-







const ffmpegProcess = spawn('ffmpeg', [
 '-i', videoFile,
 '-f', 'rawvideo',
 '-pix_fmt', 'rgb24',
 'pipe:1' // Output frames to stdout
]);

const ffmpegOutputCommand = [
 '-f', 'rawvideo',
 '-pix_fmt', 'rgb24',
 '-s', '1920x1080',
 '-r', '30',
 '-i', '-',
 '-c:v', 'libx264',
 '-pix_fmt', 'yuv420p',
 outputFileName
];



Thank you so much in advance :)


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avcodec/libjxl.h : include version.h
23 janvier 2024, par Leo Izenavcodec/libjxl.h : include version.h
This file has been exported since our minimum required version (0.7.0),
but it wasn't documented. Instead it was transitively included by
<jxl/decode.h> (but not jxl/encode.h), which ffmpeg relied on.libjxl broke its API in libjxl/libjxl@66b959239355aef5255 by removing
the transitive include of version.h, and they do not plan on adding
it back. Instead they are choosing to leave the API backwards-
incompatible with downstream callers written for some fairly recent
versions of their API.As a result, we include <jxl/version.h> to continue to build against
more recent versions of libjxl. The version macros removed are also
present in that file, so we no longer need to redefine them.Signed-off-by : Leo Izen <leo.izen@gmail.com>