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Organiser par catégorie
17 mai 2013, parDans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...) -
Les thèmes de MediaSpip
4 juin 20133 thèmes sont proposés à l’origine par MédiaSPIP. L’utilisateur MédiaSPIP peut rajouter des thèmes selon ses besoins.
Thèmes MediaSPIP
3 thèmes ont été développés au départ pour MediaSPIP : * SPIPeo : thème par défaut de MédiaSPIP. Il met en avant la présentation du site et les documents média les plus récents ( le type de tri peut être modifié - titre, popularité, date) . * Arscenic : il s’agit du thème utilisé sur le site officiel du projet, constitué notamment d’un bandeau rouge en début de page. La structure (...) -
Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)
Sur d’autres sites (4172)
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I am a newbie in FFmpeg and I am trying to use FFMPEG to play RTSP stream on Android, but it will play slower and slower
8 mai 2020, par AjaxI am a newbie in FFmpeg and I am trying to use FFMPEG to play RTSP stream on Android, but it will play slower and slower. The picture of my player and video source will increase with the time difference. The video are not synchronized. I'm pulling on the local area network。
The longer it is played, the more the picture of the video source will be. The more it cannot automatically return to the real-time picture like MediaCode's hardware decoding.The decoded picture is in slow motion, and it will freeze after a while.。What causes this ? How can i optimize it。
this is my code



2020-5-8/Problem has been solved


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Decode mp3 using FFMpeg, Android NDK - What is wrong with my AVFormatContext ?
27 février 2020, par michpohlI am trying to decode am MP3 file to a raw PCM stream using FFMpeg via JNI on Android. I have compiled the latest FFMpeg version (4.2) and added it to my app. This did not make any problems.
The goal is to be able to use mp3 files from the device’s storage for playback with oboeSince I am relatively inexperienced with both C++ and FFMpeg, my approach is based upon this :
oboe’s RhythmGame exampleI have based my
FFMpegExtractor
class on the one found in the example here. With the help of StackOverflow theAAssetManager
use was removed and instead aMediaSource
helper class now serves as a wrapper for my stream (see here)But unfortunately, creating the AVFormatContext doesn’t work right - and I can’t seem to understand why. Since I have very limited understanding of correct pointer usage and C++ memory management, I suspect it’s most likely I’m doing something wrong in that area. But honestly, I have no idea.
This is my
FFMpegExtractor.h
:#define MYAPP_FFMPEGEXTRACTOR_H
extern "C" {
#include <libavformat></libavformat>avformat.h>
#include <libswresample></libswresample>swresample.h>
#include <libavutil></libavutil>opt.h>
}
#include <cstdint>
#include <android></android>asset_manager.h>
#include
#include <fstream>
#include "MediaSource.cpp"
class FFMpegExtractor {
public:
FFMpegExtractor();
~FFMpegExtractor();
int64_t decode2(char *filepath, uint8_t *targetData, AudioProperties targetProperties);
private:
MediaSource *mSource;
bool createAVFormatContext(AVIOContext *avioContext, AVFormatContext **avFormatContext);
bool openAVFormatContext(AVFormatContext *avFormatContext);
int32_t cleanup(AVIOContext *avioContext, AVFormatContext *avFormatContext);
bool getStreamInfo(AVFormatContext *avFormatContext);
AVStream *getBestAudioStream(AVFormatContext *avFormatContext);
AVCodec *findCodec(AVCodecID id);
void printCodecParameters(AVCodecParameters *params);
bool createAVIOContext2(const std::string &filePath, uint8_t *buffer, uint32_t bufferSize,
AVIOContext **avioContext);
};
#endif //MYAPP_FFMPEGEXTRACTOR_H
</fstream></cstdint>This is
FFMPegExtractor.cpp
:#include <memory>
#include <oboe></oboe>Definitions.h>
#include "FFMpegExtractor.h"
#include "logging.h"
#include <fstream>
FFMpegExtractor::FFMpegExtractor() {
mSource = new MediaSource;
}
FFMpegExtractor::~FFMpegExtractor() {
delete mSource;
}
constexpr int kInternalBufferSize = 1152; // Use MP3 block size. https://wiki.hydrogenaud.io/index.php?title=MP3
/**
* Reads from an IStream into FFmpeg.
