Recherche avancée

Médias (1)

Mot : - Tags -/intégration

Autres articles (45)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Pas question de marché, de cloud etc...

    10 avril 2011

    Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
    sur le web 2.0 et dans les entreprises qui en vivent.
    Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
    Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

  • Ajouter des informations spécifiques aux utilisateurs et autres modifications de comportement liées aux auteurs

    12 avril 2011, par

    La manière la plus simple d’ajouter des informations aux auteurs est d’installer le plugin Inscription3. Il permet également de modifier certains comportements liés aux utilisateurs (référez-vous à sa documentation pour plus d’informations).
    Il est également possible d’ajouter des champs aux auteurs en installant les plugins champs extras 2 et Interface pour champs extras.

Sur d’autres sites (9173)

  • How to convert a Stream on the fly with FFMpegCore ?

    18 octobre 2023, par Adrian

    For a school project, I need to stream videos that I get from torrents while they are downloading on the server.
When the video is a .mp4 file, there's no problem, but I must also be able to stream .mkv files, and for that I need to convert them into .mp4 before sending them to the client, and I can't find a way to convert my Stream that I get from MonoTorrents with FFMpegCore into a Stream that I can send to my client.

    


    Here is the code I wrote to simply download and stream my torrent :

    


    var cEngine = new ClientEngine();

var manager = await cEngine.AddStreamingAsync(GenerateMagnet(torrent), ) ?? throw new Exception("An error occurred while creating the torrent manager");

await manager.StartAsync();
await manager.WaitForMetadataAsync();

var videoFile = manager.Files.OrderByDescending(f => f.Length).FirstOrDefault();
if (videoFile == null)
    return Results.NotFound();

var stream = await manager.StreamProvider!.CreateStreamAsync(videoFile, true);
return Results.File(stream, contentType: "video/mp4", fileDownloadName: manager.Name, enableRangeProcessing: true);


    


    I saw that the most common way to convert videos is by using ffmpeg. .NET has a package called FFMpefCore that is a wrapper for ffmpeg.

    


    To my previous code, I would add right before the return :

    


    if (!videoFile.Path.EndsWith(".mp4"))
{
    var outputStream = new MemoryStream();
    FFMpegArguments
        .FromPipeInput(new StreamPipeSource(stream), options =>
        {
            options.ForceFormat("mp4");
        })
        .OutputToPipe(new StreamPipeSink(outputStream))
        .ProcessAsynchronously();
    return Results.File(outputStream, contentType: "video/mp4", fileDownloadName: manager.Name, enableRangeProcessing: true);
}


    


    I unfortunately can't get a "live" Stream to send to my client.

    


  • Python vlc stream from outside NAT

    7 octobre 2020, par xKedar

    I'm trying to stream, using FFmpeg, my webcam and audio from PC1 to PC2 in another LAN.

    


    PC1 : Public IP address with port forwarding so I can reach it

    


    PC2 : In a different NAT from PC1

    


    I basically run a server on PC1 in order to acquire IP and port from PC2 and reply on the same address

    


        import socket

    localPort   = 1234
    bufferSize  = 1024

    UDPServerSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM)
    UDPServerSocket.bind(("", localPort)) # Bind to address and port

    while(True):
        bytesAddressPair = UDPServerSocket.recvfrom(bufferSize)
        message = bytesAddressPair[0].decode("utf-8")
        address = bytesAddressPair[1]
        # Sending a reply to client
        UDPServerSocket.sendto(str.encode("Hello"), address)
        break

    UDPServerSocket.close()


    


    Then I try to send the stream with the same port number both for the server(localPort) and the client(the one I acquired from address)