*
* @param ptr A pointer to the user-defined IO data structure.
* @param buf A buffer to read into.
* @param buf_size The size of the buffer buff.
*
* @return The number of bytes read into the buffer.
*/
// If FFmpeg needs to read the file, it will call this function.
// We need to fill the buffer with file's data.
int read(void *opaque, uint8_t *buffer, int buf_size) {
MediaSource *source = (MediaSource *) opaque;
return source->read(buffer, buf_size);
}
// If FFmpeg needs to seek in the file, it will call this function.
// We need to change the read pos.
int64_t seek(void *opaque, int64_t offset, int whence) {
MediaSource *source = (MediaSource *) opaque;
return source->seek(offset, whence);
}
// Create and save a MediaSource instance.
bool FFMpegExtractor::createAVIOContext2(const std::string &filepath, uint8_t *buffer, uint32_t bufferSize,
AVIOContext **avioContext) {
mSource = new MediaSource;
mSource->open(filepath);
constexpr int isBufferWriteable = 0;
*avioContext = avio_alloc_context(
buffer, // internal buffer for FFmpeg to use
bufferSize, // For optimal decoding speed this should be the protocol block size
isBufferWriteable,
mSource, // Will be passed to our callback functions as a (void *)
read, // Read callback function
nullptr, // Write callback function (not used)
seek); // Seek callback function
if (*avioContext == nullptr) {
LOGE("Failed to create AVIO context");
return false;
} else {
return true;
}
}
bool
FFMpegExtractor::createAVFormatContext(AVIOContext *avioContext,
AVFormatContext **avFormatContext) {
*avFormatContext = avformat_alloc_context();
(*avFormatContext)->pb = avioContext;
if (*avFormatContext == nullptr) {
LOGE("Failed to create AVFormatContext");
return false;
} else {
LOGD("Successfully created AVFormatContext");
return true;
}
}
bool FFMpegExtractor::openAVFormatContext(AVFormatContext *avFormatContext) {
int result = avformat_open_input(&avFormatContext,
"", /* URL is left empty because we're providing our own I/O */
nullptr /* AVInputFormat *fmt */,
nullptr /* AVDictionary **options */
);
if (result == 0) {
return true;
} else {
LOGE("Failed to open file. Error code %s", av_err2str(result));
return false;
}
}
bool FFMpegExtractor::getStreamInfo(AVFormatContext *avFormatContext) {
int result = avformat_find_stream_info(avFormatContext, nullptr);
if (result == 0) {
return true;
} else {
LOGE("Failed to find stream info. Error code %s", av_err2str(result));
return false;
}
}
AVStream *FFMpegExtractor::getBestAudioStream(AVFormatContext *avFormatContext) {
int streamIndex = av_find_best_stream(avFormatContext, AVMEDIA_TYPE_AUDIO, -1, -1, nullptr, 0);
if (streamIndex < 0) {
LOGE("Could not find stream");
return nullptr;
} else {
return avFormatContext->streams[streamIndex];
}
}
int64_t FFMpegExtractor::decode2(
char* filepath,
uint8_t *targetData,
AudioProperties targetProperties) {
LOGD("Decode SETUP");
int returnValue = -1; // -1 indicates error
// Create a buffer for FFmpeg to use for decoding (freed in the custom deleter below)
auto buffer = reinterpret_cast(av_malloc(kInternalBufferSize));
// Create an AVIOContext with a custom deleter
std::unique_ptr ioContext{
nullptr,
[](AVIOContext *c) {
av_free(c->buffer);
avio_context_free(&c);
}
};
{
AVIOContext *tmp = nullptr;
if (!createAVIOContext2(filepath, buffer, kInternalBufferSize, &tmp)) {
LOGE("Could not create an AVIOContext");
return returnValue;
}
ioContext.reset(tmp);
}
// Create an AVFormatContext using the avformat_free_context as the deleter function
std::unique_ptr formatContext{
nullptr,
&avformat_free_context
};
{
AVFormatContext *tmp;
if (!createAVFormatContext(ioContext.get(), &tmp)) return returnValue;
formatContext.reset(tmp);
}
if (!openAVFormatContext(formatContext.get())) return returnValue;
LOGD("172");
if (!getStreamInfo(formatContext.get())) return returnValue;
LOGD("175");
// Obtain the best audio stream to decode
AVStream *stream = getBestAudioStream(formatContext.get());
if (stream == nullptr || stream->codecpar == nullptr) {
LOGE("Could not find a suitable audio stream to decode");
return returnValue;
}
LOGD("183");
printCodecParameters(stream->codecpar);
// Find the codec to decode this stream
AVCodec *codec = avcodec_find_decoder(stream->codecpar->codec_id);
if (!codec) {
LOGE("Could not find codec with ID: %d", stream->codecpar->codec_id);
return returnValue;
}
// Create the codec context, specifying the deleter function
std::unique_ptr codecContext{
nullptr,
[](AVCodecContext *c) { avcodec_free_context(&c); }
};
{
AVCodecContext *tmp = avcodec_alloc_context3(codec);
if (!tmp) {
LOGE("Failed to allocate codec context");
return returnValue;
}
codecContext.reset(tmp);
}
// Copy the codec parameters into the context
if (avcodec_parameters_to_context(codecContext.get(), stream->codecpar) < 0) {
LOGE("Failed to copy codec parameters to codec context");
return returnValue;
}
// Open the codec
if (avcodec_open2(codecContext.get(), codec, nullptr) < 0) {
LOGE("Could not open codec");
return returnValue;
}
// prepare resampler
int32_t outChannelLayout = (1 << targetProperties.channelCount) - 1;
LOGD("Channel layout %d", outChannelLayout);
SwrContext *swr = swr_alloc();
av_opt_set_int(swr, "in_channel_count", stream->codecpar->channels, 0);
av_opt_set_int(swr, "out_channel_count", targetProperties.channelCount, 0);
av_opt_set_int(swr, "in_channel_layout", stream->codecpar->channel_layout, 0);
av_opt_set_int(swr, "out_channel_layout", outChannelLayout, 0);
av_opt_set_int(swr, "in_sample_rate", stream->codecpar->sample_rate, 0);
av_opt_set_int(swr, "out_sample_rate", targetProperties.sampleRate, 0);
av_opt_set_int(swr, "in_sample_fmt", stream->codecpar->format, 0);
av_opt_set_sample_fmt(swr, "out_sample_fmt", AV_SAMPLE_FMT_FLT, 0);
av_opt_set_int(swr, "force_resampling", 1, 0);
// Check that resampler has been inited
int result = swr_init(swr);
if (result != 0) {
LOGE("swr_init failed. Error: %s", av_err2str(result));
return returnValue;
};
if (!swr_is_initialized(swr)) {
LOGE("swr_is_initialized is false\n");
return returnValue;
}
// Prepare to read data
int bytesWritten = 0;
AVPacket avPacket; // Stores compressed audio data
av_init_packet(&avPacket);
AVFrame *decodedFrame = av_frame_alloc(); // Stores raw audio data
int bytesPerSample = av_get_bytes_per_sample((AVSampleFormat) stream->codecpar->format);
LOGD("Bytes per sample %d", bytesPerSample);
// While there is more data to read, read it into the avPacket
while (av_read_frame(formatContext.get(), &avPacket) == 0) {
if (avPacket.stream_index == stream->index) {
while (avPacket.size > 0) {
// Pass our compressed data into the codec
result = avcodec_send_packet(codecContext.get(), &avPacket);
if (result != 0) {
LOGE("avcodec_send_packet error: %s", av_err2str(result));
goto cleanup;
}
// Retrieve our raw data from the codec
result = avcodec_receive_frame(codecContext.get(), decodedFrame);
if (result != 0) {
LOGE("avcodec_receive_frame error: %s", av_err2str(result));
goto cleanup;
}
// DO RESAMPLING
auto dst_nb_samples = (int32_t) av_rescale_rnd(
swr_get_delay(swr, decodedFrame->sample_rate) + decodedFrame->nb_samples,
targetProperties.sampleRate,
decodedFrame->sample_rate,
AV_ROUND_UP);
short *buffer1;
av_samples_alloc(
(uint8_t **) &buffer1,
nullptr,