    


        import re
    from threading import Thread
    from subprocess import Popen, PIPE

    def detect_devices():
            list_cmd = 'ffmpeg -list_devices true -f dshow -i dummy'.split()
            p = Popen(list_cmd, stderr=PIPE)
            flagcam = flagmic = False
            for line in iter(p.stderr.readline,''):
                if flagcam:
                    cam = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
                    cam = cam if cam else ''
                    flagcam = False
                if flagmic:
                    mic = re.search('".*"',line.decode(encoding='UTF-8')).group(0)
                    mic = mic if mic else ''
                    flagmic = False
                elif 'DirectShow video devices'.encode(encoding='UTF-8') in line:
                    flagcam = True
                elif 'DirectShow audio devices'.encode(encoding='UTF-8') in line:
                    flagmic = True
                elif 'Immediate exit requested'.encode(encoding='UTF-8') in line:
                    break
            return cam, mic   


    class ffmpegThread (Thread):
        def __init__(self, address):
            Thread.__init__(self)
            self.address = address

        def run(self):
            cam, mic = detect_devices()
            command = 'ffmpeg -f dshow -i video='+cam+':audio='+mic+' -profile:v high -pix_fmt yuvj420p -level:v 4.1 -preset ultrafast -tune zerolatency -vcodec libx264 -r 10 -b:v 512k -s 240x160 -acodec aac -ac 2 -ab 32k -ar 44100 -f mpegts -flush_packets 0 -t 40 udp://'+self.address+'?pkt_size=1316?localport='+str(localPort)
            p = Popen(command , stderr=PIPE)
            for line in iter(p.stderr.readline,''):
                if len(line) <5: break
            p.terminate()

    thread1 = ffmpegThread(address[0]+":"+str(address[1]))
    thread1.start()


    


    While on the other side(PC2) I have :

    


        from threading import Thread
    import tkinter as tk
    import vlc

    class myframe(tk.Frame):
        def __init__(self, width=240, height=160):
            self.root = tk.Tk()
            super(myframe, self).__init__(self.root)
            self.root.geometry("%dx%d" % (width, height))
            self.root.wm_attributes("-topmost", 1)
            self.grid()
            self.frame = tk.Frame(self, width=240, height=160)
            self.frame.configure(bg="black")
            self.frame.grid(row=0, column=0, columnspan=2)
            self.play()
            self.root.mainloop()

        def play(self):
            self.player = vlc.Instance().media_player_new()
            self.player.set_mrl('udp://@0.0.0.0:5000')
            self.player.set_hwnd(self.frame.winfo_id())
            self.player.play()

    class guiThread (Thread):
        def __init__(self, nome):
            Thread.__init__(self)
            self.nome = nome

        def run(self):
            app = myframe()


    


    and :

    


        import socket

    msgFromClient       = "Hello UDP Server"
    bytesToSend         = str.encode(msgFromClient)
    serverAddressPort   = ("MYglobal_IPaddress", 1234)
    bufferSize          = 1024
    localPort   = 5000

    # Create a UDP socket at client side
    UDPClientSocket = socket.socket(family=socket.AF_INET, type=socket.SOCK_DGRAM) 
    UDPClientSocket.bind(("", localPort))

    UDPClientSocket.sendto(bytesToSend, serverAddressPort)

    msgFromServer = UDPClientSocket.recvfrom(bufferSize)
    msg = msgFromServer[0].decode("utf-8")
    print(msg)
    UDPClientSocket.close()
    gui = guiThread("ThreadGUI")
    gui.start()


    


    Where I basically try to reach the server both to send my IP:Port and to punch a hole in the NAT in order to be able to get the packages sent from PC1 despite being behind a NAT.

    


    I think it is not working because I can not reach PC2 but I really can not figure out how to fix that because I was expecting that the first part, where I reach PC1 from PC2 was enough in order to establish a connection

    


  • Merge commit ’b2212dec0f011893ec68eecaa990170fa24050d7’

    5 janvier 2014, par Michael Niedermayer
    Merge commit ’b2212dec0f011893ec68eecaa990170fa24050d7’
    

    * commit ’b2212dec0f011893ec68eecaa990170fa24050d7’ :
    aac : Fix TNS decoding for the 512 sample window family.

    also temporarily disable fate-aac-er_ad6000np_44_ep0 as this commit
    causes a mismatch with the reference pcm file
    The test will be reenabled after all fixes and with a new pcm reference

    Merged-by : Michael Niedermayer <michaelni@gmx.at>

    • [DH] libavcodec/aacdec.c
    • [DH] libavcodec/aactab.c
    • [DH] libavcodec/aactab.h
    • [DH] tests/fate/aac.mak