targetProperties.channelCount,
dst_nb_samples,
AV_SAMPLE_FMT_FLT,
0);
int frame_count = swr_convert(
swr,
(uint8_t **) &buffer1,
dst_nb_samples,
(const uint8_t **) decodedFrame->data,
decodedFrame->nb_samples);
int64_t bytesToWrite = frame_count * sizeof(float) * targetProperties.channelCount;
memcpy(targetData + bytesWritten, buffer1, (size_t) bytesToWrite);
bytesWritten += bytesToWrite;
av_freep(&buffer1);
avPacket.size = 0;
avPacket.data = nullptr;
}
}
}
av_frame_free(&decodedFrame);
returnValue = bytesWritten;
cleanup:
return returnValue;
}
void FFMpegExtractor::printCodecParameters(AVCodecParameters *params) {
LOGD("Stream properties");
LOGD("Channels: %d", params->channels);
LOGD("Channel layout: %"
PRId64, params->channel_layout);
LOGD("Sample rate: %d", params->sample_rate);
LOGD("Format: %s", av_get_sample_fmt_name((AVSampleFormat) params->format));
LOGD("Frame size: %d", params->frame_size);
}
</fstream></memory>And this is the
MediaSource.cpp
:#ifndef MYAPP_MEDIASOURCE_CPP
#define MYAPP_MEDIASOURCE_CPP
extern "C" {
#include <libavformat></libavformat>avformat.h>
#include <libswresample></libswresample>swresample.h>
#include <libavutil></libavutil>opt.h>
}
#include <cstdint>
#include <android></android>asset_manager.h>
#include
#include <fstream>
#include "logging.h"
// wrapper class for file stream
class MediaSource {
public:
MediaSource() {
}
~MediaSource() {
source.close();
}
void open(const std::string &filePath) {
const char *x = filePath.c_str();
LOGD("Opened %s", x);
source.open(filePath, std::ios::in | std::ios::binary);
}
int read(uint8_t *buffer, int buf_size) {
// read data to buffer
source.read((char *) buffer, buf_size);
// return how many bytes were read
return source.gcount();
}
int64_t seek(int64_t offset, int whence) {
if (whence == AVSEEK_SIZE) {
// FFmpeg needs file size.
int oldPos = source.tellg();
source.seekg(0, std::ios::end);
int64_t length = source.tellg();
// seek to old pos
source.seekg(oldPos);
return length;
} else if (whence == SEEK_SET) {
// set pos to offset
source.seekg(offset);
} else if (whence == SEEK_CUR) {
// add offset to pos
source.seekg(offset, std::ios::cur);
} else {
// do not support other flags, return -1
return -1;
}
// return current pos
return source.tellg();
}
private:
std::ifstream source;
};
#endif //MYAPP_MEDIASOURCE_CPP
</fstream></cstdint>When the code is executed, I can see that I submit the correct file path, so I assume the resource mp3 is there.
When this code is executed the app crashes in line 103 ofFFMpegExtractor.cpp
, atformatContext.reset(tmp);
This is what Android Studio logs when the app crashes :
--------- beginning of crash
2020-02-27 14:31:26.341 9852-9945/com.user.myapp A/libc: Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x7fffffff0 in tid 9945 (chaelpohl.loopy), pid 9852 (user.myapp)This is the (sadly very short) output I get with
ndk-stack
:********** Crash dump: **********
Build fingerprint: 'samsung/dreamltexx/dreamlte:9/PPR1.180610.011/G950FXXU6DSK9:user/release-keys'
#00 0x0000000000016c50 /data/app/com.user.myapp-D7dBCgHF-vdQNNSald4lWA==/lib/arm64/libavformat.so (avformat_free_context+260)
avformat_free_context
??:0:0
Crash dump is completedI tested a bit around, and every call to my
formatContext
crashes the app. So I assume there is something wrong with the input I provide to build it but I have no clue how to debug this.Any help is appreciated ! (Happy to provide additional resources if something crucial is missing).
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What is data anonymization in web analytics ?
11 février 2020, par Joselyn Khor — Analytics Tips, Privacy